Bone Marrow
1 😀     3 😒
40,40%

Rating

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$5.99

Bone Marrow Reviews

Bone Marrow is a game in the genre of role-playing board logic puzzle. During a certain time, combine the figures, increase your characteristics and do away with evil but consider the wrong step can lead to irreversible consequences!
App ID1234840
App TypeGAME
Developers
Publishers HugePixel
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, LAN Co-op, Shared/Split Screen PvP
Genres Casual, Indie, Strategy, Adventure
Release Date16 Mar, 2020
Platforms Windows
Supported Languages French, German, Simplified Chinese, English, Japanese, Turkish, Russian, Portuguese - Portugal

Bone Marrow
4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score

Bone Marrow has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Bone Marrow over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 38 minutes
Ya, it's fun and good for it's price. Don't think it's gonna be high-level play doe. You will mostly pummel skellys for few days straight without sleep.
👍 : 3 | 😃 : 0
Positive
Playtime: 176 minutes
I love 2048 and this game would kill my attention and time would it exists on phone (phone when ? I want to kill my time with is SO BADLY !!!). The idea behind the game is simple but forces you to think ahead of time to place yourself, your opponent while at the same time upgrading food, shield and weapon. There are two phases of game: - At night, you can combine saftely all the items 2048 style, your character in the middle and the enemy if not already dead. - At day, every item you move forward or backward to is added to your stats or recover your HP (2048 rule doesn't apply), would an enemy face you, you will engage a fight and them too benefit of receiving the items you carefully prepared on night phase. Plus, the 2048 game continues within the item, allowing you to move the row in a way that can be beneficial or detrimental to you. If you kill your enemy before the end of the day phase, you're free to continue to upgrade weapon / shield and to eat everything on the field until the night come. While there are several types of enemies, the animals such as the snakes or the rats can't benefit of anything on the board and only have 1 HP, they are basically a time where you can build back your stats before the next fight as even if your stats can go really high, sometimes a few hit can explode your armor or one shot you. If you're addicted to 2048 and tried all the building versions and other absolutely non inovative versions that exists while still not being bored of the base concept, this game is definitely for you. If you never tried 2048, you may want to spend 5mn in one of the thousands free online games to see how it works.. Then buy this one because honestly it's a really really good alternative which spices the game just the right way to make it addictive.
👍 : 7 | 😃 : 0
Positive
Playtime: 35 minutes
Insanely simple gameplay. Match similar items by moving up, down, left, or right. Everything moves in the direction you pick, so a little planning can help match items. Collect those items and hit enemies whenever they appear until they disappear. The items have to be exactly the same to combine, you can't combine items that have different numbers, a level 2 sword can't combine with a 4, 8, 16, etc. and a food item can't combine with a non-food item even if the numbers match. You can't collect anything at night so that's when you can work to combine items. Higher combinations yield higher numbers, and always based on 2 to the power of n. The numbers are always a 2, 4, 8, 16, etc. When you use an attack it seems to always drop by 1/2 as well, down to a minimum of one point, so if you have no weapon power you still do 1 point. Weapon power seems to be quite limited, which is probably necessary to ensure some level of challenge. You eat food to heal, the value of the food is the value of HP that you heal. Grab armour to.. .get armour. Grab weapons to... well, get weapons. You can level up a little and the game seems to end when you hit level 6 (according to websites I've read, I got too bored). And that's about it. Get enough armour and you can ignore everything else, sit along one side of the board and slowly defeat anything. The one catch to collecting all the health, weapons, and armour is that the enemy will pick up items it touches during the day. The enemy moves in the direction you move, so all you have to do is pin them on the side of the map and keep them near low level items, which is really easy to do most of the time. You can move in the same direction constantly, even if you can't actually move, so it's easy to pass the night without combining anything that's near the enemy, and during the day you can easily keep the