Ginseng Hero
Charts
29 😀     10 😒
66,33%

Rating

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$2.99

Ginseng Hero Reviews

A challenging action-adventure game about bugs with blades. Play as a beetle in a miniature world, find a weapon, and beat other insects in melee combat!
App ID1290110
App TypeGAME
Developers
Publishers Sokpop Collective
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release Date16 Apr, 2020
Platforms Windows, Mac
Supported Languages English

Ginseng Hero
39 Total Reviews
29 Positive Reviews
10 Negative Reviews
Mixed Score

Ginseng Hero has garnered a total of 39 reviews, with 29 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ginseng Hero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 74 minutes
This is a very short and basic (as always with Sokpop) combat-exploration game. This game feels like it should have been a roguelike, since your goal is to complete a "run", without dying, by exploring, unlocking new paths and one tool, and you keep your health upgrades, your currencies and can chose to keep one of your weapons upon death (if you finish the game, all progress is lost, though), but sadly, the environment and enemies are completely static and will always remain the same, which makes the game VERY repetitive. Despite what the devs claim, the combat system is not physics-based, the animations are. Combat is acceptable, but far from great, it's too floaty and unclear. It's nowhere near as funny as I would have hoped, picturing in my head a physics-based combat system with physics-based animations as advertised, which is false. The inventory system doesn't work properly. You can have 3 weapons, and if you want to pick up a new one, you'll have to drop the weapon in your hands, but instead of dropping the equipped weapon, the game just seems to drop any random weapon from my inventory instead, making it a chore to pick up something, on top of the fact that you have to go through the pause menu to access your inventory, while most buttons on your controller are unsused, like the D-Pad which would have been a good choice for such a use.
👍 : 0 | 😃 : 0
Negative
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