Mr.King Luo!Don't be kidding Reviews
To return to the land of the living, I am willing to be the enemy of the entire netherworld! Due to a wrongful conviction, the protagonist has to appeal before the cremation of his physical body is done. But what awaits him at the end of this journey is another preposterous conspiracy...
App ID | 1198310 |
App Type | GAME |
Developers | 艾斯貝洛, koloro |
Publishers | Gamera Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie |
Release Date | 10 Feb, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese |

21 Total Reviews
14 Positive Reviews
7 Negative Reviews
Mixed Score
Mr.King Luo!Don't be kidding has garnered a total of 21 reviews, with 14 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mr.King Luo!Don't be kidding over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
137 minutes
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[Shoot'em Up] Touhou follower shumup. Game details are slightly rough like a few stages, but the girls are stunning as anime cutie. Permanent powerups and gallery mode available.
[STG] 東方的な中国製女の子STG。
👍 : 0 |
😃 : 0
Positive
Playtime:
283 minutes
This is a tough one to recommend. On paper, this seems like a shmup for more casual fans:
--The main Mode is Story Mode that lets you take on the (difficult) stages, one stage at a time, complete with continues. And you don't get penalised for using continues either; so long as you complete the stage before running out of lives and continues, it counts as a victory.
--Players get three bombs per credit and three very helpful skills. One skill creates a static bullet absorbing field, another skill makes the player fully invincible for several seconds while the last skill lets you cut through enemies and certain projectiles.
--There is a (mostly) permanent upgrade system that strengthens your character's abilities (including those skills I mentioned previously)
However, recommending this to casual shmup players is very hard as the English translation is not very good. While Chinese players may still get something out of the plot, English reading players are stuck with a machine translated version of the game. Menus are perfectly functional but the story and dialogue are not good. You can still intuit what's going on in individual scenes... but you shouldn't need to do that in the first place. So... we have a shmup where the main appeal (the story) is lost thanks to a shoddy translation.
...But it's also not as simple as that. Even if the translation were good, there are design decisions that seem to go against the casual demographic they're aiming for:
--The game caps out at three bombs and three lives. This means completing levels (especially the later ones) can be legitimately tough, even when playing on the "easiest" difficulty and utilising all the powerful skills.
--For some reason, later bosses have the ability to regenerate health if you use certain skills (like the invincible bell). The idea seems to be "we don't want the final bosses to be too easy" but it feels like that should have been reserved for the higher difficulties.
--There is no practice mode, so getting another shot at the difficult bosses requires you going through difficult, 4+ minute stage portions again
--There are some very gruelling patterns, even on the easiest difficulty. (Dis)honorable mention has to go to that Stage 5 Boss' final attack (you'll know what attack I'm talking about when you get to it)
Casual shmup fans might not get much out of this. There are also some smaller (but still very annoying) problems:
--There is a big delay between hitting the skill button and the skill activating. Even if you press it in advance, sometimes your character dies instead of deflecting a bullet or turning invincible.
--The skip cutscene button and skill change button are the same. It's very common to get the wrong skill at the right time when replaying levels.
--There is no quick retry button from the pause menu. You have to quit back to menu and go through all the slow menus again. With how tough the game is, all the wasted time from the menus really adds up.
I would say "this game is probably only best for hardcore STG fans" but I'm not sure of even that. Besides the stuff I just mentioned (like the delay between skills), there is no Arcade Mode and it seems tough to route this game as extra lives and bombs seems to be random (one of the upgrades is even "increase the chance of random bomb drops")
The only potential fanbase there is for this game is anyone who found this game via the "Sexual Content" tags, and even those players might be disappointed (the ones checking this out for the "Nudity" tag DEFINITELY will be. Despite the tag, there does not seem to be any Nudity whatsoever). While there are images of the (female) bosses in cheesecake style drawings, all those images are in an optional Gallery Mode that requires you to grind in-game currency... better hope you're good at shmups.
The short version:
--Story heavy shmup that's been machine translated
--Casual STG fans might be turned off by the difficulty of the later stages
--Hardcore STG fans might be turned off by technical issues and casual-friendly game design
--If nothing else, the game looks good. Both the graphics and the cheesecake stuff (if you're into that)
If suffering through shmup levels to get some pinup art is your idea of fun, this game might be for you. I can't really recommend this game anyone but more experienced STG fans
👍 : 2 |
😃 : 0
Negative
Playtime:
91 minutes
[h1]At a Glance[/h1]
[table]
[tr]
[td](Adult) Content[/td]
[td]Maybe. . . ?[/td]
[/tr]
[tr]
[td]Censorship[/td]
[td]I'm not sure.[/td]
[/tr]
[tr]
[td]Hours of Gameplay[/td]
[td]Three or four hours.[/td]
[/tr]
[tr]
[td]Modding Support?[/td]
[td]No.[/td]
[/tr]
[tr]
[td]Patch Required?[/td]
[td]No.[/td]
[/tr]
[/table]
Mr.King Luo!Don't be kidding is a shoot-'em-up about escaping hell and shootin'-up the lords [i]of[/i] hell, whom happen to be cute ladies.
