Karma Knight Reviews
Karma Knight is a fast paced 2D side-scrolling platform action game with stylish combat. Find hidden items in the stages, collect different spells, defeat the enemies as you gain more experience and enjoy the overall platform action game style.
App ID | 1255740 |
App Type | GAME |
Developers | UltramarineSoft |
Publishers | UltramarineSoft |
Categories | Single-player, Full controller support |
Genres | Indie, Action |
Release Date | 20 May, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Korean |

64 Total Reviews
58 Positive Reviews
6 Negative Reviews
Score
Karma Knight has garnered a total of 64 reviews, with 58 positive reviews and 6 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Karma Knight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
745 minutes
although karma knight is a short game, but it really make me satisfy thorough gameplay..
i think you should give it a try if you are rock man X series lover
or you seek for a "hard a bit" game
👍 : 0 |
😃 : 0
Positive
Playtime:
440 minutes
Like other people have said, this game is a rare gem. It's a two hands on the keyboard kind of platforming fighting game. There are a lot of boring games in this genre, but this is a good one. Worth the time if you're into the sort of game. I picked it up for $2 but it's worth paying the $8 they're asking for. It's a cheap price but better than a lot of other games you'll pay more for.
👍 : 0 |
😃 : 0
Positive
Playtime:
107 minutes
I just had the best first impression of a game in a very long time. This game plays like the old Megaman X games and that feels great. Combat is fun, flexible, impactful and fast, both in the air and the ground. That could be all, but on top of it, it has special attacks that combo into each other, spells and even an "Estus flask" that you recover by hitting enemies. Off course there's dashing and air dashing as well. You can clearly tell the devs have poured love and dedication into this game and that they made a game they wanted to play. You can tell they are gamers first and devs second, which, in my opinion, is very important. Graphics could be better but art direction and character designs have a striking personality and charm.
👍 : 3 |
😃 : 0
Positive
Playtime:
842 minutes
I had some bumps in the road when i bought the game , there where a couple of ground breaking bugs sadly . The developer of karma knight compensate me with a free game copy after a refund.I gave them some feedback and they also fixed the game after recieving enough data from me and other gamers , so much respect to them for their commitment!
I have completed karmaknight know and can say its a very fun experience.
The combat feels fast and responsive . Platforming is good but some platfom sections where to precise to my tasted.also the final boss last fase was kinda hard to pinpoint where he was going to move next. Besides that i had a lot of fun with karmaknight , so definitely check this game out!.
👍 : 3 |
😃 : 0
Positive
Playtime:
305 minutes
Great platforming level design, combined with fast hack n slash combat. This game plays like a Character-Action game, similar to something like Devil May Cry, but in 2D. You stun-lock your enemies, and combo them to oblivion with immensely satisfying attacks. The combat system is really well made, pretty much every attack combos into every other attack. The controls are very responsive (except for the wall jump and wall cling), and the gameplay is really fast and fun. There are a lot of unique and interesting mechanics that they give you for platforming. When all the mechanics are combined in the platforming, it feels very fluid and you enter a flow state of jumping between lanterns and enemies, and dashing between obstacles. The game is pretty hard, I died probably 20 or so times. But I did end up finishing it, and I was surprised by how good it was. I got the game for $4CDN on sale. I got 5 hours of playtime out of the game to finish it (not quite 100%) so it's probably still worth full price. I beat the whole game in one day, it was that fun. Congrats to the devs for a surprisingly fun gem of an action game.
👍 : 2 |
😃 : 0
Positive
Playtime:
641 minutes
This painfully underrated game is a gem! The fluidity of the attacks, the well implemented platforming and the great character animation make this game a joy to play. It is gaming poetry in movement <3
👍 : 0 |
😃 : 0
Positive
Playtime:
411 minutes
Karma Knight is all about fast, dexterous action and demands that you learn its mechanics to make it all the way to the end. You choose from one of two playable characters at the start and proceed through twelve stages, each one a gauntlet of enemies and platforming challenges. You come equipped with a main weapon, partially invulnerable dash, three special attacks, and a "shift" ability that allows you to launch yourself in the air when near special lotus flowers (more on this later). As you progress you will accumulate a few different currencies that can be traded in for various upgrades--higher weapon damage, more health, more stamina for special attacks, etc. Among the stages are various items that will unlock even more offensive and defensive options, and while they're not exactly hidden, you will need to explore the limited branches off the main path in order to find them.
Karma Knight's greatest achievement is in delivering truly compelling combat and platforming in one package. The fighting is kinetic, with your character zipping from one enemy to the next in a balletic froth of slashes and split-second evasive maneuvers. It's important to prioritize enemies according to threat level, as you are rarely facing only one or two at a time, and in the later levels you will be overwhelmed if you aren't using every part of your kit. One of the masterstrokes of the controlled chaos on offer here is how even your special attacks can and should be used for their evasive properties; even your defense is active.
