Unravel Two
Charts
190

Players in Game

5 994 😀     1 566 😒
77,29%

Rating

Compare Unravel Two with other games
$19.99

Unravel Two Reviews

When you cut ties to the past, new bonds form. Build relationships with other Yarnys in local co-op or as a single player, fostering friendship and support as you journey together.
App ID1225570
App TypeGAME
Developers
Publishers Electronic Arts
Categories Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet
Genres Action, Adventure
Release Date4 Jun, 2020
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Japanese

Unravel Two
7 560 Total Reviews
5 994 Positive Reviews
1 566 Negative Reviews
Mostly Positive Score

Unravel Two has garnered a total of 7 560 reviews, with 5 994 positive reviews and 1 566 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Unravel Two over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 11 minutes
In the year 2025 we somehow found a way to release a Co-op game without any online Co-op support... relying on the shit ass steam remote play service is garbage and this dev should be ashamed.
👍 : 0 | 😃 : 0
Negative
Playtime: 91 minutes
the co op is a pain in the ass to get figured out, the devs missed out on the co op bc the remote play feature is does not work well online, after lots of time of trying to figure it out it works like shit i do not recommend this game to anyone ngl, youre better off playing split fiction or it takes two
👍 : 0 | 😃 : 0
Negative
Playtime: 497 minutes
We thoroughly enjoyed our co-op experience with this game! One of its biggest strengths is how it necessitates teamwork and cooperation, making every challenge a shared victory (or defeat!). We appreciated that it really pushed us to think and work together. We did find the storyline somewhat difficult to follow, but honestly, that hardly mattered because the puzzles were so well-designed and satisfying to solve. If you love a good brain-teaser and want to team up with a friend or partner, this one's definitely worth checking out.
👍 : 1 | 😃 : 0
Positive
Playtime: 7 minutes
Couldn't get the multiplayer to work. my friend who did get to play it hated the controls.
👍 : 1 | 😃 : 0
Negative
Playtime: 63 minutes
Tried to play co-op Play Together through steam 3 times and 3 times failed. Doesnt recognize second player , has the worst control mappings of any game ever. It needs EA launcher truly a horrible game and horrible experience. Dont buy this game if you wanna play with a friend or a gf. Buy lego games. they are easier to setup and much more fun.
👍 : 1 | 😃 : 0
Negative
Playtime: 31 minutes
Game system requirements completely wrong. Can’t even run this shit until I get a better computer. Complete waste of money
👍 : 2 | 😃 : 0
Negative
Playtime: 21 minutes
It never said anywhere you need 2 different devices to play this. Was so excited to play this with a friend, but we couldn't since none of us owns a controller. Im sure this is an awesome game, but not being able to both play with keyboard is annoying
👍 : 8 | 😃 : 4
Negative
Playtime: 1572 minutes
Unravel Two, developed by Coldwood Interactive and published by Electronic Arts under the EA Originals label, is a visually enchanting and emotionally resonant puzzle-platformer that builds upon the foundation laid by its predecessor, Unravel. Released on Steam and other platforms in 2018, the game retains the charming visual identity and evocative storytelling of the original while introducing new gameplay dynamics centered around cooperation. Whether played solo or with a friend in local co-op, Unravel Two offers a serene yet engaging experience that emphasizes the value of connection, perseverance, and teamwork—both narratively and mechanically. The game centers around two Yarnys—small, sentient creatures made of yarn—who become connected by a single thread after a storm washes the protagonist ashore. From the very beginning, Unravel Two departs from the strictly solitary tone of the first game, embracing the theme of partnership. This shift is reflected in both the gameplay and the story, as players navigate a series of side-scrolling environments that tell a wordless, human story in the background—one involving two children escaping hardship and seeking hope. The result is a layered narrative in which the Yarnys’ journey serves as both a literal and symbolic mirror of the emotional struggles faced by the unseen human characters. Gameplay in Unravel Two is rooted in physics-based platforming and environmental puzzles. The dual-Yarny mechanic is at the heart of the experience, requiring players to swing, climb, tether, and cooperate to overcome obstacles. If playing solo, the player controls both characters, switching between them and using one Yarny to anchor or assist the other. When playing in co-op, each player controls a Yarny, and teamwork becomes essential to progress. The puzzles are cleverly designed to utilize this mechanic without becoming frustrating. They often involve manipulating