enemy pinned in one spot, or along one wall. I don't really like the game. You can only move in one of four directions, the game board is extremely small, and the mechanics are way too basic. I didn't find it challenging at all, but maybe I missed something. I'd refund except I've had the game for more than a couple weeks so they won't refund it for me. Might appeal to some, too repetitive and simple in my opinion. I got this on sale, and I'm glad I did. It's cheap, but there's so little to this game that I can't say it's even worth half of the $4.65 CDN price tag that's on it at the time of this review. So, check out some videos and look into the extremely limited gameplay before you buy. You may like it, I was disappointed.
👍 : 8 | 😃 : 0
Negative
Playtime: 641 minutes
Simple? - yes. Short? - yes. Repetitive? - yes. Overall, if you've got a small gap in your free time and just want to kill few hours without investing too much efforts - this will work. PIxel art and music is also kinda good. Gameplay is rather simplistic, but still, sometimes it may require some planning to achieve victory, while getting all the achievements may get really tricky. There are 2 characters to choose + 1 to unlock and four maps, but sessions may be rather long. Each new map has less space to move and harder enemies to deal with. As to the price, it's not that much, but honestly, for these money there could be done little more. If not for the gameplay, but at least for the setting, so your actions ingame could have some more sense, because except for the intro screen - the game tells you nothing. And there is really no difference between the victory on the first and the last map. But I've got the game on a sale, so it was a good deal for me, and that's what I'd recommend you to do as well.
👍 : 6 | 😃 : 0
Positive
Playtime: 188 minutes
Not fully realized. That's the best way to describe this. The game is a fairly unique puzzle game, so that's what drew me to it. People are mentioning some 2048 game, but I've never played it. Regardless, that game is just numbers and has no characterization to it, so that's why this is more interesting to me. Maybe that one has more depth, but this one has "combat". The puzzle is played by shifting the board so that everything moves up, down, left, or right. The goal is to match objects together to build them up during one mode of play, then the other mode you move your character over them to gather up the items. These items are food, swords, and shields. Food heals you, swords increase your attack, and shields increase your armor. You do this so that when enemies spawn, you move into them to attack them. But watch out! If you cause the enemy to move onto the items, they can also snatch them up for the same benefits. There are several problems with the execution here: - Items must be the same number to match. So a two sword cannot be matched with a 4 sword, etc. - Items can ONLY match two at a time. So if you rack up three of a kind, two will combine and the third will be left behind. - Performing an attack takes away half of your attack score EVERY TIME. Even hitting a 1 HP, 0 armor rat will do this. More on this. - Having zero attack still does one damage. More on this. - Having 2 attack does one damage. This is because losing half your damage happens first rather than second. WHY - Even 1 point of Armor will save a target from death. So, combining all these above points means you can attack an enemy that might have as much as 512 attack with just one armor. You will only lose your armor, and he will lose half his attack. So the obvious thing to do is get hit, grab armor, get hit, grab armor. You do this until he has 0 attack, THEN you actually play the game normally by picking up items and attacking. Furthermore, once their health is less than yours, just pummel the enemy in a corner until dead. It's pretty stupid. Then there's the problem of content. There's only 4 levels, the only real difference is board size and how strong the enemies are numbers-wise. There's no shake-up to the formula. I think one level has snakes instead of rats, and they leave behind poison. But that's no big deal. It really seems like a prototype of basic combat for a game without going through the efforts to flesh out the actual game. And the prototype has clear flaws. I mean, does this sound like good design? A match game that doesn't reward bigger or more complex matches? Pummeling enemies in a corner for 100+ moves/turns? If it is, go for it. For me it was a solid disappointment. Not enough game design, not enough other features to make up for lack of design.
👍 : 5 | 😃 : 0
Negative
Playtime: 11 minutes
