Somber Echoes
104 😀     14 😒
79,09%

Rating

$24.99

Somber Echoes Steam Charts & Stats

Take the role of the resurrected Adrestia and embark on an epic journey to prevent your twin sister from unraveling the universe. Master acrobatic combat, explore the Greco-Roman space vessel Atromitos, and shape your destiny in Somber Echoes.
App ID1299290
App TypeGAME
Developers
Publishers Bonus Stage Publishing
Categories Single-player, Full controller support
Genres Action, Adventure
Release DateTo be announced
Platforms Windows
Supported Languages English

Somber Echoes
118 Total Reviews
104 Positive Reviews
14 Negative Reviews
Score

Somber Echoes has garnered a total of 118 reviews, with 104 positive reviews and 14 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Somber Echoes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 648 minutes
A good metroidvania to play through. I liked the connection with mythology and both exploration and combat were fun. In terms of the combat, there were a few issues such as bee enemies sometimes being able to insta-turn and charge again with no cool-down allowing them to hit you multiple times preventing you from getting distance; and the inconsistency of the spear recall ability which sometimes can be used while moving and sometimes forcing you to stand still (it would have been better if this ability was a button push instead of holding down the button to use). But overall the combat was pretty well balanced. The exploration was a lot of fun weaving through and opening all the paths, but it should be noted that there are a couple of areas that required some almost precision timings and "twisting" to get just enough horizontal distance to clear even with all the upgrades. Honestly there is no real advice I could give for those areas other than to try to optimize the floaty nature the boots to "twist" around in mid-air to get a small boost in distance either horizontally or vertically, which is something that isn't really mentioned other than in the forums by other players. Luckily I can only remember 2 such spots, but unfortunately one of those spots is a critical pathway that you are required to pass through once to move forward. Overall, well worth a playthrough.
👍 : 0 | 😃 : 0
Positive
Playtime: 225 minutes
The hitboxes are extremely terrible, the timings are terrible and something like a balance does not exist. - like 1 inch away from enemy and still hit - theoreticaly you can parry/deflect projectiles, but one milisecond too late or too early and you still get hit and since that 1 pixel (onscreen) projectile have a real hidden size of a truck, you get hit no matter what, so you cant evade or jump away or whatever - even the first enemies you ever encounter kill you in 1-2 hits, but you need 10 to kill them. they stagger you when they hit you, but you can not stagger them. and the shield is quite useless, you are one pixel too close or too far away from the mob, it wont help you and shatter, it is only useful when you are in the perfect spot and raise it in the right milisecond. - everything in the game is more agile and faster than you (well at least in the beginning, who knows how it is later) and since it is 2d, it makes the "soulslike" combat that requires absolute precision very frustrating The whole combat is frustrating and feels more like a game of chances and not a skill thing. I love the story, the platforming is good enough, the sound is quite decent, but the combat, which is an essential part of the game, is terrible and frustrating. Funny enough, it was not that bad in the demo of the game, so no idea what they did. Whatever, if you look for some decent platformer, go for Madragora: Whispers of the Witch or AWAKEN - Astral Blade, both games have their own problems, but at least are not that frustrating and have a better learning curve.
👍 : 3 | 😃 : 1
Negative
Playtime: 27 minutes
I really like the game so far, the atmosphere, the precise mechanics and the way the lightning works. A few minor graphical glitches, but in general impressed. Looking forward to keep playing!
👍 : 0 | 😃 : 0
Positive
Playtime: 897 minutes
This was a solid little metroidvania. Really nice art style and music/narration. Gameplay was good though things could get a little fiddly and frustrating at times with a few of your abilities. Decent exploration and story to. For the low asking price I would recommend giving it a go. 7/10
👍 : 0 | 😃 : 0
Positive
Playtime: 1033 minutes
This was a really good game that had me lost for hours not even registering time passing by. Only thing I didn't like that all of sudden it was over. Great game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1292 minutes
I was pretty torn on this game. I very much enjoyed the first 75% of the game. It was shaping up to probably be a good solid B tier game. The end game absolutely ruined it for me and probably brings it down to a C tier game. It's really not a terrible game. It has some good things but the end game really ruined the fun for me. Positives: The game is quite immersive and has great atmosphere and art direction. It uses a very unconventional setting that helps make if feel unique and actually pulls it off quite well. A Sci-Fi, ancient greek space station with some lovecraftian vibes. Sounds crazy but really it worked quite well. Character progression is well paced and rewards you well for finding hidden areas and completing platforming challenges/puzzles. Upgrades feel meaningful and are pretty regularly paced. There was a stretch in the later part of the mid game where it felt a little long between upgrades though. Neutral: It’s a pretty linear experience. It’s more of an atmosphere/narrative driven experience. There are some branching paths, but there is still a