
54
Players in Game
290 😀
172 😒
60,76%
Rating
$19.99
Builders of Greece Reviews
Immerse yourself in the beautifully recreated golden age of Hellenic city-states. Builders of Greece is a city management game that lets you display your strategic and economic mastery. Build your Polis from scratch, make meaningful decisions, trade, fight and expand to become the ultimate ruler.
App ID | 1273100 |
App Type | GAME |
Developers | BLUM Entertainment, Strategy Labs |
Publishers | PlayWay S.A., CreativeForge Games |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy, Simulation |
Release Date | 27 Feb, 2024 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Greek, Russian, English, Polish |

462 Total Reviews
290 Positive Reviews
172 Negative Reviews
Mixed Score
Builders of Greece has garnered a total of 462 reviews, with 290 positive reviews and 172 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Builders of Greece over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
279 minutes
many bugs ,visual,gameplay,annoying pop ups for viruses (they should exist but differently)
Horrible war system,buggy too,undead armies exist and you can use them as undying cannon fodder for your rangers
i like the concept ,im pretty sure its going to be great in the future
but for now the people walk like apes that were touched in the nono square
they look really ugly ,horrible in fact
I like the economy,the diety system,but why cant i trade earlier?why do i need a giga ship even though i have a huge city,let me send some small ships before having to wait to unlock this ship
overall it feels dry,rushed and broken,the overall city system works,but with all those damn raids it forces you to play this horrible war system ugh,wasted my time i wont play again
might come back in a year or two to see the progress
please make the humans humans,play test and fix the major bugs,visual and gameplay wise they are too many forgot some of them
people fly
undead armies
for some reason buildings not working only when rebuilding them they work
etc etc
anyways the idea is nice,maybe it will bloom someday
gameplay is like Anno but worse and not so deep
👍 : 1 |
😃 : 0
Negative
Playtime:
4275 minutes
I tried way too hard to like this game, but I just can't....
This game has a reasonable base, but is fundamentally flawed, anything but finished and bugged.
Bugs include stuff like the collection of goods breaking down. The fix is to either move or delete and replace the nearest warehouse. Then goods will be gathered again, for a while. This mainly starts happening later in the game when you have more buildings and other issues to worry about. Another major issue is related to poor hit detection with mouse clicks either not registering or selecting another building.
The real issues however are in gameplay design and the unfished state of this game.
For example, you are getting (arguably too) frequently raided by outside forces on ships. These often land on the same locations which usually correspond with the major areas where you can gather fish and clay, two essential resources. You can’t intercept these vessels, only pay them off during the late game or destroy them once they landed. Now every time such a ship lands, all buildings in an area surrounding that raider ship, get turned offline. Then you have to manually select every single building and turn them all on again. You can’t select all buildings and turn them all on. This gets very annoying.
Neither is the combat any fun. It’s a very simplistic checkerboard approach and the AI is so dumb that these should not pose any real challenge. You can simply deploy your army at the end of your side and the enemy usually then sends halve its force to be killed. Then you can easily kill the other halve.
Another issue is simply preventing your population from getting sick and dying all the time. You would think that getting the higher tier medical building would be beneficial, and you would be wrong. That building covers a larger area, but still can only handle one infected house at a time. Meaning your city starts dying faster. I suspect that diseases spread faster with higher town levels, only making this effect worse over time.
Further this game doesn’t tell you anything. For example, the whole stability mechanic is a black hole. You get no notifications or explenation how it works. It just starts ticking down at some point and if you don’t notice it, you get random rebellions. And the basic stability increasing building is bad at its function and the better ones are locked behind the late game unlocks.
There are some overview menu’s that tell you something about resource production and where deficits are. Sort of, because I don’t trust all these statistics being fully accurate. The issue here is that the building chains are anything but optimised for each other. You can’t think for example that you need two grain farms for a mill or a bronze and tin mine for one bronze smelter. You almost always either have a deficit or surplus. This is exacerbated by the linking of inhabitant happiness to productivity. Seeing as happiness is anything but stable, in part because its so affected by resource availability, it only creates a negative feedback loop.
This effect gets way worse when you realise that often when you reach the next town level, you unlock new resources your inhabitants want. This causes your population to then decline. Meanwhile you need more population to work all these new production facilities. Another negative feedback loop that can quickly destabilise your economy.
Yet another issue is that the zones displayed for area buildings like temples are not matching with their actual effect zones. That often ruins your city planning.
I could go on for a while like this.
Just don’t bother with this game. The more you play it, the worse all these effects get.
👍 : 0 |
😃 : 0
Negative
Playtime:
1110 minutes
This game is not the best representative of its genre, but in my opinion it does not have to be.
1. The graphics are quite pretty in my opinion.
2. There are enough explanations in the first "mission", also there is an encyclopedia. Not everything is explained in all detail, but I like it that the game trusts me to think for myself.
3. The battle system is good enough for me. When I want to see and command huge armies, I will play a Total War game.
With a bit of time I found out the best way to deal with enemies and not loose any unit. So either some people lack the patience, or they cannot think for five minutes.
4. The building part is nice. Only thing is that decorations can be moved a bit in their tile, so it can get fiddly to place them in a straight row.
5. The economy system is okay - nothing fancy, but also nothing strange. This is not Anno.
When it comes to bugs I wonder if some people played a different game than I did. I did not encounter any single bug so far. No lags, no crash, no nothing. When you consider playing this game you maybe should not try to run it on a potato.
I bought it during a sale, but in my opinion it is worth the full price of 16,79 EUR.
👍 : 2 |
😃 : 0
Positive
Playtime:
617 minutes
This game is more bugged than the „early acces version/demo version”.
Graphics looks fine! I like Caesar-style micromanagement. The buildings are historically accurate. But I cannot build a real greek city like Athens, Corinth, Thebes, Argos or Sparta.
The serious problem is that there are a lot of bugs that ruined my experience, having only three maps, and it takes too long to research technologies to unlock other buildings.
It's 2025 and the game doesn't have a day-night cycle or weather, whereas a game like Caesar IV could have in 2006.
The army is a real mess, primitive recruit system with a primitive command system.
The animations are poor - you don't see a hunter killing a deer in detail or a baker making bread, even though the game uses the Unity graphics engine. But in 20-25 year old Stronghold games, you can see every aspect of everyday life in detail.
From what I can see, it's not great on the monumental side either - there are no diverse theaters and temples.
I don't recommend buying it at this stage. Better play Zeus Master of Olympus and wait for a remaster.
4/10
👍 : 1 |
😃 : 0
Negative
Playtime:
896 minutes
i don't know how they managed the full release game to be so much worse than the prologue editions etc.
totally a moneygrab tactic.
👍 : 2 |
😃 : 0
Negative
Playtime:
1036 minutes
DO NOT BUY THIS GAME.
Developers have definitely left this game in an unplayable state after the full release, as its riddled with game-breaking bugs that have not been (and will probably never be) fixed.
👍 : 4 |
😃 : 0
Negative
Playtime:
459 minutes
Be warned, unplayable for me because the people keep getting stuck going left-right-left-right in place. Multiple people reported this issue so it's not only me. Developers don't adress this and seemed to have abandoned this game. Beware before you buy
👍 : 15 |
😃 : 0
Negative