Juiced! Reviews
Embark on an epic journey through exotic worlds to uncover the mystery of the magic crystals! An exciting retro platform adventure in the nostalgic style of the 90's DOS platformers
App ID | 1287310 |
App Type | GAME |
Developers | Timothy van der Hoeven |
Publishers | Timothy van der Hoeven |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Indie, Action, Adventure |
Release Date | 23 Apr, 2020 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, Dutch, Polish |

142 Total Reviews
134 Positive Reviews
8 Negative Reviews
Very Positive Score
Juiced! has garnered a total of 142 reviews, with 134 positive reviews and 8 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Juiced! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
570 minutes
Damn, what an adventure.
It's somewhat expected from indie games to do something new, completely innovative, otherwise they might not be seen as "good" games. In this sense, Juiced doesn't do anything innovative, but it REALLY does EVERYTHING right.
The movement is super good, the story is interesting, the characters too, the music is good, but most of all, it's an amazing adventure.
This game isn't short either, we're used to indie games being around 4hrs long, but damn, this one is really meaty, took me almost 10 hours to beat, and I never got bored, it also tests your skills numerous times: which I'm all for.
I also love how there's a boss at the end of every level (even though most of them do the same old "wait for the right attack"), kind of reminded me of my first playthrough of Sonic Mania... thanks to the varied locations too.
I've only got 2 complaints about it:
-30 fps, I know it's made to be nostalgic, and it always feels good to control, but it would've been even better at an higher framerate.
-coop doesn't have splitscreen, might be too much to ask but it was a major turnoff (at least for my brother, lol) it also could've helped a lot in the later levels, since you could've cooperated in puzzles, too
But, these are minor complaints, really, compared to the enormous scale of this game
So, Juiced might not stand too much in the indie game market..
However, as an *Adventure* game, it is really one of the best ones I've ever played.
TL,DR: the sunflowers saying "Hello!" give me serotonin.
👍 : 1 |
😃 : 0
Positive
Playtime:
1533 minutes
awesome story, music, platforming design. 8/10. Very Underrated.
👍 : 1 |
😃 : 0
Positive
Playtime:
268 minutes
Juiced! is an amazing deal for its price! It provides hours of fun, lighthearted gameplay that is pleasantly challenging. My only complaint would be having to sit through cut scenes multiple times if you die, but that is common in many games. Would absolutely recommend.
👍 : 1 |
😃 : 0
Positive
Playtime:
227 minutes
I'm honestly surprised how good this game is, I don't even remember where I heard about it and then decided to buy but I'm glad I discovered it!
👍 : 1 |
😃 : 0
Positive
Playtime:
144 minutes
A fantastic game, it oozes charm and you can tell right away when you start playing that the developer really put a lot of heart into the game. The design makes you feel like your character is really part of the world, in order to complete the levels you are required to interact with your surroundings which brings the level to life. In addition you can choose to take on a variety of challenges that aren't required to move forward with your adventure but if completed you will be rewarded for your persistence. Do yourself a favor and give this gem a try, whether your a platformer fan or just wish to enjoy some light heart-ed fun with just the right amount of challenge <3
👍 : 1 |
😃 : 0
Positive
Playtime:
50 minutes
Juiced is a competent, fun homage to 2D platformers of ages past, namely early 90s games like Commander Keen, Skunny, Apogee games, and Toejam & Earl 2.
All bits of the game pay service to these classic titles, and each individual component works towards this goal: controls are tight, level design is above-average (and full of secrets and small puzzles), enemy designs are numerous and creative, and even the music smacks of that old Sega Genesis timbre and vibe.
There are a few moments where I feel like the difficulty spikes a bit sharply - in some places, the level design is a bit unclear and I leapt off ledges, assuming there would be ground underneath. Thankfully, these moments were quite rare.
There's a lot of creativity and variety here, and Juiced is absolutely worth your time if you're into the aforementioned titles. Frankly, the price is absurdly low and you'd be a fool not to pick it up, whether on sale or not.
Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal:
https://store.steampowered.com/curator/41769714/
👍 : 1 |
😃 : 0
Positive
Playtime:
1485 minutes
"Juiced!" is a fun nostalgia-evoking retro platformer that has a very charming handmade feel to it. A few levels in, and I could instantly tell that whoever made this game had a genuine love for old platformer games of the 90s era. But make no mistake, the nostalgia factor is not the game's only strong point. It absolutely shines in nearly every department: gameplay, controls, enemy & character design, puzzles, level design storytelling, writing etc.
[b]STORY[/b]
The story basically revolves around 3 magic crystals that bestow great power on whoever possesses them. The hero of the game, a little pink creature, needs to find them before the bad guy does. The details of "who", "why", "what" and "where" are conveyed through in-game cutscenes, which IMO are pretty well written and serve as welcome breaks between levels. I won't cover the details of the story in this review but I'll say that each time a cutscene came on, I'd refill my coffee and just sit back and enjoy the show because I found them to be well written and funny.
[b]CONTROLS[/b]
In short, the controls are super smooth. The hero can fluidly run around, jump, climb, swing and skate. The game requires you to perform some crazy acrobatics and the controls are finely tuned to help you do just that.
