Blind Spot
7 😀     7 😒
50,00%

Rating

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$12.99

Blind Spot Reviews

Blind Spot is a story-driven puzzle adventure game. Solve various puzzles all over the room to proceed, and explore every detail of surroundings to find what really happened.
App ID1267370
App TypeGAME
Developers
Publishers Unlimited Fly Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Adventure
Release Date9 Apr, 2020
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese

Blind Spot
14 Total Reviews
7 Positive Reviews
7 Negative Reviews
Mixed Score

Blind Spot has garnered a total of 14 reviews, with 7 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Blind Spot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 531 minutes
This was an interesting game. You solve various puzzles that can be anything. Some were tricky and some were chores, literally. I found this amusing. The story is actually kinda creepy with how you figure out whats going on, some hidden undertones here. 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 311 minutes
The game is full of mysteries and puzzles, really nice game to play if you like to figure out where you need to go or where to put certain stuff. I enjoy the playthrough and knowing the game is about brother and sister is really heartwarming as well how they interact. Great story, recommend.
👍 : 0 | 😃 : 0
Positive
Playtime: 82 minutes
I'm glad I got this one on sale because this game is not enjoyable at all in my opinion. If you don't enjoy constant puzzles then stay away from this game because it's just one tediously dull puzzle after another. I also experienced several frame rate drops using an RTX2080 and i9 processor. And there are no graphic settings or any way to remap the controls. You also cannot manually save the game. There is a movement speed slider, but I found that it does absolutely nothing and you always walk at a snails pace. You also cannot sprint, crouch, or jump. The inventory system is also bad because you can only carry two items at a time. There are also no hints on how to solve all these obscure puzzles, so you might be checking a walkthrough to proceed. I will say that the graphics are very good in this game. However, the gameplay is not very enjoyable in my opinion because I found the puzzles far too numerous, lengthy, and tediously dull. I cannot recommend this game.
👍 : 0 | 😃 : 0
Negative
Playtime: 32 minutes
Boring, not fun. Bailed after 23 minutes. You walked. So. Slow. First 20 minutes can be summed up as following a glowing ball and looking for hotspots. Puzzles felt tedious. Story didn't grab my interest.
👍 : 2 | 😃 : 0
Negative
Playtime: 193 minutes
I really enjoy puzzle games, but there is a difference between difficult puzzles, and tedius ones. Sadly, the movement speed, pacing, slapdash storytelling / bad translations mixed with puzzles that are more busy work than brain work made me finally give up with the annoyance.
👍 : 2 | 😃 : 0
Negative
Playtime: 24 minutes
Keeps crashing during a laser/mirror puzzle pretty early into the game. From the small bits I did see, the general game feels very unpolished, especially for the price: slow walking, repetitive sound effects, clunky interaction spots, and the bits of dialogue that portray the story don't feel natural at all.
👍 : 2 | 😃 : 0
Negative
Playtime: 302 minutes
could have been a really nice game, but has a few flaws. walking is slow. irritatingly slow. some of the puzzles have no hints at all, so wondering what they want me to do. wildly click or walk through were the options.
👍 : 3 | 😃 : 0
Negative
Playtime: 332 minutes
[u]2020 Speedy Review Cleanup[/u] The developers of [i]Blind Spot[/i] know how to make nice graphics and an intriguing environment. You are essentially solving puzzles throughout a mansion and trying to uncover a story about a family behind all of it. On the positive side, there is enough visual design and complex scenes to make you want to see where this is all going. On the negative side, the developers try to tell the story through text messaging as well and it gets overly convoluted. Essentially, by the end of the game, you might not even have an idea of what happened. There's multiple endings, though after watching a video on them, I don't think any of them make complete sense. Yet I think the journey outweighed the destination in this game. The puzzles and the scenes/areas I encountered (even with it being set inside of a mansion) stuck with me and made it intriguing enough to keep playing. A couple of other downsides are that the developers limit your walking speed to slower than an average human's pace. Usually I hate this in games, but somehow the visual design was good enough to where I enjoyed looking at everything. I would still argue for it to be increased. Besides that, you can't carry more than one object at a time, so you have to drop the current one to pick up another. Sometimes that gets weird if you drop a puzzle item and need to find it, though that didn't occur much. Environment is definitely a focus in the game, and I think a good amount of the collectibles shed a nice background on the story, especially better than the text messaging does. It's worth giving a try, though I would suggest grabbing it on sale.
