Mini Countries Reviews
A level-based strategy/puzzle game where you have to build up a resource transport network for a country.
App ID | 1214180 |
App Type | GAME |
Developers | Yheeky Games |
Publishers | Yheeky Games |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy |
Release Date | 12 Feb, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Italian, German, Russian, Polish |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Mini Countries has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
294 minutes
While I could live with the arbitrary limits of connections between building, having to manually balance storage is not fun. Not only because of the bad user interface for doing it (double clic + drag and drop, terrible for the wrist). Worse, the scaling up of difficulty means more manual management instead of harder puzzle.
👍 : 0 |
😃 : 0
Negative
Playtime:
117 minutes
I´ve discovered Mini Countries while playing his previous game.
That´s a very nice game similar to Mini Metro but only with goods.
The graphics look adorable! Love that low poly style and the tiny animations for the trades. Even though the cows left their fences once but that's something funny :-D
The first levels are quite easy to solve but the more levels you play, so more complicated it gets. But it's still relaxing and I really like it.
To be fair: what´s mentioned in the only negative review so far isn't true. Fish trades can be built in Italy! I guess that´s something which has been fixed by an update.
As far as I see there is not global best time list yet which is a bit of a pity, but I've seen in the discussion board that the dev thinks about adding it which would be really cool.
For 10 bucks it´s a very entertaining game and totally worth the experience.
Looking forward to more updates to come!
👍 : 4 |
😃 : 0
Positive
Playtime:
55 minutes
Overall rating: 8.0/10
Mini Countries is the second game from Yheeky Games after Road to your City which already was quite good considering its evolution out of a self-written graphic engine and only one guy behind all this effort. Now with his second title, the developer clearly made huge progress in his coding skills and presents us an overall nicely experience with Mini Countries which can convince with lovely sceneries, exciting puzzle mechanics and great localization. Due to the help of the community, Mini Countries is available in lots of different languages which makes it very beginner-friendly together with the ingame tutorial help. The soundtrack is super sweet and keeps scoring with picturesque background music.
The ingame tutorial provides us with mostly all needed information to get a first grip to the strategical aspects of the economy planning. The goal of every level which is based on the shape of a real country is to fulfil the needed growth of random generated cities on the map. The learning curve isn't too steep but also provides enough challenge not to beat it perfectly on the early tries. The first level teaches you how it combine different cities and ressource places in the best possible way to avoid shortages of weat, wood or wool. Later on, new building types enter the game and make it easier to store items or creating new items out of refined ressources.
Additional to that, the existence of a demo is a strong advantage over other indie games so interested players can first check out the game for themselves before purchasing the full version. And not to forget: The desktop icon is Full HD, not pixelated and therefore looks appealing on typical background images. Perfect.
Personally, i can recommend Mini Countries and think that you will get a well-rounded strategic economy puzzle game with the typical benefits of a Yheeky Games title: a sweet soundtrack, lovely graphics and decent game mechanics.
👍 : 3 |
😃 : 0
Positive
Playtime:
241 minutes
Super charming art style, fun strategy game. need a bit more of a clear UI but you learn what everything means really quick, still a work in progress but would 100% recommend
👍 : 1 |
😃 : 0
Positive
Playtime:
40 minutes
Tutorial, or what barely passes for a tutorial, is useless and mostly unhelpful. Help boxes are woefully incomplete and unclear. Within a few minutes the first level becomes dangerously close to failing. Not nearly enough is explained. It's clear the only person who knows how to play this game is the developer, and that developer didn't even consider 1. playtesting or 2. a proper manual or tutorial to explain its poor design.
👍 : 2 |
😃 : 0
Negative
Playtime:
17 minutes
I really want to like this because I enjoy these types of games, but the UI is very difficult to understand. I can see the supply and demand, but exactly how the connections work is confusing. Sometimes a connection runs right through a resource that already has a mill on it but I still have to do another connection. There also appears to be a limit on how many connections a city can have, but its not obvious and you have to hover over the city to get it.
