Lost Brothers Reviews
Lost Brothers is a single-player first-person adventure, taking place in an abandoned mine. All you have is a walkie-talkie and a map. Explore a mysterious forest and a labyrinth of underground passages to rescue a mysterious lady.
App ID | 1202790 |
App Type | GAME |
Developers | BitLight |
Publishers | BitLight |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Casual, Indie, Adventure |
Release Date | 12 Jan, 2021 |
Platforms | Windows |
Supported Languages | English, Russian |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Lost Brothers has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
62 minutes
Pretty bad walking sim.
👍 : 0 |
😃 : 0
Negative
Playtime:
62 minutes
This game has a lot of very negative reviews and having played through it I understand why. There are a lot of flaws to the game that if fixed could really polish this short walking sim experience. The dialogue could use some proof reading, the cave graphics could use attention, and voice acting (even subpar voice acting) would take this game to the next level. As is I would not be able to recommend this game at its full price. If you can get it at a huge discount the story is interesting enough to justify the hour of playtime that you get from the game. It is also a decent game for achievement hunting, the achievements are simple to get and I can all be gotten in one play through. Overall the game is rough around the edges and definitely feels like someones college project but I think it gets more negative reviews than it deserves for what it is.
👍 : 1 |
😃 : 0
Positive
Playtime:
72 minutes
I wasn’t waiting for the Lost Brothers release, I’ve just bought it because of the good reviews from my friends. So, I didn’t know what to expect and thought that it could be boring, just action with beautiful landscapes and locations. But it turns out that I was wrong.
The game is amazing
+ Cute and funny dialogues
+ Addictive and interesting storyline
+ Amazing nature
10/10
I really enjoy it!
It’s a pity that the game is rather short and I passed it to the end :(
👍 : 7 |
😃 : 0
Positive
Playtime:
16 minutes
This game is not done, I ran into various bugs and ran into mountains and got stuck after 10 minutes of playing. This game just feels basic and bare bones with not a lot too it, yea...there is a story and stuff but it's not really GRASPING by any means...this was not terrible , the colors were beautiful and there could have been a lot of potential to this but for this price tag I would steer away from this game my friends. No offense to the developer, I just think it's over priced!
👍 : 5 |
😃 : 0
Negative
Playtime:
125 minutes
What an atmospheric game! Exciting dialogues, graphics – no words. This game must be in your library! The storyline is well done, surprise twists, the mystery throughout the game.
Definitely 11/10!
👍 : 2 |
😃 : 0
Positive
Playtime:
60 minutes
This game is NOT terrible.
The gameplay is all fine, and the story isn't bad, but the translation is awful. And it occasionally attributes lines of dialogue to the wrong speaker, which is confusing.
If the dialogue weren't a disaster, this could be a decent little walking simulator.
👍 : 0 |
😃 : 0
Negative
Playtime:
20 minutes
I couldn't stomach more than 10 minutes. Needs a lot of work to be considered a "finished game" very buggy and full of incoherent translations and some parts that weren't translated at all. While I did enjoy the design of the game the lack of any voice actors makes the atmosphere feel very unwelcoming.
👍 : 1 |
😃 : 1
Negative
Playtime:
129 minutes
I wish i could recommend this game but i can't. Graphics are good, some nice surroundings, but nothing that made me go "wow". I had to restart a couple of times. There isn't much of a story, and what there is isn't very clear. The time-lines are mixed up, for one thing. And the dialog options don't seem to make any difference to the story. There isn't much to do: You just walk through diffrerent scenes, listening to your walkie-talkie and picking up notes that your long-lost brother left conveniently floating in the air, apparently. The game seems to consist of several parts, and you just progress from one to another without any seeming connection between the two. The game feels rushed, lacks immersion, and has several bugs. Also, has no end to speak of. Not worth the money, sorry.
👍 : 3 |
😃 : 1
Negative
Playtime:
145 minutes
[i]This is the [b]23rd[/b] review of the Steam Redlight series, a series where I purposely seek out negatively or controversially rated games on Steam to see if they're as bad as the Internet says they are. It's accompanied by a video review that can be found [b][url=https://youtu.be/8W8VDtdbij8]here[/url][/b].[/i]
[b]In summary, I cannot recommend this game[/b], the graphics have a plethora of trivial complications in addition to the overall lack of polish this game has. In addition, my controller wouldn’t cooperate with the game even though there’s full controller support. The game does have some translation issues, but I’m willing to overlook those, but not the fact that there’s parts of the game that are untranslated at all. Lastly, there [i]appears[/i] to be a bug that’s preventing me from completing the game.
[h2]Introduction[/h2]
In Lost Brothers, you play as John, a member of a family who traditionally goes hiking as a way to spend time with one another. During a hike that John and his brother, Sam, go out for -- Sam goes missing and is never heard from again. Fast forward ten years, John goes out for a trip in the same area and discovers an abandoned radio near his campsite that’s calling for help. That caller’s name? Sam… antha. Samantha’s trapped in a nearby mine, and John being the able-bodied all-American hero that he is, is here to save the day.
