Elasto Mania Remastered Reviews
The original cult classic returns. A blast from the past, better than ever. Are you ready?
App ID | 1290220 |
App Type | GAME |
Developers | Elasto Mania Team, Balazs Rozsa |
Publishers | Elasto Mania Team |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Steam Leaderboards, Steam Workshop, Includes level editor |
Genres | Casual, Indie, Simulation, Sports, Racing |
Release Date | 25 May, 2020 |
Platforms | Windows |
Supported Languages | English |

258 Total Reviews
256 Positive Reviews
2 Negative Reviews
Very Positive Score
Elasto Mania Remastered has garnered a total of 258 reviews, with 256 positive reviews and 2 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Elasto Mania Remastered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1185 minutes
My old computer's password. God bless this game
👍 : 2 |
😃 : 1
Positive
Playtime:
59 minutes
Overall a pretty boring experience that takes too much to become something worthwhile, with not a lot that's notable at face value.
The game is pretty simple in its idea, ride on a bike, finish levels, and go for good times since it's obviously speedrun-oriented. Albeit, it's a game that's extremely slow to start and with its control scheme it doesn't stick right from the getgo. There's way too many quirks and odd physics, acceleration is extremely sluggish, pitching up down feels extremely off with how it snaps, and then cuts in speed shortly after etc.
The level design isn't the best either. Complexity of the levels as well as their base difficulty is all over the place and doesn't really make players feel welcome one bit. There's no "nice and easy" levels, like fun slopes to speed on, simple areas to get accustomed to mechanics better, and the such. The game essentially jumps from one idea to the other, with the overall presentation being haphazardly put. This lack of composure combined with practically inexistent curve, be it difficulty or anything to ease the player in and give them wee space for getting accustomed.
In general it feels like the game has an identity crisis of sorts with what it wants to achieve. Does it want to be a speedrun game? It does have the complexity for it, but extremely sluggish restarts and general pacing, both with lots of "nothing" at the start of many levels, and acceleration which means you spend a few seconds of every attempt doing nothing but gaining speed, detracts from it. Is it a technical game? Likely so, but it has so many limitations for actually learning the intricacies with the fact the game barely gives the player an option to not just find those mechanics, but also make an environment that allows for learning them. The controls are clunky, but does it want to be an awkward control sim? Well, not really, but with the physics it does feel like such, pretty often.
Likewise for it being a speedrun gam, there's a lot left to be desired. Lack of online replays, no fast option to restart, no automatic saving of replays, makes it just overall a not welcoming experience, for those who do want to give it a try.
Overall I think it's a game that's not really notable, despite its low price point. There's many options out there, that are much more polished, much more replayable, and much more to-the-point, whether you want a platforming game, a racing game, or a speedrunning experience.
👍 : 6 |
😃 : 0
Negative
Playtime:
317 minutes
About 20 years ago, when I was a kid, I could not afford the full version of this game. I emailed Balazs and he gave it to me for free. That was amazing, I'm happy to pay back to purchase this amazing gem!
👍 : 0 |
😃 : 0
Positive
Playtime:
306 minutes
A game where you’re a squishy biker with a neck made of spaghetti and dreams of apples.
Physics? Nah, just vibes.
One wrong bounce and your head explodes like it's made of TNT.
Spent 30 minutes trying to beat a level a 12-year-old made in 2001.
10/10 — I fell, flipped, died, and loved every second of it.
👍 : 1 |
😃 : 0
Positive