Interspersed with all the fisticuffs are some devious platforming challenges. These start out with the basics: jumping over pits/spikes, dashing through the air to land on narrow ledges, and wall jumping while avoiding hazards. Further on, though, you'll find yourself also managing the extra momentum of icy surfaces, madly running from rising lava, or riding on directional rails. Some of the longer gauntlets are palm-moistening affairs wherein you must string together every trick in your bag to make it through, and the satisfaction of success is oh so tasty. We're not talking Meatboy-level difficulty here, but it's edging into that territory.
Crucially, these two pillars of Karma Knight--the combat and the parkour--are kept separate for the most part. You're either fighting or flying, so the game avoids the particular frustration that arises from something like Ninja Gaiden (damn birds!). That is not to say that it doesn't feature some frustrations of its own, though. There are some design choices and emergent behavior that elicited PG-13 to R-rated exclamations from me.
By far the most annoying of these is one that comes up quite often, unfortunately: the "shift" lotuses. To illustrate simply, imagine two ledges separated by a gap that is too long for you to clear with a jump. Placed in the air between the ledges is a lotus that, when you are close enough, will trigger a prompt that lets you execute a mid-air "shift", shooting you forward with enough momentum to make it to the far ledge. It wouldn't be a stretch to say this is the game's gimmick, as all of the platforming and much of the combat revolves around it. The issue is that the proximity at which the prompt appears is unintuitive. It can appear when your character is surprisingly far ahead of (or beyond) the lotus but disappears when you are closer to it. It's a bit hard to explain, but suffice to say that even by the end of the game, after interacting with this mechanic hundreds of times, I would still misjudge this distance occasionally and fall to my death.
The blasted lotus things can also mess you up when fighting enemies. Often you are fighting enemies on lower and upper levels, and the lotuses are placed inbetween to give you a method for reaching the enemies above. The problem lies in the fact that the prompt for the "shift" is tied to the same button as your primary attack, so you will frequently find yourself zipping about crazily when you were just trying to smack something. Another pain-point worth mentioning is how chaotic fights can get when lots of enemies are on-screen. It becomes difficult to find openings to attack at times because of how many things you need to dodge in sequence. My final criticism is that there are some rare situations where you can get stun-locked by alternating enemy attacks that leave you helpless as you watch your life bar drain to zero.
Karma Knight is a tight, movement-based action platformer that hits a lot more than it misses. It feels like the developer should have tuned the lotus proximity issue either during testing or after launch, something they've shown a willingness to do; one of the post-launch patches reduced the hitbox on the ubiquitous spikes, for example. That said, in the end I think you'll find that your twitchy gamer center has been wonderfully stimulated with this one.
Score: 8/10
👍 : 0 |
😃 : 0
Positive
Playtime:
443 minutes
The boss fights are fun, but the stages involve a lot of platforming and dodging and the movement is not very good.
👍 : 5 |
😃 : 3
Negative
Playtime:
462 minutes
I have Steam since 2014, and this is the first time i decided to leave a review...
Man this game is fun and deserves more recognition. Great combat and moveset, responsive and fluid controls, the difficulty feels right, everything is done the right way.
If you like platform and action with fun and engaging combats, go for it
👍 : 13 |
😃 : 0
Positive
Playtime:
1040 minutes
I dont really leave much reviews but the game so far is really great! You can tell the developers put in hard work and effort into the level design and gameplay. The movement and combat is pretty fluid (Only thing I felt a bit clunky was the wall climb, but that just took a little getting used to and its not really much of a hindrance) .
The game distinguishes itself from the rougue-like genre being more action based and speed oriented, which in my opinion is something fresh it brings to the table. The game itself can be challenging at times but its not impossible .
Overall, if you like games that involve fast paced action and well structured level design that makes traversal to the end of the level satisfying I would recommend this game.
false positive?
Was having a bit of an issue at first with the antivirus removing the game executable, I assume it's detection was a false positive.
update:
I just wanted to mention really quick how impressed I am at the quick response and actions the creators have taken to address issues they hear arise from the community. It's such a cool trait to see them care for their customers!
I have to say after completing the game this is one of the most fun times I have had on a 2d action platforming game. The enemy encounters followed by the shift in platforming gave the game a nice pacing for the combat. Not only that, the game allows you to enhance your weapon stats, its not too complicated but allows you to unlock an additional attack once completely leveled up. There are also small elemental skills that allow you add elemental attributes to your runes which I though was pretty cool.
I have completed my first run through and I am having just as much fun going through my second run with the second character available. I normally don't play a game over after beating it, but there were so many things I missed on my first run like opening doors that required different rune levels to open. The other character's moveset is also different and keeping my interest ( What's also pretty cool is that the second weapons you acquire for each character are different and not recycled.Giving each character their own additional set of moves,allowing some pretty cool mix-ups!)
Really happy to see this action platform genre still alive and enhanced by new developers.
Hope any issues with people not being able to play get resolved so they can enjoy this awesome game (at the moment looks like these have been fixed!), and wish the developers best of luck on future updates,enhancements and projects!
👍 : 16 |
😃 : 1
Positive