Hand Cannon Virtuoso Reviews
Hand Cannon Virtuoso is a VR roguelite bullet hell where you build your arsenal by collecting cards. Fight your way to the top of a shape-shifting tower filled with powerful foes!
App ID | 1255680 |
App Type | GAME |
Developers | Tadatoto |
Publishers | Tadatoto |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, RPG, Early Access |
Release Date | 30 Sep, 2020 |
Platforms | Windows |
Supported Languages | English |

10 Total Reviews
10 Positive Reviews
0 Negative Reviews
Negative Score
Hand Cannon Virtuoso has garnered a total of 10 reviews, with 10 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
366 minutes
Game is fun. Dev is nice.
👍 : 6 |
😃 : 1
Positive
Playtime:
161 minutes
So first the pros I really love how difficult this game is I love it and hate it at the same time. (in a good way of course) I would recommend this game to almost everyone. Also I know people are complaining about movement but I personally really like it. But hey if you don't like hard games and don't want to get better that's your choice. But now for a couple of cons. So first is that the levels difficulty varies which even on floor one which I like but you'll be running into the same environments almost every time. (also dev if you are reading this I already know you are working on that) But hey you have a real gem here and right now it is my second favorite vr game to play. P.S there is an infinite height glitch that you can do by spamming the dash button in the air. (also its me the guy from Reddit I told you I would buy it)
👍 : 6 |
😃 : 0
Positive
Playtime:
19 minutes
The idea behind the game is cool but the balancing isn't there yet, and you'll be forced to read a lot of things in VR before you get started.
Movement is controlled solely by pointing your hands in the direction you wish to move and then using a "booster." You keep sliding after you let go of the booster, which takes a lot of getting used to. This, along with a lot of unexpected freefalling, made me pretty queasy, despite hours and hours of VR under my belt.
Another issue is that there is an inability to slide along any object you come in contact with, which means that you will inevitably run into an enemy attempting to shoot them and will get stuck on them and they will all shoot you relentlessly until you die trying to unstick yourself.
This game would benefit massively from a traditional thumb stick and jetpack *option* for controls, as well as slower enemy projectiles so you actually have a chance to dodge them while you're learning the game. It would also benefit a lot from some voice acting or simpler, shorter, or easier to read dialogue.
I really look forward to future updates, as the game has a lot of potential and a great central idea. Im giving a favorable steam-review mark because I want the dev to succeed with this, but I wouldn't recommend this game to anyone for the purpose of playing for fun.
👍 : 9 |
😃 : 0
Positive