Rover Wars
Charts
25 😀     6 😒
69,85%

Rating

Compare Rover Wars with other games
$6.99

Rover Wars Reviews

What if MOBAs and RTS games had a baby? Rover Wars combines resource management, farming, building and strategy into an intense tug of war. Fight in an interplanetary campaign and challenge your friends in the configurable Battle Mode. Rover Wars might be your gateway ticket into the strategy genre.
App ID1259130
App TypeGAME
Developers
Publishers Sakari Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Remote Play on TV, Stats
Genres Casual, Indie, Strategy, Action
Release Date17 Apr, 2020
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Turkish

Rover Wars
31 Total Reviews
25 Positive Reviews
6 Negative Reviews
Score

Rover Wars has garnered a total of 31 reviews, with 25 positive reviews and 6 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rover Wars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 143 minutes
After completing the campaign I felt an urge to play more! You can't just expect to win without any strategy, if you are not careful or play without any strategy you will lose... Sometimes the battles got realy intens, that made the victory thus more satisfying.
👍 : 0 | 😃 : 0
Positive
Playtime: 120 minutes
Has a "Nexus Wars" from the Starcraft II Arcade feeling to it. The campaign is relatively short but that's not a bad thing. Could definitely use larger, and more intricate maps along with maybe one or two more units. Unfortunately since the dev team didn't put too much work into this it'll be easily forgotten. It's a shame too because if this title had a wider scope and more variability, it could have been an auto buy amongst friends similar to Golf With Your Friends, Tower Unite, Killing Floor, and Nidhogg.
👍 : 0 | 😃 : 0
Positive
Playtime: 76 minutes
It is a good strategy game that combines interesting battle controls, and engaging strategy elements. My only gripe with the game is how short it is, the campaign is 9 short levels with no multiplayer, replayability is not its strong suit. With some expansions this could be a great cheap game.
👍 : 0 | 😃 : 0
Positive
Playtime: 139 minutes
Pretty solid foundation for a few rounds of fun. Some of the achievements they have are wacky and interesting to go for.
👍 : 0 | 😃 : 1
Positive
Playtime: 76 minutes
Place bombers and melee in a line straight through their colon. gg
👍 : 0 | 😃 : 0
Positive
Playtime: 114 minutes
Whoa this game is intense! I did the first two planets of the campaign now. The first planet serves as tutorial while on the second planet all troops are unlocked. The player controls a rover who can build factories and attack manually. The factories produce small bots that target the enemy factories and ultimately the base. This results in a hectic back and forth where you try to control certain portions of the map by destroying enemy factories and building your own instead. Keep an eye on your resource meter! Resources can be earned by attacking enemy bots. I still need to figure out which type of troops I need for which situations.
👍 : 0 | 😃 : 0
Positive
Playtime: 169 minutes
if your wondering if this game is worth the price, take a moment to read my review and find out. so this game reminds me of the simple yet outstanding games you can find on Xbox 360, this is a real time strategy with user-controlled unit, simple to learn and fun to play. best with a controller (Xbox 360 controller i used) and also works with the keyboard. offline skirmish with lots of maps to chose from. a short campaign that works like a tutorial. local-coop. local-VS mode. overall its worth a purchase. thanks for reading have a great day!
👍 : 0 | 😃 : 0
Positive
Playtime: 54 minutes
[i] My Experience [/i] First off, let me preface this by saying that I've probably played less than an hour of MOBAs in my life. I've never really been all that keen on competitive multiplayer. However, the description of [b]Rover Wars[/b] mentions real-time strategy and a co-op campaign, two things that are in pitifully short supply. I convinced a friend to try the campaign with me using Steam's Remote Play Together feature (a co-op lover's best friend) and we got started. However, rather than focusing on tech or working your way up to a particularly powerful unit (such as Starcraft's carriers - [i]I know, I'm a garbage Starcraft player[/i]), [b]Rover Wars[/b] is more about macro. I often felt like I was playing Blokus or something, trying to crowd the map with as many structures as quickly as possible. Each level felt like a tedious war of attrition, and we quickly became exhausted with the game. While I must admit that I found the "deathray" amusing (ion cannon-type mechanics are always super satisfying), it wasn't enough to leave me with an overall positive impression of the game.
👍 : 2 | 😃 : 0
Negative
Playtime: 63 minutes
Cute little RTS with an interesting economic model: you spend money to build unit spawners, and you get roughly enough money to build a unit spawner by killing just one unit that an enemy unit spawner spawned. If you have a surplus of money, you can also spend it by blasting a bunch of the enemy unit spawners into oblivion (by spending somewhere between "a lot more money than it took to build them" to "just a little bit more money than it took to build them", depending on the exact placement of your blast). So each match has a nice give-and-take going on, where the enemy being on the offensive helps fund your counterattack, and vice-versa. I think my biggest problem with the game is probably that the actual attack you get isn't that fun to use, spamming a spinny slash isn't exactly quality top-down shooter-material.
👍 : 3 | 😃 : 0
Positive
Playtime: 85 minutes
Controls aren't very intuitive - Repeatedly smashing "A" on the controller or "Down" on the keyboard to attack isn't very functional. -I would ultimately remap the attack function all together to a trigger on the controller or another key on the keyboard to just hold down to do normal attacks. -Menu controls are horrendous and no mouse support for options or menus. Some achievements are seemingly unobtainable - after destroying many units It still counts as 0 units destroyed. really choppy main unit movement - looks like 10fps while the "AUTObots" are more fluid. I honestly can't recommend this game as much as i really really would like to.
👍 : 8 | 😃 : 0
Negative
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