Dead territory Reviews
After the nuclear disaster, all living things took on a new form. Your mission: to clear the territory of the undead.
App ID | 1197340 |
App Type | GAME |
Developers | Kedexa |
Publishers | Kedexa |
Categories | Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Action, Adventure |
Release Date | 17 Dec, 2019 |
Platforms | Windows |
Supported Languages | English |

5 Total Reviews
2 Positive Reviews
3 Negative Reviews
Mixed Score
Dead territory has garnered a total of 5 reviews, with 2 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dead territory over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
Game consists of killing these fast worm type things (that I've seen in another very similar game & that have no AI other than B-line towards you), picking up skulls, finding weapons/health, finding the exit.
Then go to the next level and do the exact same thing.
- No progression.
- You can't spend those skulls you collect on anything.
- Levels are procedurally generated but look and play the same.
- New enemy types offer little variety
= No incentive to keep playing.
Looks like a re-hash of "Slug Blast" which is no longer on steam store.
https://steamcommunity.com/app/618540
I feel like I had more fun in that game, than this one.
Also, you know how in some FPS games the camera will "roll" left/right to simulate weight/momentum shift? This game does something like that, except from top down view it actually "yaw"s (rotates about vertical (or in this case, the camera view) axis) - kind of wonky feeling.
Improvement suggestions for Dev:
• Add a melee weapon to destroy the boxes without consuming ammo/energy, and would also act as a backup when out of ammo/energy for weapons.
• Maybe change weapons to use ammo that has to be found
• Or a buy an airdrop of ammo as something to use thsoe skulls for (and just make them coins, they look like enemies coming after me)
• Grenades
• Boss enemy and actual end game
👍 : 9 |
😃 : 0
Negative