Isles of Sea and Sky
8

Players in Game

436 😀     28 😒
87,05%

Rating

$19.99

Isles of Sea and Sky Steam Charts & Stats

A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
App ID1233070
App TypeGAME
Developers
Publishers Gamera Games, Cicada Games
Categories Single-player, Full controller support
Genres Indie, Adventure
Release DateQ1 2024
Platforms Windows
Supported Languages English, Simplified Chinese

Isles of Sea and Sky
8 Players in Game
560 All-Time Peak
87,05 Rating

Steam Charts

Isles of Sea and Sky
8 Players in Game
560 All-Time Peak
87,05 Rating

At the moment, Isles of Sea and Sky has 8 players actively in-game. This is 0% lower than its all-time peak of 560.


Isles of Sea and Sky Player Count

Isles of Sea and Sky monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 11 -54.97%
2025-02 25 +3.11%
2025-01 24 +13.89%
2024-12 21 +72.21%
2024-11 12 -36.69%
2024-10 19 -6.03%
2024-09 21 +7.55%
2024-08 19 -64.41%
2024-07 55 -64.14%
2024-06 154 -50.57%
2024-05 312 0%

Isles of Sea and Sky
464 Total Reviews
436 Positive Reviews
28 Negative Reviews
Very Positive Score

