Kubble Star Reviews
Destroy all the cubes! Use the laser to launch your cubes and match your colors by 3 or more, to remove all cubes from the level to move to the next level.
App ID | 1212290 |
App Type | GAME |
Developers | Daniel Jeanneau |
Publishers | Daniel Jeanneau |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie |
Release Date | 2 Mar, 2020 |
Platforms | Windows |
Supported Languages | English, French |

8 Total Reviews
7 Positive Reviews
1 Negative Reviews
Mixed Score
Kubble Star has garnered a total of 8 reviews, with 7 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kubble Star over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
226 minutes
I've only played the game for just over 2 hours & I'm very impressed with it. As I was looking for something new to try. So as soon as the game went onto discounted sale I decided to buy it.
I wish I had bought it earlier to be honest as it is a unique type of puzzle game.
It's a nice game & I've been having lots of fun with it so if you like puzzle type games I would say you might enjoy this game just like I have.
The game has different challenges & from what I've played so far they are very good & enjoyable.
A big thank you to the developer of Kubble Star for making such an enjoyable game.
If you are looking for a good puzzle game this is one I would recommend.
👍 : 2 |
😃 : 0
Positive
Playtime:
2740 minutes
When I wishlisted this, the promo video appeared as though the spinning mechanic could be controlled by the player and I thought this was going to be a major improvement on the original title. If you've ever played Nintendo Puzzle Collection, think of the circular version of Panel de Pon but with a Kubble style rule. This is what I was expecting.
How wrong I was.
The playfield is now a circle and there is no backboard to stop/plant stray blocks. When you're near the end of a non-spinning level and get a bad rng, you're toast.
Every second level the playfield spins clockwise after you have your turn.
This forced turn mechanic just makes a bad RNG mechanic even worse. I dread to think what this will be like once all the colours are in play (with the blank blocks and full playfields).
If you run out of turns here, the circle becomes smaller.
There are now blank blocks you must hit to make them a color. You are penalized as a miss for doing this. On later levels these blocks appear on the very edge of the playfield.
This combined with those blank blocks makes later levels infuriating because you run out of turns trying to make the blank blocks workable.
I still haven't worked out how the shooting power up works with this playfield spinning (number of shots v/s when it turns) and I've had blocks half infuse directly into other blocks during this phase.
Thank God there is an option to mute the music. I thought it was pretty bland but as soon as she started singing I jumped into the options and switched it off.
Being penalised for having to force paint those blank blocks is just plain stupid and being hit with major damage because a block goes off the playfield? What were you thinking.
I have a lot of time on the original game, it's a great time killer and a lot of fun (even if the rng can be brutal sometimes / most of the time on later levels), but some of these changes didn't improve the game at all.
Let's see if they get K3 right.
Sorry, I'm going back to the original game. It's infinitely more fun.
👍 : 4 |
😃 : 2
Negative