Active Neurons 2 Reviews
Active Neurons 2 is a puzzle game in which you have to discover 12 greatest inventions of humanity and reflect on the power of human thought
App ID | 1274910 |
App Type | GAME |
Developers | Nikolai Usachev |
Publishers | USANIK STD |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Strategy |
Release Date | 15 Apr, 2020 |
Platforms | Windows |
Supported Languages | English, Russian |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Active Neurons 2 has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
235 minutes
[h1]𝖡𝖾𝖺𝗎𝗍𝗂𝖿𝗎𝗅𝗅𝗒 𝖽𝖾𝗌𝗂𝗀𝗇𝖾𝖽 𝗅𝗈𝗀𝗂𝖼 𝗉𝗎𝗓𝗓𝗅𝖾 𝗀𝖺𝗆𝖾 ❤️[/h1]
𝖮𝗇𝖾 𝗈𝖿 𝗍𝗁𝖾 𝖻𝖾𝗌𝗍 𝗅𝗈𝗀𝗂𝖼 𝗀𝖺𝗆𝖾𝗌 𝗂 𝗉𝗅𝖺𝗒𝖾𝖽. 😎
✔️ Fun facts
✔️ 𝖯𝖾𝗋𝖿𝖾𝖼𝗍 𝗀𝖺𝗆𝖾 𝗍𝗈 𝗋𝖾𝗅𝖺𝗑 😎
✔️ 𝖶𝗈𝗇𝖽𝖾𝗋𝖿𝗎𝗅 𝗆𝗂𝗇𝗂𝗆𝖺𝗅𝗂𝗌𝗍 𝖽𝖾𝗌𝗂𝗀𝗇 🖤
✔️ 𝖱𝖾𝗅𝖺𝗑𝗂𝗇𝗀 𝗌𝗈𝗎𝗇𝖽𝗍𝗋𝖺𝖼𝗄. 🎵
𝖠𝗇𝗒 𝗅𝗂𝗄𝖾 𝗈𝗋 𝗋𝖾𝗐𝖺𝗋𝖽 𝖿𝗈𝗋 𝗍𝗁𝗂𝗌 𝗋𝖾𝗏𝗂𝖾𝗐 𝗐𝗂𝗅𝗅 𝖻𝖾 𝗆𝗎𝖼𝗁 𝖺𝗉𝗉𝗋𝖾𝖼𝗂𝖺𝗍𝖾𝖽. 🖤
👍 : 1 |
😃 : 0
Positive
Playtime:
240 minutes
I love sliding games and [url=https://steamcommunity.com/id/dohi64/recommended/1168630]active neurons[/url] is among my favorites with its excellent presentation, cool mechanics and relaxing gameplay, even if it's on the short and easy side and has some timing elements. the sequel looked similar enough and I was really looking forward to it, didn't even consider the possibility of it ending up as a disappointment, but sadly that's what happened.
there are [b]120 levels[/b] in 10 sets, one of which is unlocked at a time, and only the next level within a set is available to play here too. the theme is less about the brain, more about important inventions, you find out what they are and some extra info after completing a level pack.
the goal is still reaching the shiny exit (or exits) by sliding around [b]without a timer or turn limit[/b]. mechanics from the first game make a repeat appearance with plenty of new ones to keep things fresh. there are teleporters, non-lethal and lethal blocks, both static and mobile, so some timing is required once again. some blocks disappear when bumped into, others go their own way either for only a tile to turn immobile, or until they hit another obstacle or teleporter, and there are locks to open with a specific shape or in a specific order. [b]colored lock combinations always go clockwise from the top[/b], so the solution disappearing after a few seconds is not an issue, and it can be brought up again by bumping into the lock, which may or may not be easily arranged.
so there's [b]no shortage of mechanics, but sadly no shortage of required timing either[/b]. this is one of the issues that [b]caused me to stop playing after a while[/b]. the first half of the game is fine, but the 8th level pack introduces a new hazard block that continuously goes round and round, bumping from one obstacle to another, as well as timed locks, so you'll often have to sync things or move quickly and efficiently to succeed. pack 9 was more of the same, so that's where I threw in the towel.
timing aside, [b]multi-screen levels[/b] are also a thing. they seem cool at first, but you'll soon realize that there are no checkpoints between them and [b]after a mistake the whole level has to be reset, not just the current screen[/b] and I can't tolerate losing progress and having to re-do puzzles I already completed. and just like in the first game, [b]still no undo[/b], which was fine there and mostly fine here, but with the inclusion of multi-screen levels it would be a must to avoid full level resets, though with some stuff moving in real-time, it would be tricky to implement properly, I'm sure.
