
1
Players in Game
3 064 😀
2 420 😒
55,43%
Rating
Free
Free app in the Steam Store
Shadow Arena Reviews
Shadow Arena Early Access has ended. A heartfelt thank you to all the players who walked with us on this journey.
App ID | 1226470 |
App Type | GAME |
Developers | Pearl Abyss |
Publishers | Pearl Abyss |
Categories | Multi-player, PvP, Online PvP, Co-op, Online Co-op |
Genres | Strategy, Action, RPG, Early Access, Free to Play, Massively Multiplayer |
Release Date | 21 May, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Korean |

5 484 Total Reviews
3 064 Positive Reviews
2 420 Negative Reviews
Mixed Score
Shadow Arena has garnered a total of 5 484 reviews, with 3 064 positive reviews and 2 420 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shadow Arena over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
31 minutes
I know a bad game when I see it, and this is one of them. Terrible controls & mechanics to the point where it just feels really clunky & unpolished. Even though it's a beta their building blocks comes from BLACK DESERT which is a full fledged game, yet the combat feels thoughtless & stale. A battle royal is the last thing this company needs to release. It's a NO from me.
👍 : 0 |
😃 : 0
Negative
Playtime:
35 minutes
Writing for public opinion.
Does anyone else want the combat fluidity this game has be ported into BDO?
I mean, it's almost a day and night feeling, the controls are responsive, movement is WAY better, the hud is clean and easily readable, actions are smooth and the framerate doesn't tear even if bellow 60. I am giving a thumbs up just for that and only that.
Anyone?
👍 : 0 |
😃 : 0
Positive
Playtime:
565 minutes
This game is complete trash.
Graphics and everything are good yes HOWEVER you literally cant do anything in combat. It's whoever spams the fastest wins no matter what.
Someone can walk up to you stun you for a solid minute while you lay on the ground getting spammed and you're dead before you stand up. 0 blocking.
This game is JOKE until the combat system can be fixed.
👍 : 0 |
😃 : 0
Negative
Playtime:
324 minutes
Not a bad start. Fun concept, I love the idea of the game. It also has some really good potential for gameplay evolution.
Hopefully, the devs will put mouse invert into the game. I'd play more of it at that point. That's really a disappointing miss by any dev team, in any game, regardless of stage of development. Collision points and class balancing could use some work, but that can be tweaked and will evolve based on the metadata from the betas and such. I'd personally also like a bit more complexity of the classes, as in the original BDO. The amount of skill combinations in BDO really makes the combat style enjoyable, and I'd like to see more of that in Shadow Arena.
Still a good start.
👍 : 0 |
😃 : 0
Positive
Playtime:
62 minutes
Games trash. You spend half the time on your back from the unbeliveable amount of stun locks. Theres no counter to being stun locked, you literally just lay there and take it till your character just suddenly gets up, and sometimes its 2 seconds sometimes its 4 and sometimes you dont and you just die. The classes are so imbalanced, you only see 3 or 4 running around. The brawler guy can just grab you and throw you then stun lock you then grab you then throw you and its just annoying. They need serious balancing done to the classes, and figure out this stun lock crap. Its not how its suppose to work. There should be counter for everything and should be given a window of time to perform that counter whether small or big, in this, there is no window. If you get hit by an array of stun locks your just stuck there and theres no going back unless you just run away, heal, then try again. Would be an amazing game, it looks and feels great, but everything else just ruins it. 2/10 until they can fix this mess.
****ALSO EVERY SINGLE SOLO MATCH THERE IS TEAMING.
You allow in game chat and stuff during lobby and it literally makes everyone just team up.
Ive even seen it in squads. Its unfair.
Im running around and I attack one person and another comes in and kills me (which is whatevs) but then I watch these two EVEN THREE people run around and kill mobs together. Its completely unfair.
Would be a dope game
👍 : 0 |
😃 : 0
Negative
Playtime:
138 minutes
The classes at the moment are not balanced. Goyen and Gerhard are crazy strong and I personally didn't like the overwhelming presence of NPCs across the map as they are normally aggressive towards you. Orwen feels super weak compared to the other classes, does minimal damage. Haru's shadow step movement speed is super slow and drains stamina as well, I wouldn't even want to use it half the time tbh. The graphics and optimisation is cool, combat is okay, again classes are not balanced so outplay potential is a bit of howya goin. I want to see the community getting together and seeing what can be done to balance and improve this game. A more friendly in game UI would be nice.
👍 : 2 |
😃 : 0
Positive
Playtime:
153 minutes
Horrible and I mean HORRIBLE character balancing, all the freaking games is the Great Sword dude and the Asian in Red like 30/40 of the player base of every game are those characters! LAMEEE!
After jumping in the 2 characters Meta train wagon you start to get a grip but then the game gets boring and frustrating ASAP.
For me, it's a no-no in this current state, lots of improvement.
Another thing I noticed is every time you put the game in FullScreen it just locks the framerate at 30FPS so u need to play in fullscreen windowed mode to play at 60FPS, geez!!!
👍 : 3 |
😃 : 0
Negative
Playtime:
182 minutes
(This is NOT BDO, so stop comparing it. It shares a setting and some characters - That's it.)
Pretty fun. I have no issues getting into the game when beta hours are open. This is a battle royale fused with some MMORPG aspects. It's good and it's still beta. If you're going to leave a review, how about make it constructive? Tell the developers what you would rather see as an improvement. Personally, I enjoy it. I want a little more customization for the characters but other than that it's a pretty straight forward game.
👍 : 0 |
😃 : 0
Positive
Playtime:
255 minutes
I can't keep this review within 'Rules and Guidelines' I really just can't. I thought they couldn't do any worse than Black Desert Online, what with how massive of a dumpster fire that game is. But this one, this one is a dumpster fire with jet fuel in it. No amount of words in this review will convey my loathing of this company and their games.
There are more ants on planet earth than humans, people estimate about 100 trillion of them. Your money would be better spent on bug spray rather than buying anything from this company.
👍 : 2 |
😃 : 0
Negative
Playtime:
369 minutes
Pros:
Beautiful Game.
Servers feel solid, no rubberbanding.
Each hero feels different and rewarding to play when getting combos down.
Map is the perfect size for the number of players in it.
The grace period is really nice. Rewards for kills, and doesn't punish too heavily for losing early on.
Cons:
Doesn't auto-equip gear.
Stunlocking is an issue.
Can be confusing at times because of not being able to see health bars all the time.
The auto-target system feels useless.
Overall, I really enjoyed playing this game. This was the perfect mix of Battle Arena and MOBA. I hope that stunlocking gets addressed as it is a major issue within this game. Sometimes I feel like I can get up quickly from being knocked down, other times I just stay down and get killed while I'm knocked down. My suggestion is to add a counter for every hero. Being allowed to strategically time when your opponent is going to stun and become immune to stuns for a few seconds would be a huge help.
It can also get really confusing in battle by not being able to see health bars constantly as well. Perhaps an option to always allow health bars to be showing.
Thank you for the opportunity to test the game and I look forward to it's release.
👍 : 2 |
😃 : 0
Positive