Dead territory Reviews
After the nuclear disaster, all living things took on a new form. Your mission: to clear the territory of the undead.
App ID | 1197340 |
App Type | GAME |
Developers | Kedexa |
Publishers | Kedexa |
Categories | Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Action, Adventure |
Release Date | 17 Dec, 2019 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Dead territory has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
Game consists of killing these fast worm type things (that I've seen in another very similar game & that have no AI other than B-line towards you), picking up skulls, finding weapons/health, finding the exit.
Then go to the next level and do the exact same thing.
- No progression.
- You can't spend those skulls you collect on anything.
- Levels are procedurally generated but look and play the same.
- New enemy types offer little variety
= No incentive to keep playing.
Looks like a re-hash of "Slug Blast" which is no longer on steam store.
https://steamcommunity.com/app/618540
I feel like I had more fun in that game, than this one.
Also, you know how in some FPS games the camera will "roll" left/right to simulate weight/momentum shift? This game does something like that, except from top down view it actually "yaw"s (rotates about vertical (or in this case, the camera view) axis) - kind of wonky feeling.
Improvement suggestions for Dev:
• Add a melee weapon to destroy the boxes without consuming ammo/energy, and would also act as a backup when out of ammo/energy for weapons.
• Maybe change weapons to use ammo that has to be found
• Or a buy an airdrop of ammo as something to use thsoe skulls for (and just make them coins, they look like enemies coming after me)
• Grenades
• Boss enemy and actual end game
👍 : 9 |
😃 : 0
Negative