Motor Mash Reviews
Get Into the Mash! And Get into the 3D Cartoon Madness, 12 different cars and drivers in a fast, varied, style and weapons, lots of weapons!
App ID | 1257950 |
App Type | GAME |
Developers | Ocean Software |
Publishers | Bleem!, Piko Interactive |
Categories | Single-player, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP |
Genres | Action, Racing |
Release Date | 7 Aug, 2020 |
Platforms | Windows |
Supported Languages | English |

11 Total Reviews
4 Positive Reviews
7 Negative Reviews
Mixed Score
Motor Mash has garnered a total of 11 reviews, with 4 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Motor Mash over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
154 minutes
It is an emulated PSOne game.
👍 : 8 |
😃 : 1
Positive
Playtime:
165 minutes
A crude racing game that clearly stands as a cautionary tale of what not to do in development and publishing.
I remember having more fun on [i]Super R.C. Pro-Am[/i] which was around since 1991, so the concept was not new by the time [i]Motor Mash[/i] was released in 1997, leaving it as a poor entry to a developed genre. As an early console port, it lacks mouse input and button hints. Pressing ESC shows a menu (with mouse input) where you can reach the input settings, but doesn't explain what the buttons do. The manual shows what the buttons do on a PS1 controller, but not keyboard controls. I felt like I was translating hieroglyphics to figure out the controls, and wrote a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886429135]guide[/url] for it.
You can't see far ahead of the car, so you rely on memory of the tracks, but it's not really fun enough to keep driving round again and again to build that memory. The disorienting camera angles compound the issue, alongside the crude controls that jank the car several degrees, making the narrow bridges and bottlenecks frustratingly difficult to line up. The AI opponents either seem to get stuck on the map so you leave them behind, or their car just sometimes moves faster than yours so they drive past you. You can fall through the map and spawn inside another car (which sends you flying).
Knockout races are won or lost depending on one of the cars moving off-screen, which feels awkward because the area that the screen shows is so small. The tournament makes little sense as it works on a credit system rather than a score system. There's a "Beat The Clock" gamemode which is just time trial. The League mode has the more traditional style of motor race, and Practice Race is the way to start a single race.
The characters feel like they were thrown together (much like the rest of the game) which include unimaginative drivers such as Expolra, Gangsta, Soldja, Builda, and Diva (given pointless (stereotypical) faces). The tracks also lack identity, featuring just 45 degree or 90 degree turns (making them difficult to differentiate from eachother as you try to remember the next one coming up) with maybe some trees slapped around here and there (which you can get stuck on). The text just looking like Comic Sans gives it a school project vibe. The game works, but why would someone want to pay for it?
I'm shocked at the high number of developers for this game. It feels low-budget. This is probably the worst professionally developed racing game I've tried. Two comparable games from that era ([i]Micro Machines V3[/i] and [i]Ignition[/i]) were far better. Ignition had better music, better track design with greater detail and character (having memorable corners that curve with more increments, and fairer dangers), better driving physics, better visibility, a higher framerate, a tidier menu, more intuitive controls (and finer steering), and better collision and driving physics.
The system limitations of the PlayStation didn't hold [i]GTA 2[/i] and [i]Driver[/i] back from being developed into fun driving games. To suggest this is worth £7.19 is laughable. If in doubt, just give the menu music track a listen on YouTube, and imagine subjecting yourself to having that playing on loop. The YouTube uploads of menu music tend to be cherished, but that one only had one comment, and it was the (uncredited) composer himself.
The game is so unbearable that I doubt anyone on Steam has clocked more than 3 hours on it. There's certain publishers that I associate with quality, and Ocean is not one of them; they should have refused to ship this one, or support the devs to improve it because the standard of gameplay is insufficient.
👍 : 3 |
😃 : 0
Negative
Playtime:
38 minutes
Not a remaster but a very nice adaptation for modern hardware.
The game works fine with a controller.
You get a fair amount of settings to adjust beyond the original game's sound and language.
There are a lot of fun racers to choose between. I personally prefer the gangster.
It's a very smooth emulation or recreation for modern pcs.
The game is hard.
The game is best enjoyed in multiplayer. But also great in single-player.
There is a fair amount of tracks but you can't access all of them easily.
But I would wait for sale.
I'm not gonna lie nostalgia hits hard but I am gonna rate this game 9/10. For a wacky racing game from 1997.
👍 : 3 |
😃 : 1
Positive
Playtime:
34 minutes
They sold me ROM with PS1 emulator in it and it actually play well and DS4/Dualsense input also works fine
Overall it's a decent and underrated racing game
👍 : 7 |
😃 : 1
Positive