Awoken: Chapter One of Reverie Reviews

In Awoken you will have to weave your way through the horror that is Mount Moira Hospital. You must navigate through obstacle filled halls, fearful dead ends, and the overall confusing structure of the facility. As you try to piece together your broken past and discover what binds you to this hell.
App ID1286490
App TypeGAME
Developers
Publishers Devious Eye Entertainment
Categories Single-player, Full controller support
Genres Indie, Action, Simulation, Early Access
Release Date4 Sep, 2020
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Awoken: Chapter One of Reverie
5 Total Reviews
1 Positive Reviews
4 Negative Reviews
Mostly Negative Score

Awoken: Chapter One of Reverie has garnered a total of 5 reviews, with 1 positive reviews and 4 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Awoken: Chapter One of Reverie over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 31 minutes
https://youtu.be/PKV8PW1N7jI Did you just have your Facebook friends post 5/5 reviews for and then post them to your game page trying to pretend they were actual people in the industry? I'm just going to talk about the list of "Key features" "A True Survival Horror Experience: If you wish to survive the horrors of Mount Moira Hospital, your only chance is to run... hide... or find items to defend yourself however be warned not everything is at it seems." Running and hiding aren't really options since some of the enemies will follow you anywhere you go and just wait outside of the room you are hiding in. There's guns in the game, at least I'm assuming so, but I couldn't be fucked trying to find them "Explore Mount Moira Hospital without limitations, a full immersive world." No idea what this is suppose to mean. There are plenty of places you cannot go and you cant interact with almost anything so I don't get the full immersion and without limitations part. "Flashlight mechanics are realistic and use a battery system, be sure to stock up on batteries." Oh get fucked! Have you ever used a flash light? How is it realistic to have the batteries run dead every 2 minutes. Not to mention changing the bastards are a pain in the ass. "Immersive Graphics: AAA-quality graphics give players a detailed, terrifying realistic world to explore by taking full advantage of Unity’s HDRP render engine." Fuck, I had to restart the game several times and fuck with the settings to even get the game to work right. After that there was still plenty of dropped frames and clipping textures on top of having a super obnoxious motion blur that wouldn't go away even after I toggled it off. It seems you cant even edit most of the settings from in game but instead have to do it all from the main menu. "Unpredictable Enemies: Players cannot know when – and from where – one of the hospital’s inhabitants will catch you." Most of the times the enemies are just standing in the hall not doing anything so you definitely know when and where they are coming. They wait till you get close and then slowly walk towards you and somehow have the ability to clip through walls and doors. These aren't frightening enemies they are just slow moving annoyances. "Search the facility for information and resources to help you complete your objectives and come out of this alive." Its such a dark cluttered mess that's its hard to pick out what's important and what's not so basically you get to wander around in circles while enemies slowly follow you. "Real Horror: Awoken, Mount Moira Hospital, all of its creatures, and its setting are inspired by real asylum, cases of criminal insanity, and folk lore." I doubt it. This game is a giant mess of "Things that might be scary" thrown in together and called a game. Slow moving enemies, jump scares, a mannequin, psycho patient stuck in cell. It feels like the dev googled top 10 things that are spoopy then found some free assists and called it a game. 50$ (29.99 on sale) Is an insane rip off for this game and I suggest everyone stay away.
