Dwarf Shop
7 😀     2 😒
63,89%

Rating

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$9.99

Dwarf Shop Reviews

Dwarf Shop is a Shop Simulator with, you guessed it, Dwarves! Help the Dragon Clan lure their very own dragon by amassing piles and piles of glorious gold. Send one dwarf deep into the caves to find ingredients while the others craft various equipment and sell them to unsuspecting customers!
App ID1247640
App TypeGAME
Developers
Publishers Potion Junkies
Categories Single-player, Steam Achievements
Genres Casual, Indie, Strategy, Simulation, RPG, Adventure
Release Date19 Mar, 2020
Platforms Windows
Supported Languages English, French, German, Simplified Chinese, Japanese, Russian, Korean

Dwarf Shop
9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score

Dwarf Shop has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dwarf Shop over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6 minutes
It has the worst interface I've ever seen. But the comment below pretty much sums it up: "Was looking for a good shop keeping management sim, found a pointless badly designed clicker instead. Between the clunky interface, complete lack of automation of production lines, and automation of the only aspect of the game that might have been fun to do manually (the dungeon delving), this game manages to be both a shallow failure state-void snore fest and a hectic and ultimately futile click fest to try and keep yourself from floating a billion resources and achieve the satisfying illusion of being a competent shopkeeper. Pretty much the only way to challenge yourself is to try and speed run the game, which just ain't a thing I'm into. "
👍 : 7 | 😃 : 2
Negative
Playtime: 347 minutes
It´s not terrible but more or less in the complexity range of a mobile game. Price is a bit high for that so I would only recommend getting it with a good sale if at all. Game content itself is mostly grind not much story or "real" development you got one warrior and several store dwarfs you can unlock which produce different equipment, Charakter Improvment seems to be 100% equipment based. Theoretically you can develop the the dwarfs in specific directions via equipment. You send your warrior to auto-explore different caves where he gets ressources you can use to craft equipment with which you can improve your dwarfs and sell to make cash to unlock new stores. Easy but nice improvments to the game would be to one the one hand being able to sell or upgrade old obsolete materials
👍 : 2 | 😃 : 0
Negative
Playtime: 492 minutes
Very fun little game, but before buying you should know the following: it is a very short game, with no real replay value. I recommend grabbing this when it is on sale for half price, as under 8 hours of game play. That said: you send one dwarf down to mine items for you. there is an exhaustion meter, so the better gear you give your dwarf, the better chances of clearing a mine. there are also side goals, such as beating amine a set number of times, selling a set number of items, and equipping the rest of your Dwarven workers with gear. The goal is to make 150,000 gold to attract a dragon . The dragon just sits on the gold pile once you have attracted it with enough gold, so no combat or end game battle involved (which makes me strongly wonder why we are equipping all of them with weapons and helmets and armor, but i digress). This is in no way a combat game. it is purely go get materials, craft items with the materials, and sell them to the customers. there is no risk of losing either. simply adjust prices if you set them too high. customers don't stop coming if you have nothing for sale either. its mainly how fast you want to beat it. Silver lining for parents: With no actual gore and as I can't see any possible way to actually lose in this game, it makes it a great choice for children, especially if they are just starting to understand concepts like money value and market prices. Worth getting if you have a child around that age and want to help them better understand the concept of labor and supplies as well as demand determining the market price of an item.
👍 : 2 | 😃 : 0
Positive
Playtime: 523 minutes
Fulfills that niche Dwarf mining and grinding fantasy, but the end-game drags making the full price a bit expensive. Wait for a good sale.
👍 : 2 | 😃 : 0
Positive
Playtime: 268 minutes
Going to provide a more thorough review later if I can. But this is a definite recommend from me, especially if you are into the type of game where you can work on other things while still playing it. It's not for everyone of course, but I believe it caters more to those interested in the idle clicker game genre (even if the genre is not a one to one fit). For instance, in this game you are given several mining areas where you send your dwarf to dig resources, this portion of the game is idle, in the sense there is little that you have to do to make this happen, other than watch the endurance bar, as it is a limited resource. If it runs out before completing the task you lose those resources for that given run. You can increase your stats by unlocking jobs, and crafting items, as you level up your dwarf shop. So while there is certainly plenty to do in the game, I enjoyed the fact that it can be done while you are working on other stuff, watching a movie, TV, music, etc, etc. It's a fun game and if you are interested in this particular genre, it should provide you with some entertainment value. I purchased while on sale and it has certainly been worth it so far.
👍 : 4 | 😃 : 0
Positive
Playtime: 53 minutes
Game is far far too shallow, I can't imagine I would play it that much even if it was just a mobile game. Good "clickers" have more depth. This is the whole game: - Send your 1 dwarf to gather resources. You click to send him, he animates digging/fighting, etc. If his stats are high enough he finishes on his own. If not he might run out of HP, and you should click to bring him home before he hits zero. - Use the resources he gets back to craft items. This process consists of browsing a list of items, clicking "Craft", waiting 2-5s, and then clicking "Collect". - Use these items to equip on your miner, or your shopkeepers. Each item has numerical stats in 6 categories (Strength, wisdom, etc.) that boost your shop keeper or miner abilities. Incidentally this makes even equip management tedious as you are constantly needing to compare "Ok this item was 2 str, 3 dex, 1 wisdom, 1 charisma... is that better than this item with 1 str, 2 dex 4 wisdom and 2 charisma?" - etc. ad nauseum. OR - Sell these items for gold. You click to pick them up, click to put them on a bench, and click to set a price. If it's too high, nobody buys. Otherwise... they buy and you make gold. Gold is spent either crafting items (they all require some gold and materials from the caves) or unlocking new shops. - These shops don't change the game or unlock features, they just have more equipment with bigger numbers. Thats the whole game. Make gold until you have enough, and you win.