[b]LEVEL DESIGN[/b]
The adventure takes place across a variety of environments: a desert, a pyramid, a jungle, a city, a haunted mansion, a snowy mountain, a spooky forest, a factory, the seafloor, a pirate ship, a volcano etc. Each world is split up into a number of smaller levels or sections. In some sections, the focus is on normal platforming and fighting enemies (like in Mario). You'll also need to find keys or tools that will enable you to access high areas: magic seeds that sprout giant plants that you can climb, spring boards that let you jump higher, anvils that when dropped on a see-saw sends you flying upwards etc. In other sections, you will be required to solve puzzles in which switches and machinery need to be correctly activated before you can proceed.
In addition to the all this, there are special levels where the gameplay format is changed a bit: "chase" levels in which you need to outrun a giant boss and vehicle levels in which you control a hovercraft, a glider, a submarine and a surfboard! These variations in level design really keep the game feeling fresh from start to finish.
[b]ENEMY DESIGN[/b]
Each world has it's own unique enemy types. For example, the factory has robotic enemies; the haunted areas have witches and ghosts; the desert has mummies, scorpions and guys on flying carpets; the jungle has insects and tribals, the pirate ship has....pirates and their pet parrots, and so on. Clearly, a lot of thought was put into designing the enemies to match the levels they appear in.
[b]BOSS DESIGNS[/b]
The bosses are very creatively designed. The most memorable ones (to me at least) are a witch, an evil pharaoh, a pirate, a gigantic fish and a devil! Bosses can be be defeated with only a few hits. It sounds easy, but the thing is, they become vulnerable to attacks only at certain intervals during the fight. And you'll need to dodge their attacks for a while before you get a chance to strike them!
[b]POWER UPS AND WEAPONS[/b]
You'll get a variety of power ups in the game: throwable weapons, explosives, health refills, forcefields etc. They can be usually obtained from vending machines found in the levels. Ammo for throwable weapons are limited and must be used very judiciosly. The most powerful powerup is temporary invincibility + the ability to incinerate any enemy that you come in touch with. This power is acquired if you collect enough fruit.
[b]VISUALS[/b]
While the game utilizes pixel graphics, the visuals have a nice hand-drawn feel to them. I'll admit that I initially felt that the graphics and UI were a little rough around the edges but once I got into the game, I just accepted it as part of the game's presentation style (and I mean it in a good way), after all it does seem to be inspired by 90s era platformers.
[b]MUSIC AND SOUND[/b]
Music : Music tracks are fine and enjoyable. However, I played much of the game with the music muted because I wanted to concentrate on the game, especially the more complex puzzle sections.
SFX: Good.
[b]FINAL THOUGHTS[/b]
All in all, I'd describe Juiced! as a very wholesome platformer that people of all ages can enjoy. But it would feel even more special to those who grew up in the 90s playing platformers on DOS and the classic Nintendo systems. Needless to say, this game time-warped me back into my childhood! If you're a fan of platformers then this game is a must have for your collection. Highly recommended!
(End of Review)
👍 : 1 |
😃 : 0
Positive
Playtime:
535 minutes
Cheap game for a cheap price, and its actually good unlike some other cheap games that either breaks or being impossible to beat because gameplay is unstable. Job well done devs.
👍 : 1 |
😃 : 0
Positive
Playtime:
256 minutes
Honestly this game is a hidden gem, and for the content that you get, it's a steal for the regular $2 price tag. The style is charming, the controls are fleshed out, there are many little power-ups, weapons, and secret diamonds/stars to find in each map. The levels and bosses are simple, but charming and fun once you figure them out.
If you're a fan of platformers, I recommend this if not for the style, but also the quality for the price, it was honestly a surprise.
👍 : 1 |
😃 : 0
Positive
Playtime:
49 minutes
Juiced does right by its promise to offer a nostalgia steeped DOS-style platformer. Cosmo and Commander Keen are the most obvious, but there's an impressive breadth of influences. Movement is responsive but a gratuitous item system makes the controls a tripping hazard. However the biggest issue by far is presentation.
While I applaud how much one person has accomplished, there's an obvious lack of experience with palettes and shading. You could generously call the art direction zany, but a lot of it just doesn't look nice. There's serious issues with inconsistent pixel sizes. Particle effects should be put through a pixelization filter, it's a jarring break of the retro fourth wall for them to be perfectly smooth. I also noticed one cutscene where your ship is obviously higher resolution than everything around it.
I don't think having sketchy art direction is a cardinal offense, and if that's all that was wrong I'd probably say this is good enough for a $2 game. What I really can't get past is asking me to make a separate save file - of which you are limited to only three - to run a time trial of a level. You should be able to freely replay levels and have the high score / best time data tied to your save file.
Monster Bash HD is a great example of the right way to handle saving and level selection. You can freely select any level you've completed to replay or proceed to the next one, and it keeps all of your vital information in one place - best score, best time, the difficulties you've completed that level on, even extra challenges to go back for. That quality of life polish makes it a much more enjoyable experience than the 90s original, and I feel like that's sorely missing here. It's also incredibly tacky to beg for reviews in a Steam game. I don't think 'mobile port' is a pejorative, but when it's the first thing I notice upon booting your game up - you've definitely done something wrong as far as adapting to PC UI conventions.
Juiced doesn't fit gracefully into Steam's binary review system. It's not a bad game, and costs as much as a bag of chips, but the rough edges are [i]jagged[/i] - and some of the sprites cross the line between nostalgia and tracing over old artwork. I think there's potential here, and the sheer volume of references got a smile, but it's not enough recommend in Steam's incredibly crowded platformer market.
👍 : 3 |
😃 : 0
Negative