The Shadow Society
14 😀     12 😒
52,42%

Rating

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$8.99

The Shadow Society Reviews

Faced with a dream that alters something within, you are forced to return to your abandoned childhood home. There you find a way to an unknown realm.
App ID1199790
App TypeGAME
Developers
Publishers Hosted Games
Categories Single-player, Steam Cloud
Genres Casual, Indie, RPG, Adventure
Release Date6 Feb, 2020
Platforms Windows, Mac, Linux
Supported Languages English

The Shadow Society
26 Total Reviews
14 Positive Reviews
12 Negative Reviews
Mixed Score

The Shadow Society has garnered a total of 26 reviews, with 14 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Shadow Society over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 500 minutes
Pretty good, I dont think the current score is very representative of its actual quality. While there are some valid critiques to be had, overall I think it's worth its price. Im looking forward to the sequel and I hope the rewrites the author is doing fixes some of the games problems. 7.5/10.
👍 : 3 | 😃 : 0
Positive
Playtime: 370 minutes
It's not, like, super great but it was interesting and I like the characters. I'd say the style kind of resembles Wayhaven... just not as good. But it's pretty good. The story does end on a cliffhanger, and not a whole lot is cleared up by the epilogue. But it does seem interesting enough to see where Book 2 will go. 7.5/10. Maybe an 8,
👍 : 4 | 😃 : 0
Positive
Playtime: 602 minutes
Yet another story that ends in a cliffhanger only to be abandoned by the creator. It should be free to play considering it's an incomplete story, and information on it's status explained at the store page. Not the first time i've run into this, think I'll just give up on text-based games.
👍 : 6 | 😃 : 1
Negative
Playtime: 243 minutes
I have never gotten one of these text games where I felt like my character mattered to the story less. If you've ever had a burning desire to find out what it felt like to be Peach or Zelda in one of their old stories where they're basically an object, by all means buy this but I'm absolutely fed up with my experience. You can't even make friends with the characters, their relationship meter ticks up by one every time one of the mostly meaningless dialogue options you're presented with actually affects them in some way, but whoooo boy does the romance meter skyrocket. Someone has priorities here! Continuing the theme of your character being totally ineffectual and useless, I've yet to figure out how the stats I decided at the beginning of the game make any difference at all. I picked persuasion and intuition and I have yet to be asked to use either in any capacity, or for that matter either of the other two options. (Lying or fighting) There was ONE point where I was asked to physically attack something, and frankly it was so clearly a "no matter what you do you can't do anything" moment that I started getting angry. I haven't finished it yet I'll admit, but I'm pretty deep in the game and frankly I don't want to, it's just not an enjoyable experience. I wanted a text game, I bought a book. You'd have the same experience writing in the margins of one, and affect the storyline just as much.
👍 : 17 | 😃 : 1
Negative
Playtime: 467 minutes
I’m afraid I can’t recommend this book on account of problems I have with the plot and characters of it. In short, the Shadow Society fails to explain its world and characters properly, despite an abundance of time spent on exposition. I found myself confused through most the story, with more questions than answers, and not in a good way. Overall, I’d rate this story 4/10, or below average. For those who’d like a more in-depth breakdown, continue reading. Beware spoilers for the whole game. [b]Plot[/b] Honestly, there’s not much of one. There’s no overarching conflict that drives the story or some sort of ticking time bomb. The Shadow Society’s more a compilation of loosely connected events. A basic summary of the plot is that the MC visits their childhood home, where they’re abducted and pulled into another world by a group called the Insurgents, after staying with them for a few chapters, you’re abducted by another group called the Society, the book ends with you choosing to join one of the two, or escaping into a third group called the Agency of Lux. Now, to be fair, while simplistic, there’s nothing wrong with this plot. The basic idea seems to be to give the player time to learn about each of the three groups, so they can make an informed decision at the end of the book as to who to join. So, let’s take a look at these three groups. -The Insurgents are a group of rebels. The problem is that I still don’t know what ideals or actions they’re rebelling against. All I know is that they’re enemies of the Society. Why are they rebelling? What do they stand for? What are their tactics? Your guess is as good as mine. -The Shadow Society is the ruling class of whatever their worlds called. I know nothing else about them. -The Agency of Lux is an organization that are supposed to serve as liaisons between their world and Earth. You don’t know much else about them, apart from the fact that one of their members supported the Insurgents, still, they’re who I chose, purely on account of them being the only faction to not abduct me. You see the problem, right? The book doesn’t give you much information on any of these factions, despite having ample time to do so. The story’s perhaps, too focused on having everything be a mystery, to the point it doesn’t give anything beyond the most basic information. This is an interactive novel, one with plenty of exposition, I can’t think of any reason not to include an option to ask members of each group what they stand for and what they hope to accomplish going forward. [b]Characters[/b] Most the cast are members of the Insurgents. The problem