Heaven vs Hell Reviews

App ID1291230
App TypeGAME
Developers
Publishers Greenolor Studio
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Casual, Indie, Strategy
Release Date27 Apr, 2021
Platforms Windows
Supported Languages English, German, Simplified Chinese, Japanese, Russian

Heaven vs Hell
2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score

Heaven vs Hell has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 159 minutes
Quite addictive and interesting game, which at first glance seems primitive and casual. The mechanics of the game are easy to get used to, but full of strategic possibilities that are surprising. The graphics are pleasing to the eye :)
👍 : 1 | 😃 : 0
Positive
Playtime: 140 minutes
Heaven vs Hell is a game which you play as Angels and have to repel the attacks of Demons. Here you can collect your own unique army and reflect enemy attacks the way you want. But remember, every unit has strengths and weaknesses. Also, from the defeated enemies, random artifacts can drop out, which will help in the further struggle. There are also interesting and dangerous bosses in the game, be careful with them! After completing the game, you will find a nice bonus, the game for demons! In general, I recommend the game.
👍 : 1 | 😃 : 0
Positive
Playtime: 289 minutes
Cool game. Dynamic and very addicting. Delayed from the first minutes. Not every level was passed the first time, you have to come up with different strategies. I was very pleased with the leveling of characters and magic. I definitely recommend it.
👍 : 1 | 😃 : 0
Positive
Playtime: 533 minutes
Unbalanced units. Progress is easy. Currently too glitchy (immortal units and disappearing one prevent beating levels).
👍 : 1 | 😃 : 1
Negative
Playtime: 706 minutes
A fun and interesting game. I liked it very much. I don’t regret buying
👍 : 2 | 😃 : 0
Positive
Playtime: 123 minutes
Are we ever getting a neutral option? Years of people complaining about it should make it something to explore. I think this would fall into that category for me... that or a "Good, but not my kind of game" button would fit better here for me. This game is perfectly described by the trailer for it. That's what you're getting; a simple, 6v6 strategy rpg mobile port seeming game. I thought there was going to be more to it, but there's not. It has a map for the levels, each level has 3 stages unless it's a boss fight. As you progress, you unlock other characters, items that boost your stats, and "Magic" that are things you can do to help your side in the fight like healing or putting out more characters, adding barriers or traps to the battlefield... that kind of thing. There's a bit of story in the game, but you can easily skip it if you want. Pros Obviously you looked at this game because the artwork was enticing. When you level up your troops, their character model changes each time. You can grind previous levels or in the dungeon to get your characters stronger. The story replays every time you restart a level though, that was kinda annoying so I just started using the dungeon to grind. There isn't a ton of different things bogging down the gameplay that you have to learn about so the game is pretty balanced. The storyline isn't intrusive to the gameplay, it's just a few pop ups of texts when you go to start a level. Once you beat the first campaign, you unlock the other side so you can play as your enemies, which adds an interesting layer to the second campaign because you already know what your enemies can do. Cons Every fight starts with your characters just standing there while the enemies immediately start doing stuff. You can select to have all your troops fight or block after the match starts, but it feels uncomfortable at the beginning of every fight. You're immediately getting attacked before you even do anything. I feel like the battle sequence shouldn't start until You've decided what your troops are doing as a whole, or there should be an option that you can set them to automatically attack or defend at the beginning of battles so you're not... let's say for example; getting hit by a spider's web shot and losing all your stamina for the first 10 seconds of the round for every troop in the first row getting hit by one right when the battle starts. It's lacking substance. You have 5 troops for each side. That's it. Each of those troops can do 2 things; a main attack and a secondary skill, and just so you can see what I mean; blocking is a secondary skill and not all characters can block. There's not much to unlock, but even with the little content it has, it's fun to play for a bit. It's nothing but fighting; no towns to venture around, nothing to explore. If you want something where you're just doing fight after fight, this would suffice, but I get burnt out on fighting over and over. I fought multiple bosses that just did nothing except stand there while I killed them. They looked