Again, I really want to like this game. :/
👍 : 3 |
😃 : 1
Negative
Playtime:
154 minutes
Found this little game during Steam Game Festival last week. Played the demo and followed the project for a while. It makes a nice first impression, the world is very adorable and it´s really a challange. Can't wait to continue playing the further levels and I´m very excited how the last levels will be.
A must-have for Mini Metro lovers! <3
👍 : 4 |
😃 : 0
Positive
Playtime:
378 minutes
I really wanted to like this game. I found the concept and the visuals to be very appealing. I thought that this would be a nice, relaxing game with a small amount of challenge.
Unfortunately, the gameplay is quite frustrating. Before the first updates, the game's difficulty quickly surged after a few levels, an issue that the developer announced would be soon adjusted. Unfortunately, even after these updates (v1.1), the game continues to be too difficult - impossible, really - to progress.
First, once multiple connections are made to various cities, storage facilities, etc., the routes get very tangled and confusing. It becomes very difficult to identify which roads connect to which places and when there are precious seconds to get resources to a city, time cannot be wasted thru trial-and-error to remember which routes to get items to their needed destinations.
Second, even in easy mode, it is still quite difficult to advance through the countries. Although easy mode adds a plethora of roads, storage, etc., these do no good when a city demands nothing but a single resource (fish, grapes) that is not being produced because it is out of season. This issue becomes exacerbated once factories unlock and the out of season raw materials are also needed to make luxury goods. There is nothing one can do but watch the scenario fail because the item(s) simply cannot be produced before the timer runs out. This creates a roadblock, preventing the player from progressing any further in the game.
I would not recommend purchasing Mini Countries until further development is made. I would suggest to the developer to implement color coded roads to make visual easier and, in easy mode, to prevent cities from demanding goods/materials that are not within their production season.
👍 : 4 |
😃 : 0
Negative
Playtime:
139 minutes
This game ends up being more about micromanagement than strategy.
I wanted to like this, as a fan of Mini Metro and similar games. The concept is good: connect cities and resources together so that everyone gets what they need. Unfortunately, the strategy of placing buildings and connecting things doesn't seem to have that much depth. As long as every town is connected to each resource with some path, it can work. The difficulty comes in actually sending the resources where they need to go, which needs to be done manually whenever a resource isn't directly connected to a town.
Since the limited connections prevent you from giving each town a direct connection to all resources, you inevitably have to send things between the towns and storage buildings to get them where they need to go, and it's frankly tedious. It's easy enough to pause when there's a lot of demand and direct everything as needed, without much danger. But that isn't really fun.
Worse, towns have limited storage, and when they are full, they won't accept anything, even the resource they're currently demanding. Paris needs one wheat? Well you can't send them any because they already have cows, sugar, wood, and stone. So you need to send all of the wood away so it can receive that single wheat. And then it asks for wood.
It sounds like there are plans to make the sending of resources less tedious in a future update, but as is, I don't really enjoy this game, as much as I hoped to.
👍 : 7 |
😃 : 0
Negative
Playtime:
71 minutes
Mini Countries is a transport game like Industry Giant or Transport Tycoon in a form of logical puzzle game. You need to transport various goods to towns or factories, but each town, factory or warehouse have only a limited number of connections. Mini Countries presents this in a nice simple, but completely sufficient graphics. Variety of loggical transport puzzles are presented in the form of mini countries, which adds to charm.
Under normal circumstances, this would be a great game. However, Mini Countries is as much a logical game as it is a clicker game. You don't just connect everything in a logical grid, you need to transport goods to a places that are not directly connected. This is done in a purely manual manner, you need to click every single good and select destination every time you want to transport anything. And you will be doing this a LOT due to the very limited number of connections. And the more cities are on the map, the more goods you need to transport into factories, the more clicking you need to do. Mini Countries does not keep me busy thinking about my grid, it keeps me busy by having to click on goods before cities revolt due to lack of a supply.
Dev seems to realize this issue and there is a roadmap with (unspecified) automatization. So put this into watchlist and wait.
👍 : 29 |
😃 : 0
Negative