The game is mostly a walking simulator that features a very small amount of puzzle-solving and platforming -- the controls are simple with nothing really notable among them. There’s not much more to talk about without getting into the good and the ungood that this game has, so we’ll just move onto what I liked about the game.
[h2]The Good[/h2]
This game unfortunately does not have any overall strong strengths, which we’ll get to shortly. It’s not that there’s [i]nothing[/i] good about the game, but there’s nothing that’s overwhelmingly positive that I could really share that isn’t more than an accessory to the experience instead of something that the game excels at.
So, let’s move onto what are some of the things that are undermining this game.
[h2]The Ungood[/h2]
To start with some of the smaller nuances before leading up to the greater evil, I wanted to talk about the graphics. This game [i]should[/i] have had graphics as a strength as there are parts that look great, but there are too many lackluster encounters that really stop this from evolving into a strength. To cite some examples, as you walk, you may see some texture flickering on parts of your journey. There are also some environment pieces where lighting doesn’t wrap around them - some foliage or the spider webs for example, they’re either fully lit or they’re almost completely absent of light depending on where your flashlight shines, no inbetween. To talk more about the flashlight, the cave is both well-lit and poorly-lit at the same time. Caves are naturally absent of light, and for some portions there’s no visible light source. The game tries to explain this by saying light is bouncing off the crystals - but that would provide more of a faint glow particularly around these crystals but that’s not what I experienced. The cave is so consistently well lit that you don’t even really need your flashlight for most of the journey.
I’ve picked at the graphics specifically, but there are a myriad of other parts of the game that lack polish for what should be a finished game. Some small examples is that occasionally while holding the left mouse button to interact with items the game doesn’t seem to [i]take[/i] the input, leaving you to have to try again. This was mostly encountered trying to pick up the first radio or the diary pages later on. Another small things is that this game seems to be full of invisible walls - the game is insistent on having you follow a specific path, and when I tried to so much as go down a [i]slight[/i] hill, I ran into an invisible wall that stopped that shortcut even though the path intended is just a dozen steps to my left. There are also some invisible walls that if you jump on, you can just [i]glide[/i] along, which definitely seems unintentional. Speaking of jumping - I attempted to jump onto a roof and I fell right through - like the roof isn’t coded as an actual solid. In this same section, the game takes an arbitrary amount of time before automatically progressing you to the next portion of the game - I thought it might be me needing to explore more, but I had to just idly doddle around until some dialogue came up, throwing me into the next section. Just [b]a lot[/b] of small things, so many that I couldn’t even cover them all in here or even the video.
Next up is the controller support - so I use a PS4 controller with DS4 for Windows for many games, but in Lost Brothers this setup didn’t work. In the main menu, pressing down once seemed to highlight a random part of the menu, or sometimes it wouldn’t move at all. Going into Options caused the resolution to rapidly change among its various options. When trying to advance text in the intro, I had to press buttons sometimes a dozen times to go onto the next dialogue piece. Finally, when I got into the game and tried to move with my analog stick, John just stared at the sky and spun with incredible speed until I hit my touchpad [mouse input] to stop it. While this could just be my specific setup, I haven’t encountered anything like this in any other game.
Another big thing is that the game has some translation complications - while I’m totally fine with there being typographical errors, poor translations, or just awkward-sounding sentences, I’m [b]not[/b] okay with parts of the game being untranslated. There’s a small handful of sections that are displayed in Cyrillic. Some sections of the star-staring context areas and even some exchanges between Samantha and John can’t be read in English, and some parts of the Options menu aren’t translated either. In addition, there’s parts of the script that are credited incorrectly, such as Samantha saying a line that’s [b]actually[/b] John’s - which you can figure out with some context clues.
Lastly, there are two bugs that seemed pretty major, at least to me. One is extremely specific; to talk about it, if you’re in-game and go into the Options menu and then the Controls section you can press Escape. If you press Escape, another Options menu is summoned - this in itself isn’t the bug, but if you press Escape [b]again[/b] you’ll get stuck in this secondary menu. Backing out of the menu locks the cursor to the second part of your screen and you can’t click on the Back button which mostly forces you to have to close the application. The second is that there’s a part of the game where you just need to [i]get out[/i] of the cave. There’s only one clear exit that has this faint green glow, but once you get up to it you get teleported back to the beginning. I looked around pretty vigorously to see if this was a “[i]false escape[/i]” puzzle, but I couldn’t find an alternative exit. I looked to the Internet for some gameplay videos and found two videos from February of 2020 where the players simply just went the way I am intending to go without any type of level-loop. I understand this might have changed with the recent release patch, but if it did there’s no clear direction of where you should go to get towards the next section of the game.
[h2]The End[/h2]
That’s about it - I appreciate the transparency BitLight shared with their release post, but the game just falls a bit too short in my opinion to be considered beyond its previous Early Access status. Best of luck to your next project, BitLight!
[i]If you’re into curator groups, [url=https://store.steampowered.com/curator/38757311/]we have one of those[/url]. [i]Did you like this written review? Watch the video review which does have some different coverage not talked about here:[/i] https://youtu.be/8W8VDtdbij8
👍 : 3 |
😃 : 1
Negative