[b]solutions are readily available in-game[/b] by pressing 'h', just like in the first game, but since so much is based on timing, simply knowing what to do isn't necessarily enough, and the logic part can be figured out on your own anyway, I wouldn't call it especially hard, only really frustrating if you despise timing moves and losing progress, like me.
[b]the presentation is fantastic once again[/b], great minimalist ui and graphics (fyi, the moving background can't be turned off), with excellent music, much more upbeat than the soothing (and similarly great) audio of the first game. volume settings, resolution options and windowed mode are available too, though colorblind settings, present in the original, are nowhere to be found here, and there are more mechanics and colors in this one.
it's a mostly well-designed and presented puzzle game with a reasonable price and plenty of content, some of which you can [b]try in the demo[/b], and I can recommend the first game for any and all sliding game fans, but can't do the same with this. I really hope the next game (if there's one) will slide in the opposite direction and instead of adding more timing-related mechanics, it deals away with all or most of them (the first game had about the right amount), and more importantly, either gets rid of multi-screen levels or adds checkpoints, individual screen reset or undo.
👍 : 28 |
😃 : 0
Negative
Playtime:
382 minutes
So you survived your first foray into space cube puzzles, but you want to go even farther? Grab your flash of space milk and fire up those brian cells, because this time, we're searching far and wide for our remaining neurons. Search Windmills, cannons, choo-choos, speakboxes, and adult candies while going up against new challenges. Spoiler alert: [spoiler]The final boss is the world wide web[/spoiler].
[b][u]The Good[/u][/b]:
[list]
[*]Just like the first game, it actually offers a decent amount of challenge.
[*]The game seems like it has even more going on visually than the first. It's a lot more vibrant and animated.
[*]What you see isn't all you get--sometimes puzzles will span across multiple screens.
[*]Careful! You can die in this puzzle game. Obstacles--deadly, ensnaring, looping, and otherwise--are all around.
[*]You can use mouse or keyboard.
[*]Several gimmicks are introduced as you progress: Alternating blocks, ghost cubes, TNT, safecracking, conveyer belts, guard cubes, and more.
[*]The OST is now upbeat piano tracks. It even features a rainbow-colored spectograph. Whoa!.
[/list]
[b][u]The Neutral[/u][/b]:
[list]
[*]120 levels.
[*]There is a button you can press to show the solution if you find it too challenging, but who wants to do that?
[/list]
[b][u]The Bad[/u][/b]:
[list]
[*]There aren't many options in the game. You can switch between fullscreen and windowed, change the resolution, and adjust volumes.
[*]If you make a big mistake in the game, there is no undo button. You'll have to start the level over completely.
[/list]
I enjoyed [b]Active Neurons 1 & 2[/b]. If you enjoy puzzle games--especially those that involve sliding a box around and slamming into things--then they're worth checking out.
👍 : 2 |
😃 : 0
Positive
Playtime:
242 minutes
Edit:
I have now finished the game. I was initially worried about the timing puzzles mentioned in another review, but it's definitely not as troublesome as the review makes it out to be. It was quite an enjoyable experience. Now it's time for Active Neurons 3! (7 Wonders in the world)
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I just had to submit a review as it is disappointing to see so little reviews on this game!
I played the original back on PSVita a while back and bought the complete set a few days ago to play on Steam Deck.
I think the Active Neurons series is quite good and definitely worth a playthrough for people that like puzzle games.
I'm currently almost halfway through Active Neurons 2 and I'm curious what the 3rd game will bring, which I'll start after finishing this game!
👍 : 1 |
😃 : 0
Positive