Isles of Sea and Sky has garnered a total of 464 reviews, with 436 positive reviews and 28 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Isles of Sea and Sky over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2524 minutes
The best sokoban I've played so far. Isles is a beautiful and charming puzzler steeped in retro style but suffused with style, personality, and clever challenging game design. The first thing that stands out is the vivid atmosphere. While it may look like a typical retro art style at first glance, the detailed animation brings the world to life. The main character is given so much personality too! From the subtle expressions, the way he falls asleep while you're thinking, and his many reactions to gameplay, he's very relatable and lovable. It's surprising how much charisma is added to the pixel art style by doing so little. On top of that, there's the incredible score by Craig Collver bringing a down-tempo world-music soundtrack that perfectly sets the ambience. Even the sound design adds so much with every rattle, clack, and drum beat uniquely complimenting the gameplay. The story is succinct and largely told through beautifully animated visuals. You begin washed up on the shores of an island and as you begin to explore and interact with objects you quickly get an understanding of how things work. The initial rush of exploration is Zelda-like, there's so much to discover and it's a joy to do so. The puzzle design is properly iterative, building on familiarity, and makes for a smooth difficulty curve. What's unique here though is the sheer mechanical variety. Soon you're travelling between elemental islands each with unique puzzle elements, then revealing new ways to interact with those elements, and then granting you advantages. The way puzzles evolve, combine, and evolve again feels natural and challenging as gameplay is rewarded with more gameplay. Between islands you're transported to a beautifully crafted world map to explore and it soon becomes apparent that this is a game that is burgeoning with secrets within secrets. I would say it's fair 90% of the time but it unfortunately does justify the paranoia of checking just about every single tile to see if there's a mystery behind it. And for those seeking a challenge there are optional sections that will definitely grant your wish, introducing entirely new fiendish ways to bend your brain. In all Isles is a highly charismatic entry in the sokoban series. It's rare you see a puzzle game this polished with as much style as it has substance. I wouldn't suggest it for novices to the genre as it can get very challenging even by the mid-way point, but for those who enjoy puzzles or the sokoban block-moving genre of them you'll be pleasantly rewarded from start to finish.
👍 : 0 | 😃 : 0
Positive
Playtime: 483 minutes
Puzzle games like these scratch a very particular itch, and I wish there were more of them. You are dropped into the game world pretty quick without long cutscenes or exposition. Just start and play. Mixing box-push puzzles with metroidvania-style exploration works super well. Great visuals and music, too. Really fw this one.
👍 : 0 | 😃 : 0
Positive
Playtime: 2330 minutes
Brilliant game. Very inventive with the puzzles and abilities to help you solve the puzzles. Gentle difficulty curve initially but gets very tricky. Wholly recommended.
👍 : 0 | 😃 : 0
Positive
Playtime: 1714 minutes
The puzzles are challenging but most of the mechanics are introduced in a simple way to help you learn what to do to solve them. There is a range of puzzles and ways to play.
👍 : 0 | 😃 : 0
Positive
Playtime: 439 minutes
Click add to cart, you wont regret it. This game is a true masterpiece. The game is somewhat difficult but very fair. The pacing is perfect, delivering a constant stream of fun mechanics, interactions and little secrets to keep you entertained while you solve increasingly complex puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 892 minutes
very fun so far! the art reminds me of the original Link's Awakening. The puzzles are good and challenging but you can leave and come back later if you get stuck, which is nice.
👍 : 0 | 😃 : 0
Positive
Playtime: 855 minutes
I've always liked Sokoban games [i]conceptually[/i]. I love how they take one of the simplest game mechanics and give it such creative spins. However, I rarely finish Sokoban games because the difficulty curve tends to be mostly vertical past the half of the game. And then there is Isles of Sea and Sky. A Sokoban with progression full of secrets, neat interactions and tricky puzzles that I've just fully completed without looking at a guide once. I understand that Sokoban players might look for that vertical difficulty curve but, for me, this game just hit the spot. There is a short assortment of games that I consider perfect, meaning that, for every design choice, I can't think of a better way to do it. With these games, I go a full playthrough without thinking once 'man, this game is lacking [...]' or 'this would be better if they did it like [...]'. With how many systems conform even the simplest of games, I find that an incredible achievement, and it's one that Isles of Sea and Sky holds.
👍 : 0 | 😃 : 0
Positive
Playtime: 1731 minutes
This game is incredible! More people should play it. The puzzles can be difficult, but it's so deeply satisfying to solve them - like beating a Dark Souls boss, except it's relaxing instead of thrilling. And the open world lets you explore and try other puzzles if you get stuck on one. The variety of mechanics was a really nice surprise. The discovery of them is part of the fun, so don't spoil yourself on them if you can avoid it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1263 minutes
A very, very good puzzle game that's really scratching that Oracle of Ages itch that I've had since playing the game the first time. The entire world's a nice complicated little puzzle box and there's metroidvania elements wherein you sometimes need to leave to find new tools to solve the problem. Which makes exploration feel exciting because I never know what cool new toy I'm going to get next that helps open up the possibility space. And said toys have been very cool. I've been left gasping with giddy excitement with each new one I find. I've heard that there was work done on the conveyance in the recent patches in this regard. I can't speak on the game's launch state, but where I'm at now I can say that whatever issues there were do seem to be fixed. I haven't really had an issue with figuring out that I'm not supposed to be somewhere yet. This mixed with the open nature of the game makes dealing with the frustrations of a puzzle game a fair bit easier. I will say that there have been two puzzles that I got stuck on and needed to look up. I don't mind this really, but the lack of dialogue based hints like in Zelda games can leave a few of the non-block pushing puzzle puzzles feeling a wee bit opaque. The music and the art is also beautiful. I'm definitely going to have things like the Frozen Spire's theme stuck in my head for a while. The sound effects are pleasant too. They have that GBC-esque charm that really pulls the game together. It makes the whole game a delight to play. Overall Isles of Sea and Sky is a very good game and I'm eager to keep figuring out its secrets. If you like sokoban games and if you liked the GBC Zeldas and especially Oracle of Ages it's definitely a game to try out.
👍 : 0 | 😃 : 0
Positive
Playtime: 245 minutes
While I am a puzzle neophyte and lover of block puzzle games, I was intrigued by Isles of Sea and Sky. The metroidvania and open world elements particularly piqued my interest. However, actually playing it, I quickly realized that this was not at all the game for me. The visuals are solid and the music is atmospheric and fantastic. I do like how easy and difficult puzzles can be right next to each other, giving you a sense of openness of how to approach tasks. However, my decision to abandon the game hinges on two things that are core to this gaming experience. The first thing that really frustrated me is that there is little (no?) dialogue or ingame explanation for how mechanics work. This is not too bad at the immediate start, but the Tidal Reef (second/third main area) throws both changing water levels with unclear explanations of how the water blocks work as new mechanics simultaneously and it was too much for me. Instead of feeling victorious "aha!" moments at stumbling into an explanation, I felt like throwing my hands up in the air in exhaustion. The other aspect that really frustrated me is that it is not clear looking at a puzzle in a room if you can complete it with the tools you have on hand or if you would need an upgrade that you would get significantly later in the game. This paired with me not really understanding the mechanics made me seek out discussions online to see if this changes as the game progresses. The verdict was that it does not. These are deliberate design choices that may make this game hit for some people, but it did not for me. I did enjoy aspects of Isles of Sea and Sky and would be tempted to check out any additional games by the developers. This was clearly made with love, it just isn't for me.
👍 : 3 | 😃 : 0
Negative

