SpellPunk VR Reviews
In SpellPunk you will unleash extraordinary powers and turn into a mighty magician who will cast spells by drawing magical symbols in the air with his/hers own hands. And yes, you will be immersed in a stunning, abstract world, experiencing fast-paced magical duels.
App ID | 1258980 |
App Type | GAME |
Developers | Incineration Productions |
Publishers | Incineration Productions |
Categories | Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Strategy, Action, Adventure, Early Access, Sports |
Release Date | 24 Apr, 2020 |
Platforms | Windows |
Supported Languages | English |

19 Total Reviews
14 Positive Reviews
5 Negative Reviews
Mixed Score
SpellPunk VR has garnered a total of 19 reviews, with 14 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SpellPunk VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
32 minutes
Quest 2 with Virtual Desktop: Only the tutorial loads up. Everything else is stuck on a waiting screen. Sadly.
👍 : 0 |
😃 : 0
Negative
Playtime:
91 minutes
Its a good game but no one plays it and playing against the bots are good
👍 : 0 |
😃 : 0
Positive
Playtime:
126 minutes
I was a bit skeptical about this game reading the reviews but decided to try it anyway. I was able to cast all of the spells. The game is really cool and has a lot of potential.
👍 : 5 |
😃 : 0
Positive
Playtime:
273 minutes
Great stuff even in Early Access! Needed around 30 mins to get used to the casting but after that it was flawless. Great fun and it reminds me of an old Warcraft custom map. Looking forward to more multiplayer battles with people online!
👍 : 6 |
😃 : 0
Positive
Playtime:
9 minutes
Played it briefly and it seems most every spell does the same thing, resulting in a game that has no real choice when it comes to which attacks you use. Add some variety in spell behaviors and I think you'll have something pretty interesting here, but for now it's a no from me.
👍 : 0 |
😃 : 0
Negative
Playtime:
14 minutes
Playing on a decent rig and the game can't keep a steady framerate even on low settings. Just stutters a lot. Maybe the game doesn't like Vega, but it doesn't run well at all with my Vega 64 and R5 5600X
Spell gestures were not consistent even when it wasn't stuttering. Maybe a pass until the game gets better optimized.
👍 : 0 |
😃 : 0
Negative
Playtime:
107 minutes
this game had so much potential its fun but not getting updates anymore kinda sad but yeah its fun ig buy it if ya want
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
Plays great at first, but there's a game breaking bug/issue in the forced tutorial you can't skip (have to grab a mask that's well outside my playzone and there's no movement beyond physically walking, so i'd have to set up my VR outside or something to have the room to physically walk there), and since the developer's last announcement was back in 2021, it's safe to assume it won't be fixed.
It's a shame, because it's an awesome game despite that, with what little I saw anyway.
EDIT: Got the date wrong, it was 2021, not 20
👍 : 0 |
😃 : 0
Negative
Playtime:
39 minutes
The spells that the game shows you how to use dont work half of the time and no one even has this game so you cant get into a game with other people. The only "match" you can play is with a bot which you cant even beat.
👍 : 19 |
😃 : 1
Negative
Playtime:
391 minutes
TLDR; Worth supporting, but a long way to go.
This game is a work in progress, there are definitely some wrinkles that need to be ironed out. Having said that, there is a lot of charm to the concept of core gameplay. I feel like there's a lot of potential and while you may not love the game now, it could grow into something special with support. There are a lot of problems that I will lay out so while I am giving it my recommendation, it's current state may not satisfy you. Here we go.
WHAT I LIKE:
-Drawing symbols for different spells makes you feel like Dr Strange. It can be fussy and takes some practice to get used to, but a calm steady hand can replicate the elemental symbols with relative ease (More on this below).
-Combat driven by glyph drawing places an emphasis on precision that limits the ability to spam attacks. If someone is rapid firing a combination of different attacks then they aren't wildly flailing and hoping the game gives them a pity spell, they know what they're doing.
-Neon environments like synthwave album art. Gorgeous and loud.
WHAT IT NEEDS (AND IT NEEDS A LOT)
-Lobbies or private matches of any kind. Fortunately for my friend and I we seemed to be the only ones online when we played so we kept instantly matching together. I hope the game gets a following and If it does I'll need a way to play with friends, there's no excuse for this one.
-The players. Its brand new but like I said, I don't think almost anyone has heard of it
-Variety in play-style. It would be better if only a few spells were attacks while others could offer different utilities, or better yet tie spell combinations together like Magicka. All of the attacks behave the same too, it'd be nice if there was a delayed laser, or something that arcs so the opponent has to raise their shield in different angles. For now they all just move at different speeds
-A more forgivable tracing system. There are some weird case sensitivities that don't make sense, I think a lot of it is in how much you rotate your hand mid glyph. Sometimes its super forgiving, other times it laughs at your attempt at finger painting triangles
👍 : 8 |
😃 : 0
Positive