👍 : 3 | 😃 : 0
Negative
Playtime: 565 minutes
Nice game..some more automation would be nice imo. Like once you get a set price for an item have them auto place themselves on the table....maybe queu crafts for when mats are available. All in all i give it a thumbs up.
👍 : 11 | 😃 : 0
Positive
Playtime: 975 minutes
Kind of an alternate take on Swag and Sorcery's formula, Dwarf Shop is a straight-up shopkeeper idle-style game. There's not a whole lot to it, you send your dwarf cave diving for resources to craft weapons and sell them in hopes of hoarding enough gold to convince a dragon to move in. It sounds pretty boring, but it's oddly engaging for a good ten hours before the grind starts showing through. This is NOT an idle game such as Time Warpers, rather one you could easily play while watching a movie or something. The soundtrack for DS is indeed very nice, it's a pity they don't sell it separately. Visuals are good but the screen can at times get a little confusing as mostly everything is a varying shade of brown or gold. Controls work fine but you might find selected weapons occasionally resetting themselves when the mouse "drops" them. My one complaint would be lag that's seemingly tied into the number of customers in your shop, the higher their number and longer you play per session the more lag you'll encounter. Note older reviews clock time to completion at around eight hours, but a later rebalancing patch extends play time to between twelve and sixteen based on if you use the time speed-up options. The first 28 achievements come at a steady rate, the last two close to game completion. You *can* level your shop to the maximum of 30 if you wish, but finishing up anywhere past 20 is fine. For half off it's a good buy, but I don't see myself ever playing through this game again so you may want to take that into consideration before purchasing.
👍 : 5 | 😃 : 0
Positive
Playtime: 56 minutes
Was looking for a good shop keeping management sim, found a pointless badly designed clicker instead. Between the clunky interface, complete lack of automation of production lines, and automation of the only aspect of the game that might have been fun to do manually (the dungeon delving), this game manages to be both a shallow failure state-void snore fest and a hectic and ultimately futile click fest to try and keep yourself from floating a billion resources and achieve the satisfying illusion of being a competent shopkeeper. Pretty much the only way to challenge yourself is to try and speed run the game, which just ain't a thing I'm into. Got bored in less than an hour and requested my refund. I can't even recommend this game for fans of clicker games because of the impossibly clunky interface. Selling anything in this game requires you to click buttons, open/close windows, drag items and type in your desired sell price for a total of at least 8 manual operations PER ITEM from the point of crafting to the point of sell, and that's in the optimal case where you're not bouncing back and forth several crafting windows at once trying to be efficient with you micro management, and when you know what your target price should be, which differs according to item, item rarity and the stats of your vendors. Seriously, as someone who finds satisfaction in perfecting a manufacturing process, this almost drove me crazy. Most other clickers get shit done in one or two clicks. That's pretty much the point of the whole genre. Each Click = Instant Satisfaction. So as a clicker game, this game is a failure in basic design, and as a management game, it lacks the depth required to make it worthwhile, and as BOTH, its bogged down by the terribly inefficient interface and tedious manual labour you're required to do to achieve each individual bit of progression. No thanks!
👍 : 23 | 😃 : 2
Negative
Playtime: 909 minutes
A neat little game, with a tentative thumb's up. [h1]The good[/h1] [*] It does what it promises on the box - it's a li'l casual pixel game about upgrading your Dwarf Shop whilst mining and selling [*] Contains mild humour [*] There are some interesting choices to be made. Do you sell your crafted items, or put them on your dwarves to improve their stats? Who do you prioritise - your miner or crafters? [*] Rarity of items & different stats makes for interesting comparisons between what gear to use - and on which dwarf. [/list] [h1]The Mediocre[/h1] [*] The game gets a bit monotonous. One would have hoped for wider branching decision trees or more conflicts of interest. Instead, you just retreat from mining when you get low on health and craft whatever is available to craft. [*] The 'bartering' system basically means: put down a high price tag and adjust it down until it sells. Any following items will also sell at that price. [*] You need to be at the wheel for the game to progress. You can't tab out to let the miner heal or finish crafting. For such a casual game, that seems a bit restrictive. [*] You unlock the other dwarf salespeople relatively easily, but... (see below) [/list] [h1]The Bad[/h1] [*] Unlocking extra dwarves does nothing for several levels as you don't get the right resources yet. [*] Unlocking extra recipes does very little when you don't ever get the resources you need to craft those items. [*] Limited inventory space means you are constantly binning items, as you stockpile certain resources in far vaster quantities than you can get rid of them. [*] Selecting the 'for sale' button is finicky and if you're not careful when adjusting a price, a rare craft you would normally sell for $1000 sells for $9... because the game didn't bother waiting for you to finish putting in the full price of $999. [*] Quests are not aligned to level progress. By the time you finish the first few mines, your next quest is to farm Earth Tier 2... which doesn't show up for at least the next 10 levels. If ever. (I wouldn't know - not having run into it by shop level 18.) [/list] Fortunately, these points do not stop you from progressing. It just clutters up your game. It is, however, a bit frustrating to see a bunch of new items (such as new armour) you can't craft to progress more quickly with your mining - simply because you never get the associated resources. [h1]Bottomline[/h1] Truth be told, a lot of my gripes just feel like shoddy playtesting. They should be easy enough to adjust. Same with the visual bug where customers walk off with giant pixelated items. I bought the game at full price and I think it's not a bad buy at that cost (if barely). About 5 euros would probably be a fairer price in its current state, but I can see the issues mentioned above remedied easily enough.
👍 : 18 | 😃 : 0
Positive
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