I have with that, is that they’re the ones who dragged you into this mess in the first place, by abducting you. Don’t expect them to apologize for doing it either. If anything, they seem to think it’s funny when you express anger about it. The two characters from the Society that you meet also abducted you, so they’re not much better. The whole abduction issue soured my perception of most of the book’s cast. Especially since there wasn’t any dire need of your abilities. Heck, I’m still not sure why they bothered in the first place. Still, let’s examine the cast one by one. -Azuridia’s the leader of the main group, and a member of the Insurgents. She’s never anything but a huge jerk and control freak to you throughout the entire book. She’s complicit in not telling you anything yet is angry when you hide things from her. I genuinely can’t think of any redeeming qualities or any promise of development for her in future installments. Furthermore, maybe I missed it, but despite her being a jerk, there’s never any opportunity to get back at her. -Rheyla is Azuridia’s bratty little sister and another member of the Insurgents. She’s a little more open with information than the rest of the main cast, also she hates her sister almost as much as I do, which is a big plus for me. But she spends most the game in a state of perpetual anger, constantly mad about something. She’s not bad, but I don’t have any strong feelings for her either. -Gwendolyn’s an insurgent who seems okay at first, but that changes when you take a minute to examine her closer. She’s friendlier to you than the rest of her team, but that doesn’t mean she’s all that great either. She’s still a part of the group that kidnapped you, and even jokes about how you’re their captive. She’s also a huge jerk to the only character in the game I actually like, so that’s a big negative. -Quarie’s supposedly a mute who doesn’t interact with you much throughout the story. I really don’t know all that much about her. [spoiler] In the last chapter, it’s revealed that she’s a literal monster of some kind who assaults you if you try to escape, so, I killed her. Good riddance I guess?[/spoiler] -Michaela’s the only character in the game I like. She’s another human who’s pulled along with you when you’re kidnapped. She’s treated like garbage by most the cast, for most the game, but is still friendly toward you and tries to help you when she can. She’s later revealed to be an Agent of Lux, but while she did lie to you about that, her reasons for doing so are more understandable than that the rest of the cast. She's also the only one to express guilt for lying to you. -Vherian’s the leader of the Shadow Society, and clearly the author’s favorite. I think you spend more time interacting with them than you do any other character in this story. He has a jovial, lighthearted personality that can be amusing, but is also a bit irritating. He’s the villain, I think, he kills some Insurgents and an Agent of Lux, while joking about it, but still, I have no idea what he’s planning, why he’s doing whatever it is he’s doing, or what he stands for. I don’t really have much of an opinion on him as a result. [b]Conclusion[/b] As you can tell I didn’t like this story. But don’t take that to mean that I think the author’s bad. The prose is actually quite good, and character interactions, in a vacuum, can be quite fun. The ideas behind the world are also fairly intriguing. I may not have liked this story, but I may check out other books by this author, when they’re released. I may even give the sequel a try in the future. As for the Shadow Society itself? Well, unfortunately, I’d recommend giving this game a pass.
👍 : 14 | 😃 : 0
Negative
Playtime: 785 minutes
Another CYA that kidnaps the MC, offers alot of meaningless choices that dont affect what happens, forces the MC to make opinion calls on people and situations they have no understanding of at all. At the end of reading this the most you can walk away knowing is that 1. everyone is lying and manipulating you for reasons/goals they refuse to reveal. 2. There's 3 seperate groups in contention with one another, none of whose motives are revealed or explained at all. 3. None of the "LI" are really interested in your character, they are just attempting to seduce you to their side of this unexplained conflict. This would have been an Okay demo / teaser for a "to be released" future story. But it is not a first installment of a multi book story. We end up knowing nothing about who we are, who the people we are thrown together with are, whats going on, or why. Imagine if in The Fellowship of the Ring, a random halfling had been kidnapped by Gandalf, had The Ring forceably put on their finger by a spell that prevented them from removing it, then was dragged out into the wilderness by the Dwarf Ranger Mage and another apparently clueless halfling without any explanation of what the quest was or why they had to do it, other than "it has to be you". Then as the quest goes along, the Wizard tells you, you have to master the ring or it will destroy you, but of course the ring is actually cursed (not to mention you wouldnt even have it or have it on if it wasnt for him) and so all it does is make you weak and constantly get you in trouble. Meanwhile the Dwarf and Ranger are trying to get you to agree to come and help them do something, they will tell you about later when it comes time to do what they need, but they wont tell you what it is they want you to do or why. And finally just as you finally realize the Wizard, Ranger and Dwarf are completely nuts and agree to escape from them all with the other halfling, you find out the halfling is actually a spy and knows everything thats been going on with The Ring, The Wizard, The Ranger and the Dwarf but never told you! This will only leave you dissatisfied, suggest waiting until and if rest of the story is written.