👍 : 2 | 😃 : 0
Positive
Playtime: 357 minutes
Tough call because this one has some very strong features, including elegant graphics, good lighting, and a few clever puzzles. The problems are in some consistently annoying, even frustrating design decisions that could simply have been done differently and better with no more effort than this took as it is. We're thinking of arbitrary objects needing to be selected from sets of similar options, slots for things to go in that are hard to see, and a lot of unnecessary pixel hunting to locate click points. Also, there are quite a few bugs. None are show-stoppers (as far as we could see), but they did require a couple of restarts from checkpoints (or a whole chapter, once) to continue playing. There is a backstory, but it's kind of boring. You learn most of it from text messages you get from a cell phone you will carry throughout the game. Problem is, it goes "hum, hum" to let you know you need to get a message, and that's about as irritating as it is in real life when your phone sends you a text while you are otherwise occupied. It's just not a successful element of the user experience, The "inventory system," if you can call it that, is ridiculous. You permanently carry two items, with the option to have one more. If you choose a fourth, the current third is just dropped. Getting it back can be a challenge, if you discover you need it later. There are a couple of points where the cursor changes shape in the way designed to let you know you can interact with something, but you never really get to. If those interactions were optional, they were wasted in our play-through. Some puzzles were very interesting and added a few original mechanics we hadn't seen before. But a lot of others suffered from the "this makes no sense" or "why would anyone ever do this?" problem that a lot of Mystian games have. Now, that's a problematic issue to critique, as the sort of puzzles one finds in this kind of game all tend to be out of dreams, fantasy fiction, or reruns of The Twilight Zone. So, to say a puzzle does or does not make "sense" is quite subjective. Still, it's a common enough complaint about surreal puzzles games that we will assume you understand the concept and so we can say it applies here. This game's puzzles often just don't make sense. In at least two cases, we "solved" them without ever knowing what the solution really was or what the puzzle's rules really were. We just heard something click and moved on to the next stage of play. So, as impressive as this is, we are giving it a thumbs down because, on balance, if you like this kind of game, there are simply better options (such as the "Room" series, the "House of Da Vinci" series, "Eyes of Ara," "Quern," "Gone Home," and, of course, "The Talos Principle"). If you just can't stop playing these games until you've played them all, at least wait for this one to go on sale for under US$5. More than that just isn't really a good value. Will watch this developer for future work. With more experience and attention to player feedback, we expect more and better from them soon.
👍 : 6 | 😃 : 0
Negative
Playtime: 599 minutes
Blind Spot is an excellent first person puzzle/exploration game. I enjoyed the scenery and the diversity of the puzzles. The story is told through text descriptions of objects and rooms, as well as ongoing text messaging with an 'unknown number.' It is a story about family - loss and forgiveness. For me, it was a bit hard to put all the pieces together to have a clear picture of the narrative details but I came away with a general sense of what had happened. I struggled a bit with manipulating objects using the 'E' key and/or the mouse and continuously dropped things when I was carrying them by accident or attempting a specific placement. I think this is a function of the engine and not the actual game (or my own lack of coordination). It would have been nice to have a 'run' option but this is not a deal breaker because the game requires little or no backtracking. There is no explicit save but the game creates a checkpoint after each major puzzle so I never lost progress. There are a huge number of Steam Achievements and I missed half of them, despite playing for many hours and trying to pay attention. Once you have completed the game, you can replay individual chapters (1 through 3) to circle back and try to figure out what you missed. There are multiple endings which I believe can be experienced by replaying the final chapter and making different choices. I don't believe that game play itself changes... only the final dialog and ending scene. I'd recommend this to those who like games like Eyes of Ara (although Blind Spot is much less complicated). It is fun, challenging, and the art and music create a environment that I enjoyed spending time in.
👍 : 9 | 😃 : 0
Positive
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