Ponpu
Charts
46 😀     16 😒
67,24%

Rating

Compare Ponpu with other games
$2.24
$14.99

Ponpu Reviews

Inspired by the classic gameplay of Bomberman, Ponpu takes the concept in a new direction, adding new mechanics and features while packaging it in super-slick, hand-drawn graphics.
App ID1261530
App TypeGAME
Developers
Publishers Green Man Gaming Publishing, Zordix Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Indie, Action
Release Date2 Dec, 2020
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Turkish, Polish, Portuguese - Portugal

Ponpu
62 Total Reviews
46 Positive Reviews
16 Negative Reviews
Mixed Score

Ponpu has garnered a total of 62 reviews, with 46 positive reviews and 16 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ponpu over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 17 minutes
Now I understand why this game reviews are shit ,the game movement is trash and so is the game play ,the only good thing about this game is the art
👍 : 0 | 😃 : 0
Negative
Playtime: 259 minutes
Love the graphics! Had good fun with my kids, will definitely play more this weekend. I can highly recommend this gem, especially if you are a Bomberman fan
👍 : 4 | 😃 : 0
Positive
Playtime: 571 minutes
Up too the 2nd world, its good straight forward fun, controls took a bit to get used too but once i had them dialed it was all good. looking forward to taking turns on this bad boy with my nephew
👍 : 4 | 😃 : 0
Positive
Playtime: 33 minutes
No key rebinding, the graphics look choppy and weird and there is no settings to look at. The hitboxes can be very strange and frustrating. The animation looks really nice, but that's about it... Single player levels are a bit teddious and not too interesting, at least until the 3rd boss. Also, the world menus are a bit too slow and it can be a bit irritating, but I'm nitpicking.
👍 : 0 | 😃 : 0
Negative
Playtime: 7627 minutes
Graphics: the style of black and white with colored accents is really well done- for the most part there's a nice clarity to it all (minus some bones that look like they might be able to be walked over) and a lot of restraint is used in what is chosen to be colored. Boss design range from referential to repulsive in the same comedic way like Castle Crasher's Catfish boss, but feel unique from one another and from the normal baddies. Gameplay: Bomberman but strange duckbomberman creature instead. Rapidly launching bombs feels really nice, hitting things and destroying the environment feels impactful, Dashing through stages especially feels rewarding and frenetic. Some small issues with the cooldown with dashing feeling a bit random, and limitations to launching bombs where after 8-9 the next will suddenly not be launched and lead to a lot of accidental self-explosion during bosses. Stages in Story Mode scale up nicely, though it does treat you to a lot of dead ends and force you to explore around for the exit and the key, so if you like more linear experiences this might frustrate you especially near the end. Story: pretty much just enough to give you motivation to go kill a bunch of things and destroy other ducks, but I didn't feel like it needed much else. Overall I'd say it's underrated and I was surprised about the general Mixed status since this is a good experience to play through. No thoughts on Multiplayer as I've not tried it.
👍 : 2 | 😃 : 0
Positive
Playtime: 278 minutes
beautiful artstyle shitty gameplay
👍 : 1 | 😃 : 0
Negative
Playtime: 507 minutes
Ponpu is a pretty cool Bomberman inspired game. Small story mode and a variety of multiplayer modes, coupled with the cheap price makes it a decent party game to pick up with friends during a sale. Not a whole lot too the game mechanically speaking, but it is fun, and it has an art style that really pops.
👍 : 3 | 😃 : 0
Positive
Playtime: 71 minutes
Played great on the steam deck! However I would only recommend purchasing for the multiplayer (duh). There isn't enough of a single player experience to merit buying.
👍 : 2 | 😃 : 0
Positive
Playtime: 243 minutes
The only way to describe this game is if you take the game mechanics from Bomberman, gave it the gameplay and general vibe of the Blinding of Isacc, and give it absolutely stunning hand-drawn visuals. A refreshing game to see, simple yet hard can get pretty complex once you start getting into the game mechanics. The story mode has a very natural learning curve that will definitely keep you on your toes, and those bosses will take many retries to beat. Not only that, the game has other game modes such as the classic deathmatch, the teamwork-based paint battle, and my personal favourite, the very high-passed coin steal. A great purchase for those who like an easy to pick up story mode and also for those wanting to buy a great game to play with friends.
👍 : 9 | 😃 : 0
Positive
Playtime: 15 minutes
To be clear, I like Ponpu as a game. I really do - it's a fun little Bomberman clone with its own mechanics involving bouncing bombs off stuff that make it easy to pick up. The only problem is that it appears to be a straight console port off either the PS4 or Xbox One and doesn't have any options for PCs whatsoever.. and this can render the game unplayable depending on what your system is like. First, the game only runs at 1920 x 1080. If you have an ultrawide screen, the game will render in such a way that half the UI is offscreen. Same goes for multiple monitors. There's no resolution options at all. I don't so much care that it doesn't support ultrawide, that's fine. What I do care about is that it's unplayable on an ultrawide screen and the response from the developers seems to be "We just won't support any of that". Second, the game doesn't have a Vsync option, and by default will run at several hundred FPS more than it needs to. This can lead to a heavy load on your GPU, not to mention screen tearing. The developers have not mentioned when (or if) Vsync will be added. It sucks that this has to be the case, because again, I like the game, I just wish I could play it without having to replace my monitor.
👍 : 67 | 😃 : 0
Negative
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