I like the atmosphere and the principle seems fine, perfectly priced. However there is no way to change the CONTROLS in the settings and the "WASD" does not work with the standard French AZERTY keyboard (W is under S, and A and D are not on the same line). I agree it's a stupid keyboard, but I'm not responsible for it and still buy my hardware in France, plus the game is localized in French so it looks like something ignored or forgotten by the developers. I mean come on, being able to reassign keys and especially allowing to use arrows instead of WASD for right-handed people is supposed to be standard practice at this point, especially in a game where you don't use the mouse and 1 mistake in direction WILL cost you the whole run. I will change to review to positive if the issue of controls is ever fixed.
👍 : 4 | 😃 : 0
Negative
Playtime: 14 minutes
Man, is this boring! It could be a halfway decent mobile game but if you have a PC you could be doing much better, with FREE freaking games. This is a medieval twist on 2048 with the catch there are several numbers to combine instead of the one; and there is an enemy that you don't want gathering the items. That's it. From the first few minutes I saw all the game had to offer and found it so dully repetitive and so incredibly simple when compared to its peers that I could not justify spending any more minutes playing it.
👍 : 6 | 😃 : 0
Negative
Playtime: 391 minutes
This game has a solid core mechanic, i.e. 2048, which is a puzzle game about merging identicle tiles to increase in levels. It also has nice pixel graphics. However. The attempt at merging 2048 gameplay with rpg starts and ends with tiles representing health, attack, and defense. As you increase in level, enemies ramp up but there is no skills or continuation of abilities to counteract the dry slog of checking whether enemy has more or less armor than you. If more armour, aquire more armour. If less armour, allow enemie to kill itself. You win as long as you have 1 HP. I would recommend a mechanic that meant that food picked up while fully healed transmuted into attack strength. Alteratively, and expositional rather that geometric gain in power from merged tiles. Other wise, I have become bored with what's on offer.
👍 : 6 | 😃 : 0
Negative
Playtime: 155 minutes
This game while extremely simplistic looking has an underlying mechanic you have to figure out for yourself but once you do man this game goes on forever. Music, sound effects, pixelated graphics all come together in this whirlwind of a simple yet great game. I APPLAUD the developer at this conceptual game that i truly dont think I have ever played a game like before. I really want and could see this game going mobile. this is some serious fun
👍 : 10 | 😃 : 0
Positive
Playtime: 89 minutes
[b]bone marrow[/b] took the basic [b]2048[/b] gameplay of sliding everything around on the level in hopes of multiplying identical numbers for a higher score and put a fantasy spin on it with a few more mechanics. I'm glad to say the result is pretty good. instead of simply matching numbers, you're in control of a soldier fighting evil monsters all over the land by [b]combining weapons, shields and food[/b]. without high numbers you won't really be able to scratch enemies and everything will take forever, and of course you will die when your health is gone. as you keep matching and killing, your character will gain experience, and when you hit level 6, the big boss shows up. killing it will end the current level, unlock the next and reset the character's stats. there are 4 locations, unlocked one by one, and 3 characters, one of which has to be unlocked, but there are only cosmetic differences. the [b]day/night cycle[/b] is a really significant feature. night-time is typical 2048 stuff, that's when you're trying to rack up higher and higher numbers, and [b]daytime is for fighting and items can be picked up to increase stats[/b]. needless to say, enemies can also utilize items around the level, so be careful with your moves. another cool thing is [b]2-player mode[/b]. it's local (and online via steam remote play) with players taking turns, trying to kill one another. controls here are wasd and the arrow keys, but unfortunately [b]only wasd works in single player[/b], which is a major oversight. arrow controls are already implemented, why not make them available anytime? the mouse only works in the menus as well, though I don't think anyone would choose that control method here. [b]the presentation is great for the most part.[/b] I loved the pixel graphics and how characters change after each level, the music is okay too, but the voiceover is horrible. separate volume settings and windowed mode are available. not much else to say, it's a very good interpretation of a classic puzzle type, the price isn't too bad either, so it's [b]definitely recommended[/b].
👍 : 22 | 😃 : 0
Positive
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