D-Corp
52 😀     10 😒
74,14%

Rating

Compare D-Corp with other games
$19.99

D-Corp Reviews

App ID1285040
App TypeGAME
Developers
Publishers Frogsong Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Remote Play on TV, Stats
Genres Casual, Indie, Action
Release Date20 Sep, 2021
Platforms Windows, Linux
Supported Languages English, German

D-Corp
62 Total Reviews
52 Positive Reviews
10 Negative Reviews
Mostly Positive Score

D-Corp has garnered a total of 62 reviews, with 52 positive reviews and 10 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for D-Corp over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 230 minutes
Fun small game - best played with friends! A few more level would be nice also some variation / choice with turrets could make the game even more entertaining. I had fun playing it alone but since I am not someone to hunt all achievements it didn't take me long to "finish" the game. At some points it wasn't immediatly clear how to complete a level - but for me that was part of the fun.
👍 : 6 | 😃 : 0
Positive
Playtime: 131 minutes
I've been fortunate to play D-Corp before it got released and it's been great to see how the game's grown and now keep growing! I would describe the game as "Overcooked as a tower defence", it's a fun experience with friends since you need to communicate a lot. Depending how you play it can be a loud experience (in the best way possible) :D
👍 : 7 | 😃 : 0
Positive
Playtime: 15 minutes
its a nice cozy game difficulty ramps up pretty quickly and i soon noticed that i need more ppl to play this otherwise its gonna get tough haha but its totally doable alone also!
👍 : 5 | 😃 : 0
Positive
Playtime: 169 minutes
Score: 9/10 Really fun co-op game that mixes tower defense with Overcooked elements. Highly recommend. To those that say the game is too difficult, if you use your brain it isn't complicated. Definitely should be played with at least 2 people.
👍 : 4 | 😃 : 0
Positive
Playtime: 328 minutes
Nice game, very interesting co-op tower defence game would be perfect if: 1. more levels 2. more mechanics 3. fix the problem where keyboard player and the first console controller would control the same character (P1)
👍 : 4 | 😃 : 0
Positive
Playtime: 78 minutes
Not sure why this game has so few reviews! Checked it out with my boyfriend and had a ton of fun. The tower-defense aspect is great, and while there's definitely a sharp difficulty spike after the first few levels, I really liked how the game didn't feel the need to hold my hand and explain everything to me. It was fun figuring out how to get through the difficult parts together and definitely gave us a solid sense of achievement. I haven't finished the game yet, but it's for sure something I'll be coming back to. Also, the description says it's designed for controllers and that's true for sure, but they keyboard and mouse controls feel just fine! About as fluid and intuitive as you could expect.
👍 : 14 | 😃 : 0
Positive
Playtime: 34 minutes
This game is way too frustrating and punishing, and there's no way to turn down the difficulty. The first two levels were dead simple, and the third level was suddenly impossible. It's a shame because this could be a really great game with a few minor tweaks. My gripes are mostly just focused on the third level. The mechanic of having to stun enemies and throw them into the pit gets annoying. Throwing enemies is clunky, and they often don't make it into the pit unless you take the time to aim. But you don't have time to aim because the enemies are tightly bunched together and the group stun from the tower only lasts about one second, so it's very likely that another enemy will one-hit you unless you grab and throw FAST. Because enemies kill you in a single hit, you can really only stun and grab the enemy at the front of the pack. This is also the only enemy that your turret shoots, so you're often throwing a damaged enemy into the pit, making your turret's attacks wasted. The most annoying thing is that enemies attacking your turret cause it to lose ALL OF ITS AMMO. There's just no reason for that. Make it lose some ammo for each hit, but not all of it. There's no dash mechanic, so going to get ammo to refill it gets more and more frustrating every time you have to slowly walk across the map to fetch ammo that will immediately be lost. Has the potential to be an amazing game, except for this very frustrating problem.
👍 : 12 | 😃 : 1
Negative
Playtime: 249 minutes
The game is a top down tower defense but not the traditional tower defense since you are playing a character moving around on the field collecting resources yourself and picking up ammunition for when the turrets run out of bullets and you can hit the enemies to stun them temporarily, super fun and chaotic a times! Played it with a group of friends, and it's is super chaotic and hilarious at the same time, we laughed quite a lot while playing it and sabotaging ourselves by throwing each other out of the map or into a group of enemies! We settled into try-hard mode as well where each of us had a task with one keeping the turrets facing the right way and stocked up on ammo while others completed some of the special objectives and the last peeps harvested cactus to feed the grinder! The levels later on gets a bit more complicated and difficult but they were even more fun, and we had a rage quit because we threw the level right at the end by accidentally throwing our friend out of the map instead of the enemy that was right at the grinder! (We played via Steam Remote Play and talked via discord and it worked perfectly) Would deffo recommend if you are looking for some fun Co-op action!!
👍 : 20 | 😃 : 0
Positive
Playtime: 70 minutes
I went into this game thinking it was a real tower defense game, but it ends up being basically like Overcooked. Instead of strategizing about tower types and placements with friends like you'd expect, it's mostly about multitasking between mining resources, whacking enemies, and platforming. The tower defense part mostly takes a back seat. While this is still fun in a very casual setting like Overcooked and I'd recommend it in that context, it's best to manage your expectations and go in expecting a party game first, tower defense game second.
👍 : 21 | 😃 : 0
Positive
Playtime: 109 minutes
D-Corp has everything to be a great couch coop game. It is very polished, has a fair amount of content and is quite challenging. But there's one thing I absolutely dislike. The game is very much focused on stunning enemies with the pickaxe and throwing them into pits/acid. While it would be a fun mechanic to use a couple of times in a level, most of the level's we've beaten required us to [i]constantly[/i] do this. Towers are more support units rather than doing a majority of the damage. Additionally, most of the enemies attack the players and are very deadly. This allows only the foremost enemies to be stunned and thrown. But those are the enemies that have most likely already received tower damage, which is very frustrating, as the tower ammo is practically wasted if you throw the enemy in the pit anyway. If the game would allow to focus more on tower placement/management, I'd love it. I would also accept the emphasis on "fighting" if there'd be more variety in attacking the mobs directly (e.g. different weapons). But the constant cycle of stunning/throwing is no fun.
👍 : 113 | 😃 : 1
Negative
File uploading