Isles of Sea and Sky Steam Achievements

Isles of Sea and Sky offers players a rich tapestry of challenges, with a total of 17 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Pathfinder

Visit the Sanctum.

Tidepooler

Visit the Tidal Reef.

Firewalker

Visit the Raging Volcano.

Ice Climber

Visit the Frozen Spire.

Rock Climber

Visit the Stoney Cliffs.

Turtle Rider
Rock and Roll
Slip and Slide
Turn and Burn
Huff and Puff
Master of Runes

Collect every Rune Stone.

Gemologist

Collect 12 of each elemental gem.

Power Napper
Voyager

Visit 15 different islands.

Starman Junior

Collect 25 stars.

Starman

Collect 50 stars.

Starman Deluxe

Collect 100 stars.


Isles of Sea and Sky Screenshots

View the gallery of screenshots from Isles of Sea and Sky. These images showcase key moments and graphics of the game.


Isles of Sea and Sky Minimum PC System Requirements

Minimum:
  • OS *: Windows 7
  • Processor: Intel or AMD dual core
  • Memory: 512 MB RAM
  • Graphics: DirectX9 or later compatible.
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX9 or later compatible.

Isles of Sea and Sky Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Intel or AMD dual core
  • Memory: 1024 MB RAM
  • Graphics: DirectX9 or later compatible.
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX9 or later compatible.

Isles of Sea and Sky Minimum MAC System Requirements

Minimum:
  • OS: Mac OSX 10.7 and Above
  • Processor: 1.2 ghz
  • Memory: 1 GB RAM
  • Graphics: 512 mb Video Memory
  • Storage: 1 GB available space

Isles of Sea and Sky Recommended Linux System Requirements

Recommended:
  • OS: Ubuntu 14+
  • Memory: 1 GB RAM

Isles of Sea and Sky has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Isles of Sea and Sky Latest News & Patches

This game has received a total of 17 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Update v3.0
Date: 2020-09-07 01:43:41
Unlimited undo, visual changes, and many other improvements have been made to create what is the final content of the demo.
👍 : 18 | 👎 : 0
v3.0a - Hotfixes
Date: 2020-09-16 23:30:44
👍 : 7 | 👎 : 0
Demo v4.0 Update Playtesting
Date: 2022-07-02 01:42:39
A big update is now available to play on the beta branch, soon to be available to the general public.
👍 : 19 | 👎 : 0
Akurra v4.0 Demo Update!
Date: 2022-07-09 23:57:38
A big update is now available for Windows and Mac which includes many art and quality of life improvements and features.
👍 : 18 | 👎 : 0
v5.1 Demo Patch
Date: 2023-08-04 10:45:16
This patch features several fixes for minor issues.
👍 : 7 | 👎 : 0


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