pretty set path through the game that you have to follow. I didn’t mind it much, but some metroidvania fans might be put off by this aspect. Traversal mechanics are not just your standard fare metroidvania mechanics. The main mechanic is the lantern ability. This is basically the bash ability from Ori with the ability to create your own bash points anywhere and doubles as your double jump and dash abilities. Combat is decent. It encourages parries and aerial moves for evasion. I enjoyed it, but might not be for everyone. Combat has a few rough edges too. There is some questionable hit boxes. The spear actually demands quite a bit of precision that some aim assist or the ability to adjust the aim sensitivity would have helped with a lot. It is a pretty invaluable piece of your kit. Some parry widows feel poorly telegraphed and/or nonsensical. Difficulty tends towards groups of enemies with random attack timings that can make even a small group of mobs difficult to deal with. There is also a pretty significant stagger if you mess up which can really amplify that problem. Overall none of it felt terrible and was mostly just minor annoyances until late game. Minor Negatives: Map design and progression is kind nonsensical and confusing. The game is a pretty linear, but the path through the world map is not at all. It warps you around to completely separate sections of the map. It can be pretty disorienting and makes intuitively knowing where to head to next and/or backtracking needlessly difficult. There are several places where biomes are only connected up in one place. Biomes are visually distinct, but are sub-divided into smaller sub-sections and remembering exactly what was going on in a particular sub-section can be a lot to keep track of. Some biomes are interrupted by a few scenes from a different biome in the middle of it only to switch back again past those scenes. The fast travel system in this game is nonsensical and overly complicated. There are 4 forms of fast travel. Teleporters, trams, and two different kinds of save points. All teleporters could be removed and changed to trams instead. Later biomes could have been gated off in the tram station to ensure players arent accessing them before they were intended to. There is already a couple examples of this in game. Save points also act as fast travel but only within the biome unless you are at the super save point for that biome, which doesnt exist for every biome. The super save points will allow you to travel to other super save points or to any save point in that biome. Its needless complication that actively makes the game worse and leaves fast traveling feeling annoying and time consuming. Here is one example of a fast travel route I had to take to backtrack for a pickup, a path that took me 2+ mins of looking at the map to work out: Tram to biome close to super save> walk to super save A and fast travel super save B> Fast travel from super save B to save point C> walk from save point C to save point D in next biome> fast travel from save point D to save point E> walk from save point E to teleporter> teleport to location. Major negatives: What really ruined it for me was the late game traversal and boss encounters. This is the only metroidvania I have played where traversal felt worse in the end game than it did in the early game. Partially due to the fast travel system and map design I mentioned but also the late game level design and platforming. Instead of being rewarded with ease of movement it feels like you are being punished. Once you have the final lantern jump everything becomes about overly complex platforming puzzles with precise execution requirements. Theres not much platforming challenge prior to this, and even this it not really testing your platforming in any traditional sense. It’s playing “the floor is lava” for longer than your movement abilities allow out of the box. It requires chaining all of the lantern jumps with a couple of earlier abilities that were barely used before and/or navigating tight corridors with more bends than the jump lanterns available to you and electric floors that reset your position when you touch them. Rather than feeling like late game difficulty/challenge progression it felt like tacked on padding to extend the end game. The other issue was the late game bosses. To be fair, all of the bosses throughout the game suffered from these same problems some, but the last couple of bosses really turned the dial up to 11. It went from feeling kind of cheap and a little lazy to flat out unfair and infuriating. I wont describe them in depth due to spoilers and this already being a long review. Suffice to say the game uses some cheap arena traps and adds in boss fights too much. There is no pattern to learn on the arena traps or the attack timing from adds so a lot of it comes down to luck and patience more than skill. Conclusion: I really enjoyed the first 3/4 of the game. The end game really ruined it for me though. Everything felt tacked on and padded out to drag out the end game. It has some other rough edges, but nothing too game breaking. C tier game. Probably a recommended B tier if not for the really maddening end game padding. Others might not be as bothered by those complaints or actually welcome them as the game does not offer too much combat/platforming challenge prior to this. It felt very out of place with the rest of the game though and left me feeling like it overstayed its welcome when I should have just been wrapping up the home stretch of an otherwise pleasant experience. There is some good stuff here and may be worth picking up on sale if you don’t mind those things and are looking for a new 2d action platformer with a lot of atmosphere.
👍 : 1 | 😃 : 0
Negative

