Cloudlands 2
10 😀     7 😒
55,13%

Rating

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Cloudlands 2 Reviews

Award winning Cloudlands: VR Minigolf has an official sequel that's bigger and better than ever. Cloudlands 2 builds off of the fun of playing and building minigolf courses and adds the ability to play full sized golf courses. Arm yourself with a putter, wedge, and driver and hit the links in the clouds.
App ID1206960
App TypeGAME
Developers
Publishers Futuretown
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Shared/Split Screen, Cross-Platform Multiplayer, Shared/Split Screen PvP, Steam Leaderboards, Tracked Controller Support, Includes level editor, VR Only
Genres Casual, Sports
Release Date17 Jan, 2020
Platforms Windows
Supported Languages English

Cloudlands 2
17 Total Reviews
10 Positive Reviews
7 Negative Reviews
Mixed Score

Cloudlands 2 has garnered a total of 17 reviews, with 10 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cloudlands 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 11 minutes
JUST SKIP THIS GAME - This game feels like it's still in early access, it only has custom maps by players.
👍 : 1 | 😃 : 0
Negative
Playtime: 18 minutes
I honestly would buy this game again if the controls were fixed. You are able to teleport to the ball, but it teleports you on-top of it, instead of a foot or two so that you can actually hit the ball. The way the joystick turning is also strange, because it doesn't turn you around in place, but around the ball.
👍 : 1 | 😃 : 0
Negative
Playtime: 114 minutes
Really digging the game so far! Very relaxing to play and listen to podcasts while playing. I hope I can get some friends into it soon so we can compete scorewise!
👍 : 0 | 😃 : 0
Positive
Playtime: 261 minutes
Excellent with friends online. Easy fun. Plays solid and isn’t too complicated. It’s just about as easy to get into as going to your local putt putt, setting your ball down on that first hole, and blasting that first shot with an unpracticed, irresponsible amount of power just to see what happens. That said, there’s definitely skill involved if you want to do well (just like real putt putt). I’m really liking the full courses as well. You get to smash with a driver, approach with an iron, and sink a sweet putt - but again the complexity and approachability feels on par (heh) with putt putt. This is not a hardcore golf sim, but it pulls off a realistic enough feel without getting too far into the weeds and details of more hardcore golf simulation games. Definitely pick this up if you like Golf with your Friends. Also has some Mario golf vibes in my opinion, which I dig. Music is chill AF also.
👍 : 0 | 😃 : 0
Positive
Playtime: 1600 minutes
more stable and functional than the first, a bit more feature-rich, offering both standard golf and mini golf. don't expect realism. (though you can control ball spin slightly. but only left and right. i see no indication of backspin/topspin control) DO expect fun, some challenge, a hint of frustration on some holes, and a good way to go mini-golfing with your friends when you cant actually go mini golfing with your friends. controls could use a hint of refinement, but not bad considering it is designed to work with only one controller.
👍 : 1 | 😃 : 0
Positive
Playtime: 62 minutes
Get Cloudlands 1 for VR Mini Golf... but if you came for full VR Golf experience, go get Tee Time Golf.
👍 : 1 | 😃 : 0
Negative
Playtime: 603 minutes
I love this game! I think we need more casual experiences like this in the market currently. Its imperative when starting to play the first level over a few times to adjust the power of each club. As some of the defaults seem a little to strong or not strong enough.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
I like the concept but the controls are awful. Scrolling movement for left right would be much better than button press. Teleporting to the ball always puts you on the wrong side. Would be helpful if after you teleport, it would face you towards the hole. Spent most of the game re-orienting myself to the ball and hole..
👍 : 4 | 😃 : 0
Negative
Playtime: 69 minutes
Far worse than the original game. CPU limited frame drops on a 9900k averaging 52fps on most levels, extremely boring levels with non of the crazy/mini golf mechanics, a style which makes it difficult to judge geometry as everything is flat shaded. The developers took the original and made it worse in almost every way.
👍 : 9 | 😃 : 0
Negative
Playtime: 68 minutes
I can't recommend that anyone buy this game for a number of reasons. It feels like there is basically no difference between Cloudlands 2 and Cloudlands 1. If you own the first game, then save yourself £15 and don't essentially re-buy it. Many of the same issues from the first game still remain in the second, and had I not purchased the game myself, I would be convinced I am still playing Cloudlands 1. The game ends up in this weird limbo where the crazy golf levels are awkward and unenjoyable and the more realistic golf courses are too bland and boring. Ultimately this feels like a very cheap Quest port. [b]Mechanics[/b] My biggest issue with the game is the mechanics. They feel so rushed and basic. - The force you apply to the ball is still entirely messed up. An issue that remains from the first game. There is no consistency across power applied to shots. (Issue was in original game) - You can still accidentally take your first shot when you load into a level. Why can there not be a few seconds to allow you to position yourself before shots are registered? (Issue was in original game) Level design / Aesthetic - The flat shaded approach makes it very difficult to actually see the different inclines in areas. - It is very clear that the developers had the Oculus Quest in mind, because the environments are mostly dull and lifeless, and in the case of some levels, they look unfinished. Playing on the courses that are par 5+ just becomes really boring. - The aesthetic of the avatars is a horrible [i]silhouette plastic[/i] style that is in no way consistent with the rest of the game. Misc - You can teleport to the ball mid-air, or when it has fallen down beneath the level. Why? (Issue was in original game) - The 2D map is really pointless. Some kind of overview of the level before you start it would be useful, but the 2D is not the answer. - In multiplayer, the delay between when the other player hits the ball, and the ball actually moves, is massive (up to a five second delay). (Issue was in original game) Really disappointed with this. Sad to see that no effort was put into fixing the issues that were prevalent in the original, and instead all that was done is some new courses, and another price tag added.
👍 : 38 | 😃 : 0
Negative
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