Sea Power : Naval Combat in the Missile Age
530

Players in Game

11 😀     1 😒
72,42%

Rating

$49.99

Sea Power : Naval Combat in the Missile Age Reviews

App ID1286220
App TypeGAME
Publishers MicroProse Software
Categories Single-player
Genres Strategy, Action, Simulation
Release Date12 Nov, 2024
Platforms Windows
Supported Languages English

Sea Power : Naval Combat in the Missile Age
12 Total Reviews
11 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Sea Power : Naval Combat in the Missile Age has garnered a total of 12 reviews, with 11 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sea Power : Naval Combat in the Missile Age over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 281 minutes
Highly promising. The modern naval combat simulator I've been waiting for since Harpoon. With the 3D graphics that game could only dream of. But today, the day following the Trump/Vance Oval office "meeting" with Zelensky, I would really prefer to see the Royal Navy vessels of the period and other Western European allies of the cold War such as France, West Germany, Italy and Denmark etc. Plus Canada, Australia and New Zealand.
👍 : 3 | 😃 : 2
Positive
Playtime: 5330 minutes
Its a great game with an addictive mission builder so you can plan your own battles and test out your strategy. If you like military strategy games and the idea of commanding a large group of forces you will love this!
👍 : 1 | 😃 : 0
Positive
Playtime: 17963 minutes
Nothing else like it as far as modern naval combat goes. Fantastic game, but it does have some gnarly performance issues in longer scenarios (as of February 23, 2025).
👍 : 1 | 😃 : 0
Positive
Playtime: 1473 minutes
Excellent overall. Very realistic, especially the Electronic Warfare aspect. Fixed wing aircraft mechanics still need improvement. Ships in formation get buggy and go rogue sometimes so need to watch them to avoid collisions. But game is still in development so I can live with it. Strong recommend!!
👍 : 1 | 😃 : 0
Positive
Playtime: 326 minutes
Has lots of potential but as of right now really disappointing: Sea Power fills a very niche/unique market by providing a game dedicated to Cold War Naval Combat. However, it is plauged with many issues that I would advise for someone to wait on until they fix. Some of these issues are: -Very micro-manage intensive at times(especially for air units) -Combat for the most part really is just anti-ship missile go brrrr until one of them gets through -Cant save a game despite some campaigns being very long -No co-op -No Mp -Some content but would be very limiting if it wasn't for the Steam Workshop -No tutorial missions(just link to yt videos). I would argue a tutorial for a technical game like this is a must due to its in-depth nature. -Ai can be very simple/dull friendly units will just abandon your orders sometimes I understand that it is in early access but I dont think this is worth a $50 purchase as of right now. I would wait for this one.
👍 : 3 | 😃 : 0
Negative
Playtime: 7704 minutes
Nothing is finished. Very little variation of things to do. Game play is about warfare where the weapons are inconsistent, and the AI behavior of aircraft borderlines on offensive. You cannot trust ANY unit to use common sense to made decisions. Examples: Aircraft are infuriatingly worthless, incoming interceptors? Better dump long range missiles at close range with afterburners on. Plenty of room behind a helicopter and want to launch a heat seeker? Let me drop my tanks, go full afterburner and then get too close. Also I'm now inside of the SAM range, and you're dead. Want your warships to respond to surface threats on their own? Hold on while I dump all 8 harpoons into this mountain. Oh also, incoming anti ship missiles, and because I was wasting your harpoons, the incoming anti ship missiles aren't in my firing arc, hahah you're sinking. It runs, but it's not worth any time, or 50 bucks right now.
👍 : 1 | 😃 : 0
Negative
Playtime: 3868 minutes
Great game: the number of vessels is huge, and it already has lots of mods to add even more (personally I will stick with the stock ones for now since there are so many); the world size and the sea depth is overwhelming and I love it. Things they need to add: dark mode for the map; save and load (which they're working on it and it's almost there, no pressure to get it released asap, since it is a beta program), some way to make lan/online matches and play vs or/and coperative, and multimonitor support: I would love to manage different windows with my monitors!!!!!
👍 : 2 | 😃 : 0
Positive
Playtime: 1541 minutes
Missile modeling is very poor atm. They all just cruise at their max theoretical speed throughout the entire flight, no boost/sustainer phase. Radar and IR missiles are also spoofed far too easily by "chaffs" (flares and chaffs) which just seems to be RNG based. Yesterday I had 12+ misses with SM2ER on a Ka27. Just now I had 10 misses on a pair of Mig23 head on with SM1MR. Ridiculous, chaffs should have little to no effect when released by a target going head-on with a doppler guided missile. Game has potential to be good down the line, will change my review if it does.
👍 : 11 | 😃 : 0
Negative
Playtime: 66 minutes
This game is HARD! Step into the shoes of a task force leader overseeing a naval mission in contested waters. Not only can you assign tasks to every unit in a carrier strike group, you can follow along and appreciate the graphical details via over-the-shoulder camera modes that even let you follow missiles to their targets. Be warned, the AI is on-par with the original starcraft in terms of ruthlessness towards novice players. A rich community hub and the ability to customize and create your own missions adds quite a bit of replay value.
👍 : 9 | 😃 : 0
Positive
Playtime: 690 minutes
I've been in the navy for 15 years, working in the CIC as an EW controller and commander. This game is the most realistic sim I've ever seen, although I'd love to see more EW implementations. There are a few unrealistic elements, like shared contacts between aircraft and subs, but these are just minor issues. Playing scenarios feels a lot like exercises I did in the navy. Only think I would love to see is lost contacts to stay on the map as dead dead reckoned contacts and I'd love to have options for contact info view on the map. Using waypoints for missiles and add time to impact calculations would also be nice, to be able to attack a contact from multiple angles to saturate enemy defenses and hide the point of missile release as much as possible. But overall this game really is a complete package and makes me go back in time to when I was in the navy. The devs really delivered. 9/10 if you ask me.
👍 : 24 | 😃 : 0
Positive
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