A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
20 Players in Game
560 All-Time Peak
87,87 Rating
Steam Charts
20 Players in Game
560 All-Time Peak
87,87 Rating
At the moment, Isles of Sea and Sky has 20 players actively in-game. This is 0% lower than its all-time peak of 560.
Isles of Sea and Sky Player Count
Isles of Sea and Sky monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-03 |
21 |
-17.5% |
2025-02 |
25 |
+3.11% |
2025-01 |
24 |
+13.89% |
2024-12 |
21 |
+72.21% |
2024-11 |
12 |
-36.69% |
2024-10 |
19 |
-6.03% |
2024-09 |
21 |
+7.55% |
2024-08 |
19 |
-64.41% |
2024-07 |
55 |
-64.14% |
2024-06 |
154 |
-50.57% |
2024-05 |
312 |
0% |
880 Total Reviews
823 Positive Reviews
57 Negative Reviews
Very Positive Score
Isles of Sea and Sky has garnered a total of 880 reviews, with 823 positive reviews and 57 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Isles of Sea and Sky over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
660 minutes
This game's puzzle are pretty challenging for me. I did the first area pretty well and think it was completed. After that, my progress grinded to a halt. Took me about an hour or more to solve one room for one star in the volcano. Then I was stumped on what should have been an easy straight-forward puzzle for a key and I guess my brain had turned to mush at that point. While it's rewarding to figure out the puzzles, it's just taking me too long and I'm sure they're only going to get tougher. I think I finished about 2/3's of the volcano (got the red block destroyer and armor). Rather than be stubborn and hit my head against a wall for slow progress I forced myself to watch a playthrough of the volcano. I am defeated. It was cool to see that some puzzles have alternate solutions. I really respect this game and think it's very good. It's just too much for me. I'm guessing 'Baba is You' will be the same way when I eventually try it. I would probably enjoy this more if I was smarter :) 7/10
👍 : 0 |
😃 : 0
Positive
Playtime:
703 minutes
Absolute hidden gem of a game. To me it feels like Links Awakening as a sokoban game. Beautiful pixel graphics, a great and catchy soundtrack, and puzzles that are challenging, but not so big or complex that you want to tear your hair out.
When I played UFO 50, I enjoyed parts of block Koala, but the repetitive music and insanely difficult puzzles pushed me away. Here the puzzles are challenging, but they aren't so incredibly complex that they feel impossible. When you combine that with a beautiful art style and a nice chill soundtrack, it creates a really enjoyable experience. This has become my favorite game to chill out to at the end of the day with my steam deck.
Really can't recommend this one enough. I hope more people discover it.
👍 : 0 |
😃 : 0
Positive
Playtime:
5414 minutes
A deceptively easy looking block-pushing and exploration game (think Sokoban mixed with 2D Legend of Zelda). An appealing retro-feel but with modern aesthetics, including use of mechanics that would feeling like cheating in other games but are incorporated into game play (restart room / undo move).
Story is earned through progress (cute, open to interpretation), hints are minimal (I felt this could be improved a little to the point where I made a map on a spreadsheet as I played), you will have a fair few head-scratching moments but the solutions do not feel illogical.
👍 : 0 |
😃 : 0
Positive
Playtime:
664 minutes
I cannot recommend this game.
Isles of Sea and Sky will regularly take you to puzzles and not give you the tools to solve the puzzle. And because there are often times where there are a limited number of puzzle rooms that you can solve to progress the game, the unsolvable rooms stack up and makes the experience very frustrating. To me this is it's greatest sin, giving the player regular access to new puzzles that cannot be completed is bad game design.
Also the rooms can be brutally difficult, and sometimes require strange or hidden interactions. The unsolvable puzzles combined with the severe difficulty spike made for an experience that quickly became frustrating and left me jaded. It sucked the fun out of the game. Which is a shame because Isles has sooo much going for it, and I had a blast for the first several hours.
👍 : 1 |
😃 : 0
Negative
Playtime:
702 minutes
Start of the game is really good. Later puzzles can be a little frustrating if you're not sure you own the correct equipment to finish it at first glance. But totally worth trying.
👍 : 1 |
😃 : 0
Positive
Playtime:
1131 minutes
I really enjoyed the first 3 islands and first few hours of the game. As i got further into the game, my enthusiasm decreased since many of the later puzzles just felt mechanically frustrating. By the end I still thought it was worth playing through, so my review is "recommended".
I went into this game thinking it would be heavily focused on logic-based block-pushing puzzles. While they are here, there is a very heavy emphasis on exploration and getting upgrades. In the first few areas it was clear that some puzzles were unsolvable as is, and an upgrade fixed that. Later on, this line blurred too much for me. There were many puzzles that looked like they could be solved if I was just smarter about it, but I ended up just coming back with upgrades that made them easier (or maybe just actually made them possible).
To end on a positive note, I really enjoyed the art style and overall feeling of exploration. It reminded me of an idealized NES game that I would dream about playing when I was a little kid.
👍 : 0 |
😃 : 0
Positive
Playtime:
1505 minutes
Loved this game. Deeply immersive and rewarding Sokoban puzzle game with fantastic open-ended world design.
As crazy at it sounds, this is almost like the Adventures of Lolo trilogy (NES) meets Super Mario 64.
After the prologue area (Ancient Isle) and the first main area (Stony Cliffs), the challenge really ramps up, and the endgame is mind-melting. But, Isles of Sea and Sky is also designed in a flexible way, where there are lots of loose threads for you to pull at as you explore. You're never really stuck on just one puzzle. You can prowl around and chip away a bit of time. Sometimes you'll think "I don't understand any of this" but you'll slowly start to get the upper hand and put it all together. If a handful of puzzles seem overwhelming and totally over your head - leave them. It took me about 25 hours to finish, and my completion rating was way higher than I thought it would be. You might surprise yourself!