Somber Echoes Steam Achievements

Somber Echoes offers players a rich tapestry of challenges, with a total of 48 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

No stone left unturned

Acquire all achievements/trophies

Back from the Dead

Escape the Underworld and get revived on the Atromitos

Circe

Activate the first circe chamber

Fully operational

Activate all Circe chambers

In perfect health

Acquire all nyx fragments and cores

Necklace reforged

Have Hepheastus complete the necklace

Brilliant to the core

Acquire all aether cores

The Warrior

Marvel at the Warrior statue

The Huntress

Marvel at the Huntress statue

The Seafarer

Marvel at the Seafarer statue

The Lovers

Marvel at the Lovers statue

The Maiden

Marvel at the Maiden statue

Art Enthusiast

Discover and marvel at all the statues

The Mural
Well on your way

Achieve 50% completion

Almost there

Achieve 75% completion

Completionist

Achieve 100% completion

Douse the Flames

Slay the Phoenix

Gouge the Eye

Slay the Cyclops

Artistic Concerns

Slay the Stymphalian Statue

Purge the Filth

Slay the Centimanes

Some kind of Engineer

Activate the rescue capsules

Deicide
Sororicide
Selfish selflessness
Hephaestus' revenge
Hope Restored

Inspire all survivors to give them a chance at surviving.

Rejoiced Survivors

Some of the survivors escaped the Atromitos

Elated Survivors

All of the survivors escaped the Atromitos

Doomed Survivors

All of the survivors perished on the Atromitos

First offering

Perform your first enhancement

Blessed Gladius

Fully enhance the Gladius

Blessed Spear

Fully enhance the Legionaire's Spear

Blessed Arbiter

Fully enhance the Arbiter

Blessed Lanterns

Fully enhance the Aether Lanterns

Blessed Shield

Fully enhance the Nyx Shield

Blessed Nocturnal Blast

Fully enhance the Nocturnal Blast

Final offering

Acquire all enhancements

Judge and Executioner

Find the Arbiter weapon

The Archer

Find the Nocturnal blast weapon

A spear!

Acquire the legionaire spear

Soft Landing

Acquire Hover

Ride the current

Acquire Lightstream

Ares' gift

Acquire Spear recall

A divine gift

Acquire Sundering Spear

Brilliant force

Acquire Supernova

Airborn Warrior

Acquire Hover Boost

Worthy of the tuneblade

Somber Echoes Screenshots

View the gallery of screenshots from Somber Echoes. These images showcase key moments and graphics of the game.


Somber Echoes has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

File uploading