[h1]Game-play[/h1]
This game plays-out first and foremost like any other shoot-'em-up. Your character can shoot a continuous stream of projectiles, and he can gain more projectiles (and homing ones too) using power-ups dropped by enemies. Enemies can soak up multiple projectiles, but you can't. In other words, if you get hit [i]once[/i], you die. You get three lives, and then it's game-over. You'll drop all of your power-ups, but if you are quick enough you might be able to come-back with most (if not all) of your former power.
In addition your standard projectiles, you also have a screen-clearing power. It has three uses, but can be restocked with random drops. You have an ultimate power, which (I think) is restocked between collecting [i]lots[/i] of power-ups. Speaking of power-ups, they double as currency. Enemies drop a lot of them, but to upgrade your abilities, it will cost you [i]lots and lots[/i] of currency. You can also collect "reels", which are used to unlock images in the Gallery. It took me about an hour to collect enough for the first image.
You also have a set of "side-weapons". One of them is sword which clears projectiles. It's my favorite weapon, and it has saved my rear countless times. There's a magic ink which absorbs projects, and a bell which makes you invincible (for a short-while). Your weapon recharges every few seconds, but seconds count in this game. As a matter of fact, [i]split seconds[/i] count, which brings me to difficulty.
Let me preface by saying that [i]I'm not good at shoot-'em-ups[/i]. This game has three difficulty settings, ranging from "normal" to "hard" and "hard-er". I opted for "normal", and gosh were my hands sweating. It takes about five-minutes to get to the boss (in the first few levels), and the bosses have several "forms", meaning you will have to put-up with lots of health bars and attacks. The second stage had my heart pounding, because you were confined in some (shrinking) coridor with spears shooting through the sides and enemies firing death-lasers from above.
In this game's defense though, it [i]does[/i] provide a lot of variety. I think that you only have to defeat the final bosses once (at least in "normal") to unlock story-content and the next stage. But this game didn't feel very accessible to a poor player like myself, though it got a lot-more fun once I maxed out a power to auto-collect power-ups. The bosses were very frustrating, and spending another six or seven minutes to get to the boss-form I loss to got boring.
[h1]Story[/h1]
The game starts with the protagonist (Dai--zong), who comes upon the revelation that he is [i]dead[/i]. At least, he thinks he's dead. He finds himself in a place which bears a striking resemblance to what his grandpa described as [i]death[/i]. Apparently, he's able to fly and shoot magical projectiles. . . if you ask me, I'd think I was dead too if I could do that.
After shooting his way through spirits and evil fishies, Dai-Zong comes across a lady named Ziwen. Apparently, she's a judge, and the protagonist interrupted her lunch break. He learns that he is actually in Hell, and that Hell's leadership are attractive women. She claims that he has sinned, but cannot tell him why. Instead, he is redirected to some-sort of help department. She [i]can[/i] however, tell him why he died.
A lightning strike. Now that's a way to go!
Dai-Zong finds himself escorted to the aforementioned help-department. There, Gung-sun learns of his punishment. He is to undergo eighteen punishments over two-hundred years. Still, no-one tells him how he sinned, and instead he winds-up escorted (to his first punishment). He escapes to a nearby river and meets an old man.
The old man give Dai-Zong tools to "raise hell", so maybe, just [i]maybe[/i] he will be able to escape Hell's clutches. This is about where "Stage Two" starts in-game.
[h1]Visuals[/h1]
The menu is flashy, but I found very slow and tedious to navigate. I'd rather be able to mouse-over the option I want, rather than moving through scrolls one-by-one. The actual game is divided into two halves, one the main-game (or the shoot-'em-up part), and the other you equipped-weapon, lives and so-on. The visuals go-together, and there's quite a bit of movement to keep your eyes busy. As for the gallery, I only managed to unlock [i]one image[/i] before I decided to hit the hay.
It looked good. I'm not sure about any "sexual content", but if there is, I'm sure it looks good too.
[h1]Verdict[/h1]
If you're bad at shoot-'em-ups, I don't recommend this game. If you want quick-'n-easy nudity or adult-content, I would look elsewhere (such as Epido). If you want to challenge your skills as a floaty, shooty man (against the lords of Hell), then this title is definitely worth a looksy.
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👍 : 31 |
😃 : 4
Positive