Idle Space
Charts
15 😀     7 😒
61,11%

Rating

Compare Idle Space with other games
$4.99

Idle Space Reviews

Your cursor won't linger in Idle Space as you play this exciting and fast-paced clicker. You will work to defeat an encroaching fleet, with every explosion collect metal to create, produce and upgrade factories to keep you in the fight.
App ID1208330
App TypeGAME
Developers
Publishers FENTUS GAMES LLC
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Indie, Action
Release Date21 Feb, 2020
Platforms Windows, Mac, Linux
Supported Languages English

Idle Space
22 Total Reviews
15 Positive Reviews
7 Negative Reviews
Mixed Score

Idle Space has garnered a total of 22 reviews, with 15 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Idle Space over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 19 minutes
Great game to play to while away the time. It will run on a potato and once you are into it you can spend hours on it.
👍 : 1 | 😃 : 0
Positive
Playtime: 257 minutes
Not worth to buy. Too simple mechanic and too slow to progress. There are more enjoyable and also free games in web.
👍 : 1 | 😃 : 1
Negative
Playtime: 57 minutes
Very basic idle and clicker hybrid. one hour and already bored with it. NOT worth $5.99 USD at all. There are free to play games on here more fleshed out than this, even those that are pay to win or have microtransactions. Avoid.
👍 : 8 | 😃 : 1
Negative
Playtime: 352 minutes
Overpriced for what it is. It tries to be an active idle game, but your actions dont have much impact if you dont have a bonus running. Everything is essentially too expensive for a good flow to work itself out. This is usually balanced by a prestige system, which is essentially required for this genre. The art is decent but so unrelated it feels like an icon pack dump and the assortment gets old. There is a core combining system which is neat addition. But anyway, it performs well despite the bugs which are not game breaking. I will likely perfect game it, but its not worth 6 dollars compared to the free options on steam. I recommend it on sale.
👍 : 3 | 😃 : 0
Positive
Playtime: 178 minutes
Game is nice, audio is a bit loud. EDIT: Game dev called me to insult me on Discord, saying that 30% audio is an acceptable level to be destroying eardrums.
👍 : 5 | 😃 : 4
Positive
Playtime: 1858 minutes
Fun game, don't get fooled by the mess you see on pictures, those are just scraps you need to click on. You have metal-generating structures, ships and your clicks to upgrade; this makes you become more powerful and richer. There is a bit of a story but it's simple. Very fun for achievement hunters. I like how they keep adding elements and achievements.
👍 : 4 | 😃 : 0
Positive
Playtime: 2578 minutes
... I hate the stupid allow comments button on these things. But anyways... I got this yesterday, and sure this game is fun, but some of the mechanics are bugged. If the developer gets on it and fixes things I will change my mind. But first is that the metal/second number is bugged it shows you obtain around 10% of what you are actually earning. It says right now I'm earning 24.2 mil metal/sec. I'm actually earning around 225 mil metal/sec I timed it. The second is that at current the multipliers DO NOT WORK. The temporary multipliers that spawn on the field right now currently do nothing. Sure it changes what it SAYS you are earning in the top of the screen by either 22 or 484 but how much you earn per second is THE EXACT SAME. I should be earning around 70 bil metal/sec with a 484 multiplier, but I don't. In fact the only thing it does seem to effect is the metal from clicking. Since THAT sure is increased. Third is that purchasing upgrades seems bugged. The YIELDS work properly, but not the upgrades. I don't even know exactly how to word this it is THAT weird. I'm guessing a way to describe it is that there needs to be a better description of what 'base income' and 'total production'. Since based on how things are worded, it sounds like you should get 100% of your total production, but you don't. I don't really understand what the game's logic is. Fourth and finally, and this is more so a problem due to the first 2 things is that once you reach around mission 6 things become abyssmally slow. This is due to the fact that it takes so long to earn any amount of income. The most effective strategy right now is to just sit and wait and upgrade the 'all metal yields' one at a time. Since each upgrade after like 10 gives a 60% increase to your total production. That is all.
👍 : 2 | 😃 : 1
Negative
Playtime: 967 minutes
This game feels like early access which requires you to pay the game? If this game has more interesting features I would totally recommend it! The artwork looks nice and has seem to either traced from another game or is inspired, the gameplay is alright but I just wish for either more options gameplay wise or some more interesting features on a paid idle game. I wouldn't recommend it. Still gonna play it though.
👍 : 11 | 😃 : 5
Negative
Playtime: 9302 minutes
Overall not terrible, but not the most amazing either. Has a good amount of potential for expansion, which from what I've read seems like it'll happen. I think the pacing needs some tweaks (seems to ramp up exponentially which causes issues), but I could see something like a story mode or ranked progression being a thing. About the clicking - starting off with the cursor as essentially your first ship is kind of a funny novelty but rapidly gets old. I think progression being more spaced out would fix this problem since click spamming isn't great for anyone's sanity. CPU and mem usage isn't great either, especially if the game is going to run at full when not the focused window. On that note, I do see that when assets peak, performance starts to suffer. If this can't be fixed perhaps add some sort of an end-game with new game+ (maybe?). Maybe the challenge could be getting all achievements within a time limit? Kids love speed runs these days. Final thoughts - I figured rather than just slamming a dev/pub's first game without due consideration or some sort of constructive feedback doesn't help anyone and is kind of egotistical. Hope my comments help. tl;dr worth $6? idk, is $6 a lot to you? If so then probably not.
👍 : 5 | 😃 : 1
Positive
Playtime: 19 minutes
Actually a solid clicker game, I definitely enjoyed my time with it, though I'm still just starting out. I'm not really sure why people are bothered by the price, since about 30% goes to steam, and its made by one dude. I understand that there are free clickers but I think that they make money on ads, which is really not that different. I suppose some people would argue that you should not charge for something that has a free alternative or analog but that's really faulty logic; should all class-based shooters be free because TF2 is free? Or should all battle royale games be free because Fortnite is free? I think it's fair to want to support a developer, and it's okay if people are expecting more, but I don't expect anything to be free and for 5 dollars it's really not that bad. My main critique would be that something like this should be built over several years to add value. The issue is that everyone wants something like Cookie-clicker (and that's not a bad thing per se) but you can't really beat the original; since it has had so much time to grow (though I think the paperclip machine game was the real OG, I can't be fucked to research). Ultimately people release games on steam as a way to earn a little bit of money and to get feedback and practice. I still haven't gone deep enough to see if there are major bugs or issues but so far I haven't seen any. I would recommend it simply because it's not bad, and because I do enjoy clicker games. Most importantly I want people to be able to make better things, later on, if you don't care about dev's that's fine by me, you don't owe anyone your money, but if you want to see more quality indie games the only way to get there is to actually pay for products that provide you any entertainment at all. I have spent more money on games like Star Citizen and I have gotten less fun out of them. Frankly its a lot easier to impress me when you don't try to impress me. Ultimately you get what you pay for. To summarize: 1. The price is very reasonable for what you get 2. The dev could add more and make this a higher-value product. 3. It's pretty fun, and that's what matters most in the end. 4. If you read this dev, you should add more content if you want more engagement, the crowds are ravenous, the gamespace is very saturated and people are becoming very discriminating because of that. Lastly WABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWAB
👍 : 1 | 😃 : 0
Positive
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