interesting, but they never did anything. I had a boss attack all my characters at once then do nothing the rest of the fight as well, so it made me wonder if it was just me hitting them over and over that made their stamina get knocked back until they died, but their bar was continuously full. The same thing happened for some fights too; when you only have a few characters on your side, if an enemy isn't in your row, they'll teleport to the same row so they can attack you... usually. sometimes, the enemy just teleports away from you until you stop following them to their row, then they tuck into a corner and block until it's killed by a ranged attack from a different row. I wouldn't say I loved this game, and I forced myself to finish the Angel campaign before I completely lost interest (I thought it was weird you couldn't choose which side you started as because it felt implied from the store page), but I thought I was going to be able to do more than just fight over and over. For what it is, it's not bad, it's just not exactly my style of game. I was thinking this was more of a Heroes of Might and Magic style game, and got more like a Angry Birds RPG feel instead. I probably would've skipped it if I knew it was like this, but if you like this kind of game then I would definitely recommend this to you.
👍 : 0 | 😃 : 0
Positive
Playtime: 250 minutes
Childhood Game Still Fire! Creator Heavily Enhanced The Game into High Quality With 0 To No Lag & Added So Many New Updated Features/Objectives I Believe This Game Was Made By Only One Great Developer & I Have Talked To Him. Underrated. Worth The Price.
👍 : 0 | 😃 : 0
Positive
Playtime: 478 minutes
First of all, this game is three dollars. That by itself mitigates a lot of negatives. "Heaven vs Hell" is a port of a moderately good real-time RPG/strategy mobile game. You have your side, you do damage to the opponents. Survivor is the winner. This game is less complex than "Plants vs Zombies", but that's okay. It costs three dollars. The controls are fine. The enemy difficulty is fine. The game is plain vanilla stable. The music is fine. The achievements come easily enough. The gameplay is fine. The story is fine. The game costs three dollars, and at that price, it's worth the money. I'm always more sympathetic to games that do one thing really well instead of 5 things adequately. "Heaven vs Hell" delivers in the same way McDonald's is always everyone's second choice for a meal in a hurry. Nothing is groundbreaking or terribly innovative, but it's clean and you know exactly what you're going to get for three dollars.
👍 : 1 | 😃 : 0
Positive
Playtime: 249 minutes
I enjoyed playing this game, but once i had mostly everything done, there was a lot of grinding that had to do done in order to get every achievement. I think i had about 750 enemies killed by the time i had beaten the game, and had 95% of the side dungeon done while reaching max level with every minion on my team. So, if you want to sit around and grind out the rest of the achievements have fun lol! Also, i think there are some bugs in the game. For example, if one of your minions dies and you move them at the same time, they have no more health, and they just sit there for the rest of the fight. This can be game breaking, because they still take hits, but never actually go away. Also, you can move your minions to the enemies side, and it breaks the battle. You can no longer win the fight if you do this because the game probably thinks that your minions on their side are enemies, but you can't deal any damage to your minions, so they never die, and you never win. (EDIT: Healer achievement might be bugged as well) It was a fun few hours though lol! (EDIT 2: A lot of changes have been made, and the game is perfect now! Healer is now obtainable, the bugs have been fixed, and the achievements have been lowered. I just 100% completed the main game achievements, and i can say that i would definitely buy this game again, and do it all over! I will follow these devs for any future games! Good luck!)
👍 : 5 | 😃 : 0
Positive
Playtime: 212 minutes
Casual game in which we have to fight with angels or demons, depending on which side we choose. Our main task is to gather his unique army and destroy the large crowds of monsters, using magic and along the way to collect gold keys to unlock new territories. Management of heroes is in real time, but do not forget that each attack has a delay, so you need to calculate your every move. Also, you should know that each type of unit has its own strengths and weaknesses, so you need to use the right combination of movement that will lead us to victory. In case of victory over the enemies, we will receive random magical artifacts, which have their own special effect, giving increased health to our heroes or increasing the speed of attacks.
👍 : 5 | 😃 : 0
Positive
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