I like puzzle games but I'm not a hardcore puzzle gamer. Isles of Sea and Sky has creative mechanics, fascinating areas (each 'Isle' is its own complex place to figure out, composed of 20 screens), a great soundtrack, and a polished pixelart aesthetic. You can tell this was a passion project and a labor of love for developer Jason Newman. I never found it to be tedious, repetitive, or unfair.
In 2025, we've all come across these "Magnum Opus" indie games where one person just went all out (Fez, Undertale, Tunic, Animal Well, etc etc), . This is one of those!
Plays flawlessly on the SteamDeck.
👍 : 1 |
😃 : 0
Positive
Playtime:
2628 minutes
This game has great puzzle elements and lets you struggle against the ideas. Pretty complex but definitely worth a play if you are look for a harder puzzle game.
👍 : 1 |
😃 : 0
Positive
Playtime:
171 minutes
It starts out great, but then devolves into an open world puzzle game, except you don't know what tools you need to solve some puzzles. Some levels are very punishing and the rules are often finicky or obscure. Other puzzles have hidden walls or special objects you can only find by looking at the slightly different pixels. You will probably be backtracking quite a bit or going to islands that you can't even progress on. The star locking system works at times, but then feels arbitrary at other times.
I'll give it a tentative thumbs up, but it has a lot of rough edges. Really wish it didn't try the Metroidvania/Zelda lite aspects and focused more on the puzzles than the hidden elements and "trying too hard to be clever" designs. 6.5/10
👍 : 1 |
😃 : 0
Positive
Playtime:
2202 minutes
Thoroughly enjoyed the game! The game mechanics and puzzles are quite clever and fun to solve, and I got this overwhelming sense of nostalgia while playing, as it reminded me of older titles like Super Mario, Zelda, or Donkey Kong, where I spent hours trying to collect all the hidden items. The puzzles and secret areas strike a balance between amusement and difficulty, so solving them without any external help felt like an accomplishment.
Some feedback:
Once I got to the over world, it wasn't immediately apparent to me which island I should start with. I ended up on Tidal Reef, collected 5 water gems and once I entered the Water God's room, I didn't realize the 6th gem could be obtained there. I guess it wasn't intuitive to me that the water blocks in the bottom left could float on top of one another, and also the proximity of the puzzle with the key above confused me. I ended up leaving and solving the other islands before coming back, and spending an hour or two walking around Tidal Reef thinking I'm missing an item. I think the fact that you need that gem to complete the rest of the puzzles is why I got "stuck". The other Islands were a little more open ended, and so I was able to pick a puzzle, and if I couldn't solve it, I would try another. I finally read a hint claiming that it was possible to get the 6th gem in that room, so I headed over and tried again and was relieved to find it was true.
The only other thing that struck me was the end game puzzles left a little more to be desired, and seemed quite easy in comparison to the rest of the game. I felt like parts them were misleading me, especially with the locked off sections, because I was able to solve two of the the puzzles without unlocking parts of them. What I was really hoping for was extremely challenging end game puzzles, like a special set of rooms if you collected all 110 (109 actually) stars.
👍 : 2 |
😃 : 0
Positive
Isles of Sea and Sky Steam Achievements
Isles of Sea and Sky offers players a rich tapestry of challenges, with a total of 17 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Pathfinder
Visit the Sanctum.
Tidepooler
Visit the Tidal Reef.
Firewalker
Visit the Raging Volcano.
Ice Climber
Visit the Frozen Spire.
Rock Climber
Visit the Stoney Cliffs.
Master of Runes
Collect every Rune Stone.
Gemologist
Collect 12 of each elemental gem.
Voyager
Visit 15 different islands.
Starman Junior
Collect 25 stars.
Starman
Collect 50 stars.
Starman Deluxe
Collect 100 stars.
Isles of Sea and Sky Minimum PC System Requirements
Minimum:- OS *: Windows 7
- Processor: Intel or AMD dual core
- Memory: 512 MB RAM
- Graphics: DirectX9 or later compatible.
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: DirectX9 or later compatible.
Isles of Sea and Sky Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Intel or AMD dual core
- Memory: 1024 MB RAM
- Graphics: DirectX9 or later compatible.
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: DirectX9 or later compatible.
Isles of Sea and Sky Minimum MAC System Requirements
Minimum:- OS: Mac OSX 10.7 and Above
- Processor: 1.2 ghz
- Memory: 1 GB RAM
- Graphics: 512 mb Video Memory
- Storage: 1 GB available space
Isles of Sea and Sky Recommended Linux System Requirements
Recommended:- OS: Ubuntu 14+
- Memory: 1 GB RAM
Isles of Sea and Sky has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Isles of Sea and Sky Latest News & Patches
This game has received a total of 17 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update v3.0
Date: 2020-09-07 01:43:41
Unlimited undo, visual changes, and many other improvements have been made to create what is the final content of the demo.
👍 : 18 |
👎 : 0
v3.0a - Hotfixes
Date: 2020-09-16 23:30:44
👍 : 7 |
👎 : 0
Demo v4.0 Update Playtesting
Date: 2022-07-02 01:42:39
A big update is now available to play on the beta branch, soon to be available to the general public.
👍 : 19 |
👎 : 0
Akurra v4.0 Demo Update!
Date: 2022-07-09 23:57:38
A big update is now available for Windows and Mac which includes many art and quality of life improvements and features.
👍 : 18 |
👎 : 0
v5.1 Demo Patch
Date: 2023-08-04 10:45:16
This patch features several fixes for minor issues.
👍 : 7 |
👎 : 0