Portal Dungeon: Goblin Escape Reviews
Portal Dungeon is a medieval fantasy action game where you have to activate a network of dungeon portals and clear them from the monsters.
App ID | 1202140 |
App Type | GAME |
Developers | DillyFrame |
Publishers | DillyFrame |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support |
Genres | Indie, Action, RPG, Adventure |
Release Date | 1 Nov, 2021 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Spanish - Latin America |
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15 Total Reviews
11 Positive Reviews
4 Negative Reviews
Mixed Score
Portal Dungeon: Goblin Escape has garnered a total of 15 reviews, with 11 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Portal Dungeon: Goblin Escape over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
23 minutes
ew
👍 : 0 |
😃 : 0
Negative
Playtime:
861 minutes
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
👍 : 0 |
😃 : 0
Positive
Playtime:
186 minutes
Portal Dungeon: Goblin Escape is a masterpiece ahead of it's time. I first started my Goblin adventure on the 16/01/23 and have not looked back since buying this game. I am fully addicted to this game as I have left my job and cut off all communications to outside world. I am in touch with my people. My goblin brethren have been oppressed for far too long, and we have had enough of this tyranny from the orcs. I will save them. I have committed every waking moment to the service of freeing my imprisoned goblin companions. Every dungeon run has been fully planned out and completed to the fullest of my capabilities to clear the dungeons as quick as possible to free my fellow goblins. I will not rest until every goblin has been freed and can live safely in this world without being imprisoned or accused of heinous crimes. This I promise.
👍 : 2 |
😃 : 1
Positive
Playtime:
32 minutes
Sorry goblin fans, this goblin is adequate at best.
+ It's dumb and simple enough to be the kind of inbetween game with nearly no story you can play on a "I want to click and not think at all." break.
It's literally just "click to break or attack objects" the game.
+ The goblin's design is funny since his head looks like a dragon's.
- The music is generic and forgettable, seriously just mute it and pick your own music in the background.
- The sound balance is terrible because the music can be at least adequately hearable. However, the sound effects are incredibly quiet by comparison.
- You can't remap the controls.
- The game is locked to 60 FPS and trying to run a FPS measuring software will force you to windowed mode.
- The UI is simple, but it could just at least minimum words for icons.
Here's what I've figured out via observation: the goblin head is EXP, the pink-purple bottle is HP and maybe something else I can't remember.
- Levels just get bigger, but no more interesting.
E.g. I did 2 levels and all the game did was make me fight differently colored spiders.
- That is not a jump. That is 100% floating.
- A lot of the time you will get no visual feedback when you hit an object, if the object requires multiple hits to break. Same problem with enemies, I don't know if the screen going momentarily red means I've taken or dealt damage.
- No minimap and levels get ridiculously long and full of turns and hidden rooms for no apparent reason.
- You get achievements tracking achievement progress. Why?
- You get "challenges" to get more coins to unlock gear, but they're completely random and do not adapt to the level you're in at all.
E.g. I got a challenge to free 2 goblins after I had already freed a goblin and another to upgrade my gear after I had already purchased 3 upgrades with the coins I got from breaking every single bit of furniture I could find.
- Hitting an enemy also feels floaty and does not feel impactful.
- Have enough coins to get say level 3 armor and you currently have level 1 armor? You can't, you can only purchase upgrades in order.
- Some armor upgrades don't even have proper icons. Why?
- Goblin gets new armor. -> He's beginning to look like a proper adventurer. -> His butt is still exposed. Why?
- The goblin moves his legs like a freaking ballerina.
Seriously most of his leg movement is just ... no. Just no.
It's functional sure and I don't think the game will crash to desktop or something equally severe, but this should still be labeled as an early access title given the lack of polish.
👍 : 1 |
😃 : 0
Negative
Playtime:
316 minutes
3D Dungeon Crawler with 25 weapons
Numerous upgrades and multiple currencies
Peaceful music and a wide range of enemies (spiders, wolves, ogres and more)
Found some neat secrets and hidden traps too
Consider levels 1-4 the tutorial, as it really opens up after that
👍 : 3 |
😃 : 0
Positive