Golf Club Architect
Charts
1

Players in Game

17 😀     6 😒
64,73%

Rating

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$19.99

Golf Club Architect Reviews

Design, manage and play your very own golf course. Customise golfers, earn skill points and level up! Place surfaces props and edit terrain to craft the perfect golf course for the AI players.
App ID1306060
App TypeGAME
Developers
Publishers Interlude Games
Categories Single-player, Steam Workshop
Genres Casual, Strategy, Simulation, Early Access, Sports
Release Date15 Jun, 2023
Platforms Windows
Supported Languages English

Golf Club Architect
23 Total Reviews
17 Positive Reviews
6 Negative Reviews
Mixed Score

Golf Club Architect has garnered a total of 23 reviews, with 17 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Golf Club Architect over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 555 minutes
My advice, and perhaps preferences as well: - Remove the whistling or at least make it a rare sound effect, when using speed 2 or 3 it is just constant and really irritating. - Add a marker post placeable object. Just a black and white pole that can only be placed on Fairways, and it increases nearby shot accuracy. Perhaps it must also need to be at least 180 yards from the Tee in order to be placed. - Add the ability to link up to two Tee's to one hole. Allowing the player to make an 18 hole using 9 holes. Ai should treat the method of queuing up exactly the same as they already do if the hole is already in use, except of course that they are going off a different Tee in a slightly different start location. For an even more complex challenge, this could also be used for Handicap Tee's, could even introduce challenges to beat people who take a handicap Tee over yourself (not sure how complicated that Handicap idea would be though, could be messy) - Create a tool for painting out of bounds areas, not sure how complicated this next suggestion is... would it be possible to have the game realise the edge of this painted area, and for the game to, by default, spawn in tiny little white signposts every 25-50 yards? (basically to really impression the out of bounds course rules and also look realistic). Ai just reacts exactly like a water hazard and the ball is lost. - Driving range facility placeable, just as a booth/tee position though not as a whole one piece complex, then this way everything that is inside the line of sight for the Tee's can offer excitement/happiness and income boosts. Placeables for the range: Targets, Posts, Flags, Objects, Distance Markers. Would love to see far more placeables which I am sure your team already have planned anyway: Shop, Clubhouse, Range, Putting Green, Practice Bunker, Bar, Accommodation, Halls/Events Spaces. Along with more variations in the Tree's, Rocks, Types of surfaces too, Statues or Monuments, Features and unique items just to give the course some character and the holes some themes and style.
👍 : 0 | 😃 : 0
Positive
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