👍 : 32 | 😃 : 0
Negative
Playtime: 545 minutes
I am the type of person who likes to know something of what is going on so I can make an informed decision. This story/game is the exact opposite of that. Despite being out my comfort zone I decided I would play through to the end, see what was going on, and then re-play armed with knowledge to make better decisions. I know it is just setting up for Book 2, but the ending killed any interest I had in continuing. While avoiding spoilers (I think) I can say the character you play finds out there is an entire shadow world like our own but it's like a perpetual night time that is also cloudy. You are basically kidnapped by a resistance group from the shadow world and told your family is a line of "paladins" that keep the peace between our world and the shadow world. The Resistance is fighting against the ruler of the shadow world and his cronies. You are never told anything substantial about either side, and the story goes out of its way to make you distrust what little information you DO get. However, it is a well written and unique world the author has made so if you are the type who sees uncovering a mystery fun, I recommend this.
👍 : 16 | 😃 : 0
Negative
Playtime: 264 minutes
I have mixed feelings about this book, there are some things that I absolutely loved, but there are also bits that were really confusing (unfortunately in a-bad-writing way). The characters are great and intriguing, I enjoyed interacting with (mostly) all of them. The biggest problem I had was with MC, for me there wasn't enough interesting character options, though I loved the fact we have a lot of control on our guy. The game lets us [i]choose[/i] and the choices we make actually matter and mean something, we don't have to agree with everything and it works. Nicely executed. The story was good but only to a certain point, the closer we get to the end, the more confounding and rushed it feels. We basically get no clear answers and although I understand that it's only the first book, for me it should be able to stand alone. I don't mind books ending on a cliffhanger, but in this particular one we essentially don't get any closure of any matter. And I still don't get it why our character is [i]so special[/i], it wasn't explained very well. So, it's good but not [i]that[/i] good, it's okay-ish in the sense of medicore writing.
👍 : 21 | 😃 : 0
Negative
Playtime: 1745 minutes
[h1][i]TL;DR: While I really enjoyed the story and characters, there were two major drawbacks. First, parts of the plot felt rushed. Second, the ending that was too abrupt and many unanswered questions. Several more chapters and a bit more explanation would have saved the day and, possibly, even made the game a perfect example of young adult fiction.[/i][/h1] You know, I did not want to buy the game right away. I decided to wait a bit longer and look at the reviews first. I liked the general description and focus on supernatural and romance, but was not sure that it would be my cup of tea. However, then I saw a magical spell written by some random author, “It reminds me of Wayhaven Chronicles”. And then it went wild, and I just knew I had to get my hands on this title as soon as possible. Did The Shadow Society manage to satisfy my craving for the second installment of Wayhaven (which is coming this May, by the way)? Well, both yes and no, sadly. There is a very good base here, but it needs development. [h1][i]☽ Writing ☾[/i][/h1] The author, Cara Palmer, uses a very similar strategy as Mishka Jenkins. Most of the story comes from the protagonist’s perspective, but from time to time, the view switches to one of the romantic partners. This way we can find out their thoughts about different events or what happened with them while our character was in a different place. The same goes for interactions in the group sometimes. Personally, I find this way of writing extremely appealing and entertaining. It is great to be able to shape your character’s personality and make them see the things your way, but it is even better to know how different people actually react to your words and actions – something that we cannot do in real life in many cases. And this brings additional thrill to the romantic parts, of course. Also, speaking of the writing, the story turns out to be quite engaging all the way through. There is quite a lot of lore, as well as world building, and both of them are flavored with occasional humor, action, and general craziness of main characters (right, Quaiel?!). However, there is also a downside. I cannot quite put my finger on what exactly was so wrong, but if I were to describe it shortly, it would be something like this: it feels rushed. And very vague at times (but we will leave it to the part about the story). The ending in particular felt somewhat out of place or even illogical. I believe that just one or two extra chapters could have saved the situation. It took us so long to get to the specific place, to meet people there, to start unraveling various secrets, and them boom! We are already at the final event - [spoiler]the ball[/spoiler]! But for these issues, I would have enjoyed the game to 100%. [h1][i]☽ Story ☾[/i][/h1] It is definitely a Young Adult novel with a significant focus on romance. Which is executed quite well. So far, I have completed 3 romantic routes – Azuridian, Rheylo, and the love triangle between them; the last one was the best, in my humble opinion [i](oh, I just love interesting and angsty moments like this!)