Doler Reviews
Doler is a game about being a mouse in a giant spooky maze filled with treasure and scary spiders where you search for a big stash of food. The maze resets everyday and is the same for all players. You can communicate with other players by leaving messages in your droppings! Can you find the goal?
App ID | 1212930 |
App Type | GAME |
Developers | Sokpop Collective |
Publishers | Sokpop Collective |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Indie, Action, Adventure |
Release Date | 17 Jan, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |

13 Total Reviews
10 Positive Reviews
3 Negative Reviews
Mixed Score
Doler has garnered a total of 13 reviews, with 10 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Doler over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
176 minutes
Best game ever made
Have lost my account in first place so i guess i have to just get 111 points again
Who needs a social life anyway
👍 : 0 |
😃 : 0
Positive
Playtime:
100 minutes
I just started playing this game and at first, I was a little frustrated with the lack of instructions, but after some trial and error I pretty much understand how to play now. The game's actually pretty interesting. I really like the idea of there being daily mazes that you get help from other players to figure out, I think that's super cool. Here's my pros and cons list:
Pros:
-Great art and style (I love the environment, character, and props)
-Different maze everyday so there's always reason to replay
-You can see and leave markers that players can guide each other with
Cons:
-I couldn't hear any music at all. I only heard small sound effects like leaving poop or picking up food and getting injured sounds. It made the game seem very empty, needs music
-Not very clear instructions on how to play
Overall I recommend this game for the price if you like mazes and the art style.
👍 : 2 |
😃 : 0
Positive
Playtime:
296 minutes
The game is decent enough. The enemy variety isn't anything to write home about, but still good enough to make for tense and engaging challenges. The variety of weapons you slowly get are all supposed to work slightly differently, though there is a fair amount of overlap in function, making some feel entirely redundant once you get better options. The maze design is laid out in a number of rings, so while you will be navigating blindly, there are still ways to tell that you are making progress into new areas. That said, the fact that the end isn't anywhere along the outermost perimeter, as one might reasonably expect, is just plain terrible. Some kind of warning for this is warranted so that you don't spend over an hour running laps around the outer perimeter looking for an exit that won't be there. All in all, a tough game that takes a while to complete.
👍 : 0 |
😃 : 0
Positive
Playtime:
250 minutes
Definitely the best sokpop game I've played so far. This is an actual game. But I circumnavigated the maze and I don't think the exit is along the perimeter, soooooo yeah I'm not looking in every nook and cranny.
👍 : 2 |
😃 : 0
Positive
Playtime:
58 minutes
[h1]If you like exploring mazes AND punishing gameplay, this game is for you. I don't like either of those things.[/h1]
Credit where it's due: Doler [i]certainly[/i] nails the tonal atmosphere of being a mouse in a giant spooky maze.
Unfortunately, that's it's only strength. The enemies are too plentiful to maintain their eerie nature for very long, and too dumb to really be seen as threats - by fifteen minutes in, I saw them as little more than wandering hurtboxes, which would occasionally wander in my direction faster than I could move away. The message system clearly takes inspiration from Dark Souls, but that game had a larger population and didn't reset the environment every 24 hours, so the maze here is pretty devoid of clues.
Even if it weren't, the key problem is that there's no real positive feedback that you're moving in the right direction, as least none that I could find. If you do find the jackpot, you'll have to retrace your steps across the entire maze to leave a coherent trail - one that will be gone in less than 24 hours. It doesn't seem like other players are interested in doing that, and I don't blame them.
Not recommended.
👍 : 9 |
😃 : 0
Negative
Playtime:
410 minutes
Doler is a maze game that resets every single day. You can read messages left from other players or read them on your own. I would suggest playing it at the same time as a friend for faster navigating. Or slower if you aim to be mean to one another. It's dark but not very scary.
👍 : 3 |
😃 : 0
Positive
Playtime:
101 minutes
Well, I just found the goal for the first time, so I thought I'd right a review. Yes, the goal does exist, and you'll know you've found it because it starts you over. But it doesn't start you over completely. It surprised me how much it is like a dungeon crawler. Over time, you find upgrades that help in future runs. It doesn't give many instructions, but I think it helps, as you gradually become more and more familiar with your tools and surroundings. It is very hard, and you'll be running in circles A LOT, but it's oddly enjoyable. It doesn't have any music though, so I would recommend supplying your own (but still low enough to hear the audio cues of enemies).
A fun game you can play a bit each day, but requires a lot of patience.
👍 : 4 |
😃 : 0
Positive