👍 : 28 | 😃 : 4
Negative
Playtime: 29 minutes
A purchase of Awoken: Chapter One of Reverie is like paying $30 to pre-alpha test a game that will never be finished, either due to developer incompetence or laziness. This game is awful; cut and dry terrible. Almost entirely the exact opposite of a proof of concept. This is the perfect example of what James Stephanie Sterling would call an "asset flip". Yet, it's still so riddled with bugs, mistakes, and laughably minimal effort that Awoken achieves a quality that I didn't know could be this low for a price this high. Let's make one thing absolutely clear: If you purchase this shovelware, and don't request a refund, you are wasting your money and giving it to people who obviously don't have enough talent or drive to put in enough effort towards making a product of even passable quality. To the actual game - within 30 seconds I was given 3 sets of control prompts. At first it was for a PS4 controller, then in the menus I was given prompts for a X-input controller, and then in the loading screens I was given mouse and keys controls. Only my Xbox controller actually worked with this game, by the way, and there was no PS4 controller near my PC. When you're actually in the settings menu things get worse. There's allegedly different things that the different face buttons do on X-input but they were missing from the menu so I have no clue as to what button actually applies setting changes. Many more things were missing from the menu, like actual graphics or display/resolution settings. Which was an oddity for sure, because this game recommends a 2080-Ti and a Ryzen 3950x- which I own both of. I barely got an average of 30 frames per second on this game which was mind-boggling for how sub-standard it looks. The camera chugging along with the ever-lowering frame rate was past nausea-inducing. The only decent looking thing in-game is the floor textures because they reflect light, even if they are way too shiny. Everything else is a copy-paste Unity asset just randomly chucked around with no discernible care. The A.I. doesn't exist, or at least I'm convinced it doesn't. Half the time the guy just walked past me until he got stuck on a door frame which just let me leisurely waltz by, or it couldn't hear me walk up behind him at all so I got to waltz by again. He also has no hitbox - that axe you found? Literally goes through the bastard and metallically clangs with the drywall behind him, somehow. Something else that doesn't work (surprise) is the flashlight, a staple of horror games: IT DOESN'T LIGHT UP ANYTHING! You *maybe* get a few pixels that become a hair brighter when you use it in the darkest room of the game (which isn't hard to find because the game has no dang brightness setting). Awoken exists in the limbo that is lighting in that there's either no light, because someone didn't place a light-providing asset there, or too much of it because the shiny floors refract the light so well that its hard to make things out against the almost exclusively white walls. There's so many other things: like certain HUD elements moving when you move the camera, the nonsensical size of the building with no way to differentiate the rooms, the horrible "voice-acting". Which leads me to my final point: The company "Devious Eye" themselves. Three things with them: 1. These guys somehow got a slot at E3 this year, which means this game is probably already "finished" and they're gonna announce some new garbage at the conference. Don't buy that either. This is hilarious especially because of #2 2. The only positive review of this game on Steam at the time of writing is by the COO of Devious Eye entertainment, not sure you're allowed to do that, but do with that what you will. 3. Numerous people I know have been asked to work for this company before, all of them eventually said no or parted ways with them. One of them was a coworker of mine for years, and they had to worry about potentially hiring a lawyer because someone (or multiple people) at Devious Eye sent letters to our job harassing them for no longer wanting to work on their little game. For something that you would threaten legal action over, you'd think you'd put some actual effort in. Don't buy this game; don't support this company. Let them fail, because that is the morally correct thing to do.
👍 : 7 | 😃 : 0
Negative
Playtime: 9 minutes
Watching this game download was more fun than the first 10 minutes I suffered through. If you want to utterly waste $30 on a baby's first Unity-flip, I highly recommend this steaming pile of excrement. I loaded into the game, tried to adjust the few settings available, then loaded a new game. It was immediately apparent that this game would require a NASA computer to run efficiently, running at a beautiful 14fps with my 2060 ti. The in-game UI, or lack thereof, was atrocious. The flashlight only seemed to illuminate what was within 2 feet of your head. The controls are choppy. There was a table firmly planted three inches off the ground (probably ghosts). The chairs were different sizes. Certain areas ran so poorly I felt like I was underwater or having an aneurysm. When I was apparently attacked by one of the uninspired enemies of the game I couldn't move or even turn around to face my attacker, I just watched my health bar trickle away until I was greeted with the death screen and a sigh of relief. I could spend a decade listing the horrible things I would rather endure than play this game any longer. Charging money (let alone $30) for this laughable excuse of a game is a crime against humanity. The developers should be ashamed of themselves. This game being available for purchase is a better argument against capitalism than I've ever heard. After I alt-f4'd this game, I ran outside and cried into the sky, asking God why he left. 2/10 (cause it had controller support)
👍 : 8 | 😃 : 1
Negative
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