[/i]. So, the love part aside, what else does this story offer? We have a supernatural fantasy set in modern times – this involves the Shadow World, which exists along with ours and is actually quite similar to it. But it was not like this from the very beginning – first shadow people were nothing but dark matters flying around mindlessly. Then a hero – or so they thought – came and brought some light and magic. Sadly, the utopia was never meant to happen, and the hero turned out to be a mercantile monster seeking his own benefit. Unfortunately, I cannot tell you more without revealing major spoilers. Except that your character plays an important role in the whole conflict between our world and the shadow realm, and your family is connected with a very important secret. Through the story, you will find out more about the lore and the people of this strange place. But, again, there is a major downside: some parts are very vague and definitely not explained enough. OK, your family is special – but why specifically? Why were your ancestors able to do what they did? OK, the main villain has a tricky plan – but what the heck is it even about?! I did not understand his real intentions and actions until the very last chapter. And the abrupt ending did not help it at all. OK, the guys/gals want something from you. But again, what? None of them tells you about it directly and only gives hints from time to time. Which is not that bad and brings more suspicion and mystery, but also raises just too many questions with no answers. To sum up, the story left me somewhat dissatisfied – as I have already pointed out, just 1-2 more chapters could have sealed the deal. The author could have given us more information, expanded the world, or at least explained what the Shadow Man really wants. Also, once again, the ending…the pain of my heart. There has been so much build-up that eventually led to nothing. Literally. CAREFUL! Major spoilers ahead! [spoiler]So, we are a hostage, kidnapped, and in danger. But…is it really so? Nothing really bad happens to the main character. Everything is extremely vanilla for a story that is trying hard to be dark and mysterious. Even the whole kidnapping thing is very light and is presented more like a fun trip than something scary. The only unpleasant event was the massacre at the party, but even this one was very fast and did not feel like something really damaging for the protagonist. Let us compare it to the vampire attack and evil experiments from Wayhaven or the shadow dragon from Way Walkers, and you will feel the difference immediately. I absolutely do not understand why the Shadow Man did not try killing anybody or doing just anything with our character – brainwashing them, torturing, threatening their life in any way, or blackmailing them with their loved ones? Is he a devious villain or what?! The whole friendly chit-chatting felt out of place – you do not tell us that somebody is dangerous through the whole story to just make us almost friends in the end. The last chapter was so abrupt and anticlimactic that I could not but feel cheated.[/spoiler] [h1][i]☽ Characters ☾[/i][/h1] I will have to make this part as short as possible due to the word limitation. To sum up, there were a lot of interesting personalities. I loved Azuridian in particular and enjoyed his interactions with the protagonist. Other love interests had their own charm and scenes with them felt unique and different. Side characters did not play such major roles for the most parts, but I remember them for sure, which is a very good sign. [h1]My Verdict[/h1] To be honest, currently The Shadow Society looks like a simplified version of Wayhaven Chronicles, but it also has potential to become something equally good as its counterpart. It just needs some special features, more depth to the story, world and relationship. I will be looking forward to the second book because I believe in the author and that she can actually bring her work to the new level. Oh, and also…I want to see Azuridian and his brother again *wink*. [h1][url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews/] More reviews on our Curator Page[/url][/h1]
👍 : 35 | 😃 : 0
Positive
Playtime: 170 minutes
I really wish there was a way for me to give a neutral review, but since there isn't, I'm going to have to go with a thumbs down. While I really loved the characters and there was an interesting set up for the lore, I felt like the game cut off too abruptly for my liking. Maybe it's because of the way I played, but I honestly felt as lost as the main character with very little still in the way of answers towards the end. I still don't quite understand what made my character special besides her family line, maybe that could've been helped if there was a little more about said family. Also for people who don't realize it, this is only the first book. There is supposed to be a second one, so if you don't like cliffhangers, don't bother with this right now.
👍 : 50 | 😃 : 0
Negative
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