HELLCARD
111

Players in Game

1 215 😀     144 😒
84,91%

Rating

Compare HELLCARD with other games
$24.99

HELLCARD Reviews

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!
App ID1201540
App TypeGAME
Developers
Publishers Surefire.Games, Skystone Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Steam Leaderboards, Steam Trading Cards
Genres Indie, Strategy, RPG, Adventure, Early Access
Release Date16 Feb, 2023
Platforms Windows
Supported Languages French, German, Simplified Chinese, Traditional Chinese, Russian, English, Spanish - Latin America, Polish, Bulgarian

HELLCARD
1 359 Total Reviews
1 215 Positive Reviews
144 Negative Reviews
Very Positive Score

HELLCARD has garnered a total of 1 359 reviews, with 1 215 positive reviews and 144 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HELLCARD over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 168 minutes
If [url=https://store.steampowered.com/app/646570/Slay_the_Spire/]Slay the Spire[/url] and [url=https://store.steampowered.com/app/1105670/The_Last_Spell/]The Last Spell[/url] had a love child, it might look like Hellcard. Those two games are excellent and highly replayable, and figured out how to make the magic sauce that = fun. Hellcard was a slower burn. I nearly quit in the first half of my first run - it wasn't quite hooking me the same way. But as I progressed I began to see the familiar depth and variability in the game. I think there's something good here, and I have to give a shoutout how multiplayer is built-in as an option.
👍 : 0 | 😃 : 0
Positive
Playtime: 2643 minutes
It is a great deck builder to play with friends. Solo is fun too but the game shines best with 2-3 friends.
👍 : 0 | 😃 : 0
Positive
Playtime: 227 minutes
This game is good, it has some interesting ideas for deckbuilding, and it is worth a play for that reason. However, it feels a bit slow. I beat it in both my first two runs, and don't have much desire to unlock everything else because a run takes ~2 hours. This game does the thing where you see enemies' intent, and its cool that there are just a ton of dudes to fight at once. It makes you really think of how to mitigate everything. The abilities you can get are strong enough to deal with the challenge, and I like that card upgrades literally change the card into something else rather than just "number go up."
👍 : 0 | 😃 : 0
Positive
Playtime: 189 minutes
Fun game from what I've played so far. The lack of a keyword system for near and far damage is annoying as the verbiage is different between the three starting classes. will update as I continue to play but the rough edges I see aren't glaring flaws yet. Time will tell as I up the difficulty
👍 : 0 | 😃 : 0
Positive
Playtime: 735 minutes
A fantastically fun Roguelike Deck Builder. It works very well alone or with friends. I would compare it to StS, but with more of a paper cutout style and more of a top down 3D strategic layout. Play with up to 2 friends and have the plans and strategies get so much more complex, but landing those team combos are so satisfying! I recommend the game if you like StS or similar deck builders. Only thing to note is the run scaling increases in difficulty a bit exponentially so while you may steamroll floors 1-9, the last 3 floors may wipe the floor with you. It's something you will more easily pass once you unlock more relics and cards for your character :)
👍 : 0 | 😃 : 0
Positive
Playtime: 18403 minutes
Love this game. lots of replayability. fun getting all the cool set ups. fun to play with friends
👍 : 0 | 😃 : 0
Positive
Playtime: 1383 minutes
Fun game, I LOVE the Co-Op mode and the synergies between characters! Gargoyles are a bit overpowered imho, especially when King Gargoyle is the boss and has a few gargoyle minions, death often is inevitable...
👍 : 0 | 😃 : 0
Positive
Playtime: 4617 minutes
I love playing all the characters. I love that i can win with all these characters. Every run is different, win or lose im having fun. I love crafting decks with my friends in real time and running it down with them.
👍 : 1 | 😃 : 0
Positive
Playtime: 2264 minutes
As a co-op version of Slay the Spire, I am satisfied with this game despite not making much mechanical difference with its predecessor. The game is not without flaws. One of my biggest complaint is that there is a steep difficulty spike between the final floor and the floor before the final floor. You may defeat any other floors with ease but get team wiped in the first turn on the last floor. The last floor of each run always has ridiculous number of enemies with immense amount of health and/or power. The enemies usually don't give you any chance to make preparation. Very often, their every attack would wipe out a significant portion of your team's health and they would attack on the very first turn and almost every turn onward. So how could you defeat the final floor? Your deck (and preferably your teammate's) must be brokenly strong. How do you do that? You find the strongest card(s) or combo you can play from your class, and eliminate all the other useless cards. One of the things I like about this game is that unlike Slay the Spire, you get to make your deck extremely concise and consistent in Hellcard. Discovering and abusing the most powerful options in each class is the most satisfying experience in this game, and the devs know that. When you first play the game, you would be astounded by the seeming absurd feats required in each achievement, but I can tell you that, if you don't find your character broken, brainless, or dominating every single boss, you are playing this game wrong. The gameplay will become dull and repetitive once you discover the most efficient strategies for each class, making each run basically just finding and upgrading the "good" cards so that you can dominate the final boss. The game's difficulty really depends on your knowledge on each class, knowing what are their most broken cards. Nonetheless, my wife and I had a good time with this game. This was the first cooperative card game we played and the first card game for her. It was a refreshing experience. Therefore, if you are not a hardcore card game player and would like to play some casual turn-based card battles with friends or family members, I sincerely recommend this game.
👍 : 4 | 😃 : 0
Positive
Playtime: 420 minutes
Fun game! Or atleast it was fun, until you experience game breaking debuffs at the final boss levels. Just one dog mechanic that needs to be removed from the game completely. The "ROUND ROBIN" debuff in boss fights. NGL would have refunded the game if I had less play time. This debuff is the epitome of "unfun" The debuff makes it to where each "Human" player can only play 1 card. This debuff is understandable for Co-op or multiplayer, however the debuff is IMPOSSIBLE to play against in single player. IN SHORT IF ROUND ROBIN DEBUFF EXISTS DO NOT BUY THE GAME. If they remove/rework it for single player in the future...get the game.
👍 : 11 | 😃 : 3
Negative
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