Elizabeth Reviews
Elizabeth is a decryption leisure game.The protagonist is a young man who has just stepped into the society, shuttling through the picture frame in search of freedom and love.The game screen is fresh and lovely, each level has rich puzzles waiting for players to solve.
App ID | 1202660 |
App Type | GAME |
Developers | NeutronStar.studio |
Publishers | Gamera Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie |
Release Date | 24 Feb, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

54 Total Reviews
47 Positive Reviews
7 Negative Reviews
Mostly Positive Score
Elizabeth has garnered a total of 54 reviews, with 47 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Elizabeth over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
220 minutes
use your mouse scroll wheel to zoom.
👍 : 1 |
😃 : 0
Positive
Playtime:
254 minutes
Fun game. Got kinda stale toward the end so I never finished it. Maybe I'll mess with it again some day.
👍 : 1 |
😃 : 0
Positive
Playtime:
203 minutes
Really unique puzzle to story interface. I really enjoyed it! I just wish that the interface wasn't so sensitive. Sometimes when I would move a frame, it would lock in somewhere that I didn't want it to go and I would have to restart the level. You also HAVE to play fullscreen if you want to see everything. Unfortunately the story was also pretty unsatisfactory.
👍 : 1 |
😃 : 0
Negative
Playtime:
172 minutes
Weird feeling though, everything isn't bad about this game, but playing this right after playing [b]Framed[/b] just make this the lack luster in compare... like adult and child difference...
So here's the sum up...
This game has nice and cute artwork, but in huge contrast, it also introduced animal and kid cruelty in the contents... not very appropriate imo...
The story part is way too simple and short, especially compared with [b]Framed[/b], this one is just a 3 sentence story max, boy meets girl, boy wants girl, boy get girl... no depth to it at all.
The puzzle part is clearly inspired by the [b]Framed[/b] series, but the fact that there's no relation between most of the picture frames and the different sizes of the frame is causing some trouble, plus some frames tried to snap into each other and lock in place can cause trouble when you try to place the frame around too...
Well, basically, this is a nice game. And if you played [b]Framed[/b] series before, don't expect this to be any good near [b]Framed[/b] quality. But if you haven't played [b]Framed[/b], it's recommended that you play this 1st before playing [b]Framed[/b] to avoid huge disappointment.
Also, this game is a bit too short compared to the price it ask for, so it's not recommended to get it on full price. [b]Framed[/b] collection is a lot cheaper and well worth it compared to this one.
👍 : 2 |
😃 : 0
Positive
Playtime:
201 minutes
[b]elizabeth[/b] is one of those games where each level consists of a bunch of images and you have to re-arrange them to make things happen as they should when the play button is pressed. a black frame means the picture can't be moved, gold is the goal, also fixed, white is what you're working with. the [b]pictures don't always form one continuous scene[/b], you might have to match something to make something happen before something else can happen (trying not to spoil things here).
it's essentially a romantic story told without words, as is often the case these days, and it's cute without being sirupy. [b]14 levels[/b], a few with multiple goals (alternate endings, if you will). [b]fall damage is a thing[/b], if there's too big a gap between pictures, you'll die (or similar) and have to start over, but sometimes it can (and has to be) alleviated somehow. there are alternate paths to create, but unless there are multiple golden-framed pictures, they're only for achievements for torturing the poor guy in various ways, which is always fun. there's even a photo album where these incidents are collected.
you can zoom in/out with the mouse wheel or double click and [b]there's a fast-forward button during retries[/b] to make the character run through scenes already seen instead of walking. nice and necessary touch, sadly it doesn't work with other animations, but you can usually zoom out and move other stuff around while they're playing out, so it's not too bad. and another handy thing, as ambiguous as it was for me at first, is the [b]hint system[/b]. click the question mark and solve a trivial jigsaw puzzle to get a picture hint of what you should do next. unfortunately, it's not available on the final level.
resolutions and windowed mode are available via the unity launcher, separate volume and brightness settings in-game, and while you can choose between english and chinese, there's zero text in the game (except for the title in the main menu) and achievements on the store page only have chinese descriptions, but that's what google translate is for.
the graphics are beautiful, the music is a bit repetitive, [b]should take about 3 hours and it's definitely recommended even at full price[/b], more reasonable than the [b]framed collection[/b] (though that contains two games), not to mention the daylight robbery that is [b]gorogoa[/b].
👍 : 18 |
😃 : 1
Positive
Playtime:
246 minutes
A cute little puzzle game about freely arranging photo frames on a wall so that the protagonist can walk through them to one or several alternative goals. Some of those pictures interact with each other, some can be moved, some can’t and so on, I guess you get the drift ;) It’s a bit like The Pedestrian or Framed if you know those games, just a bit simpler. Anyway, the game is a tiny Chinese production and rather short, no question, but somehow it’s got a lot of charm to make up for that. The minimalistic animations and painted graphics are nevertheless adorable, music is different for each level, lots of funny ideas present, and in the final levels it even can get a bit tricky. If I really should name one point of criticism, it’s that every time you fail/die, everything is reset to the start, so you have to arrange everything again, and especially in the end it gets a bit tedious (a separate rewind-a-step-function would have helped I guess). But I don’t know, I actually don’t want to be too draconic here in this case because I definitely enjoyed it a lot, maybe even more than I had thought at first. It’s also super cheap, so there’s not really much speaking against giving it a try if you’re an indie puzzle fan, especially at sales (around a Euro then).
👍 : 8 |
😃 : 0
Positive