Patrick's Parabox Reviews
A mind-bending recursive puzzle game about boxes within boxes within boxes within boxes. Learn to use infinity to your advantage as you explore a deep and elegant system.
App ID | 1260520 |
App Type | GAME |
Developers | Patrick Traynor |
Publishers | Patrick Traynor |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Strategy |
Release Date | 29 Mar, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean |

4 472 Total Reviews
4 437 Positive Reviews
35 Negative Reviews
Overwhelmingly Positive Score
Patrick's Parabox has garnered a total of 4 472 reviews, with 4 437 positive reviews and 35 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Patrick's Parabox over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2444 minutes
If you are into puzzle games, this one is a must. Some of the more challenging puzzles I've played since Baba Is You, especially at later stages of the game. I couldn't stop playing until I cracked them all.
👍 : 0 |
😃 : 0
Positive
Playtime:
448 minutes
Cool concept and great execution. I liked the overworld too.
👍 : 0 |
😃 : 0
Positive
Playtime:
631 minutes
This is an extremely clever game, and I'm proud of myself for beating it. It feels like Portal did the first time I payed that: a truly mind-bending central mechanic, with tons of variations introduced gradually. It will break your brain and make you feel like a genius. Perfect Steam Deck game.
👍 : 0 |
😃 : 0
Positive
Playtime:
839 minutes
Unique game everything in this game is brilliant I recommend it if you love puzzles games you must play it.
👍 : 0 |
😃 : 0
Positive
Playtime:
275 minutes
The recursion puzzles tickle my brain like no other game does
👍 : 0 |
😃 : 0
Positive
Playtime:
1097 minutes
This is a fantastic mind bending puzzle game that will put your brain to the test! If you only do the main puzzles you will have a good time, but I definitely recommend playing around in the challenge puzzles, as it is very rewarding to figure out the solution to many of those puzzles!
👍 : 0 |
😃 : 0
Positive
Playtime:
842 minutes
fun, simple, creative and challenging, definitely a great chill itch-scratcher for any puzzle-enjoying nerd
👍 : 0 |
😃 : 0
Positive
Playtime:
1937 minutes
The puzzle design is Amazing, almost no puzzles feel 'dumb' or feel the need to brute force. Every solution is satisfying.
👍 : 0 |
😃 : 0
Positive
Playtime:
1783 minutes
Patrick's Parabox, a logical puzzle game. It's about recursion and infinity, yes, but it's so much more than that! There's a handful of rules intentionally designed and made good use of to create all the smart and intricate puzzles. Some of them can be a bit challenging, but always with easier tutorial levels and nothing impossible to come up with yourself, which encourages you to think outside the "box". Strongly recommend, a masterpiece, one of a kind in puzzle games. The developer, Patrick Traynor, must have put a lot of effort and love in it. I used 31 hours to solve every puzzle without referencing any walkthrough. The game that inspired this, Sokosoko, was mentioned at the ending, and there's some Extra about the development. Clearly this wasn't made overnight. An absolutely amazing and beautiful mathematical journey <333
👍 : 1 |
😃 : 0
Positive
Playtime:
367 minutes
[Mediocre] sokoban game. It's neat, cute, and has interesting mechanics, but it's ultimately boring. About 10% of the game is actually fun and interesting, the rest is not. The game is worth the casual speed-run through main levels just to check out the gimmicks and finish the game.
The first issue is "quantity over quality". Majority of levels are on shape-box difficulty, repeating the pattern you were given in previous levels and simply applying it again, and often again and again. Sometimes it worked well, making it trickier, but more often than not, it was not trickier, just the same in a different layout.
The second issue is resetting difficulty with each "area". You get to the area, you are given new gimmick, about half of the levels are tutorial, maybe 1 or 2 levels that makes you stop and think, then it's over and it resets to the next gimmick, next tutorial and so forth.
In my opinion, the game would've been far more fun if each area had two main paths and a third one for funny nonsense levels (blue ones). One path would be the base puzzle level, while the other one contains the same base as its counterpart but is significantly more challenging. Thus, giving the player a choice, either go through the easy path first and come back to the challenging path. The player would also have a choice to go through the challenging part, which would complete the easy version automatically, therefore, skipping the easy path altogether. Also, the easy version would be a hint/help towards completing the challenging versions, so new players would struggle less while more experienced players would prefer to skip them or use them as a hint.
However, with the current design, those two issues go hand in hand and make playing the game tedious far more often than fun.
👍 : 2 |
😃 : 0
Negative