objects, creating yarn bridges, using momentum to swing across gaps, or solving timing-based sequences. What makes the gameplay especially satisfying is the way these mechanics are taught organically, with new ideas introduced gently and then expanded upon in increasingly creative ways. Visually, Unravel Two is stunning. The environments are richly detailed and grounded in reality, featuring photorealistic depictions of forests, coastal towns, industrial facilities, and overgrown ruins. Despite the small scale of the Yarnys, the game captures a remarkable sense of grandeur by placing them in large, realistic settings where everyday objects become immense and mysterious. The lighting and environmental effects—glowing embers, gentle rainfall, misty backdrops—enhance the atmosphere and mood of each level. Every frame feels like a moving painting, and the juxtaposition of realism and the stylized Yarnys results in a unique visual identity that sets Unravel Two apart from other platformers. The game’s sound design complements its visual beauty with equal grace. The soundtrack features a delicate blend of Scandinavian folk-inspired music, gentle piano, and strings that shift in tone to reflect the emotional arc of each level. The music doesn’t overpower the gameplay but rather reinforces the sense of quiet discovery and wonder. Environmental audio cues—the crunch of leaves, the splash of water, the hum of machinery—are equally well-crafted, grounding the player in the world and heightening immersion. There is no dialogue, but the story is told effectively through body language, subtle animation, and visual metaphors. It’s a minimalist approach to storytelling that relies on empathy and interpretation rather than exposition. Narratively, Unravel Two is understated but emotionally impactful. It never tells you exactly what’s happening, but through ghostly silhouettes and carefully framed vignettes, it paints a story of struggle, escape, and healing. The silent journey of the Yarnys parallels the children’s journey, forming a metaphor for support, resilience, and the bonds that help people endure adversity. While the plot may be open to interpretation, the emotional tone is unmistakable. It is a game that deals with heavy themes—abuse, fear, and recovery—through the lens of hope and companionship rather than despair. It’s not preachy or dramatic, but quietly powerful in its depiction of overcoming pain through connection. In terms of structure, the game is composed of several main story levels and optional challenge rooms. The challenge levels, which are unlocked as the story progresses, offer more demanding puzzles that test players' mastery of the core mechanics. These are especially rewarding for those who seek extra gameplay beyond the primary narrative. Collectibles are also scattered throughout the game for completionists, providing some incentive to explore every corner. The main story can be completed in about five to six hours, but the challenge levels can extend the playtime considerably. The pacing is well-managed, with each level feeling distinct and meaningful without overstaying its welcome. If there is a criticism to be made, it might be that the game occasionally sacrifices difficulty for accessibility. While this makes Unravel Two suitable for players of all skill levels and particularly enjoyable as a co-op experience for couples or families, seasoned platforming veterans may find it a bit on the easy side. Additionally, while the solo control scheme works well overall, switching between Yarnys in more complex puzzle sequences can sometimes feel a bit cumbersome compared to the fluidity of co-op play. Online multiplayer is notably absent, which is unfortunate for players who don't have someone nearby to play with locally, although the solo mode is still a rich and complete experience in its own right. Ultimately, Unravel Two is a beautifully crafted game that balances accessibility with emotional depth. It succeeds as a puzzle-platformer thanks to its thoughtful mechanics, responsive controls, and rewarding level design, but what elevates it beyond the norm is its artistry—both visual and emotional. It tells a story without words, delivers a message without preaching, and invites players to slow down, reflect, and experience something gentle, hopeful, and quietly profound. In a genre often dominated by frenetic pacing and spectacle, Unravel Two stands as a testament to the power of subtle storytelling and artistic cohesion. Whether played alone or with someone else, it's a heartfelt journey well worth taking. Rating: 7/10
👍 : 4 | 😃 : 1
Positive
Playtime: 18 minutes
Spent 2 hours trying to launch this game EA is garbage, but I can run other EA games (not from first attempt though). This game is absolutely broken
👍 : 11 | 😃 : 2
Negative
Playtime: 243 minutes
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
👍 : 27 | 😃 : 5
Positive
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