Deep, In the  Forest
Charts
40 😀     20 😒
61,83%

Rating

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$4.49
$8.99

Deep, In the Forest Reviews

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.
App ID1188430
App TypeGAME
Developers
Publishers Satur Entertainment
Categories Single-player
Genres Casual, Indie, Action, RPG, Adventure
Release Date10 Apr, 2020
Platforms Windows
Supported Languages English, Russian

Deep, In the  Forest
60 Total Reviews
40 Positive Reviews
20 Negative Reviews
Mixed Score

Deep, In the Forest has garnered a total of 60 reviews, with 40 positive reviews and 20 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deep, In the Forest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 365 minutes
Game is fun, the combo mechanic is unique and interesting. Get this game on sale and you won't regret it. Things to improve upon: Balance: a lot of cards are pretty bad and the bosses are way too strong. I cleared an entire region on normal and could still not survive more than 4 turns vs the boss. Exploration: I like the exploration but it would be nice if there were more rewards or events on the map. Things like card removal, card upgrades, relics, bag upgrades, etc.
👍 : 0 | 😃 : 0
Positive
Playtime: 452 minutes
It's hard, it's a little sparse, and it's maybe not supported any more, but Deep In The Forest isn't bad. Graphically, it looks very polished. The art is lovely and has its own strong sense of style. But the game is made by a tiny team, so don't expect something as expansive as Slay The Spire. Instead, Deep is a relatively small-deck, combo-focused deckbuilding game. Mana accumulates rapidly, and you can mulch a card each turn to increase your mana gain, so the restriction on most of your turns is hand size. Beyond that, Slay The Spire is a pretty close comparison. You try to dps your enemies down before your turn ends and they damage you, and you have an inventory into which you can load passives to help you in fights. Unlike Slay, Deep has hard progression. Your deck and your level carry over from run to run, and I suspect you may need to grind them both to get past the first boss. This also means you can maybe accidentally build a garbage deck and have to reset your campaign, as combo synergy is *really* important in deep. Deep has an open map, and allows backtracks, but it tries to dissuade players from leveling up too much by causing all enemy damage values to go up the longer you take. This...doesn't interact perfectly with the leveling up system, but I guess it makes hard mode more exciting. I'll update this review if gameplay changes significantly as I continue, but as-is it's kind of a good time-kill. I don't feel the "just one more run" effect I get from Spire, and that's kind of a good thing. I can grind a bit, lose, and go back to what I was working on before I decided to take a break, rather than dumping a whole afternoon into a game. Edit: You have to grind for like an hour out of the gate, but after that the game gets pretty flexible and fun. There's room to explore a few different strategies, and later enemies have fairly complex behaviors (do X after you play two cards, do Y after you attack twice, do Z after you heal,) but you'll need to unlock some cards and gain a few levels to get to the good bits. If you get this, push past the three hour mark. It's much more rewarding than I expected. 2nd Edit: There are some weaknesses in the writing. Typos and strange grammar in a few places. They don't interfere with understanding the game mechanically (for the most part,) but the dialog after each boss is supposed to feel significant and dramatic, and the writing sometimes spoils that effect.
👍 : 0 | 😃 : 0
Positive
Playtime: 517 minutes
The game isn't terrible, but it does feel amateurish and unpolished. The balance is off, the art quality is inconsistent, and typos are everywhere. It can be somewhat entertaining, but there are far superior games out there. I purchased the game on sale for a nominal price, and while I did have some fun, it's highly unlikely that I'll ever replay it. P.S. Despite its derivative nature, the game does offer some fun and innovative features, such as the jigsaw arrangement of inventory and expendables.
👍 : 0 | 😃 : 1
Negative
Playtime: 520 minutes
I had to give this game a couple chances but now that I've figured out the systems (like converting cards to energy, building combos, and remembering to use your inventory), which aren't that clear at first, I think this game is really smart. It's rough around the edges, but worth playing
👍 : 1 | 😃 : 0
Positive
Playtime: 2129 minutes
I'm a bit pained to have to put a thumb down, because it's an honest effort, but I try to review all my games and I can't recomend this one. It's a deckbuilder game, a very trending genre, you know what it's about. It doesn't play in the same category as the big hitters of the genre like Slay the spire. What differentiates it is that the game lacks variation. You won't find differnet colors like in Magic The Gathering or different characters with different strategies for each character like in StS. Here you only have one character and the different strategies and combos are rather limited. Yet the game isn't that bad, it doesn't try to be as big as the aforementioned games. You can grind a bit between runs, which makes it more of a one-shot game than a game you can play forever. It could have been acceptable as such. There are different types of cards and you can combo cards between each other depending on their categories. You have to manage an inventory that gives you perks or cards. The first problem I met is that the interface is really slow. The mouse moves very slowly across the screen. The attack anmations are also too slow. The enemies talk before most of their attacks which makes the game even slower. The theme isn't that great, anthropomorphic animals aren't really my cup of tea and the story isn't interesting. Still I could have recomended it if it did the job correctly, what makes it a fail for me is that one of the 3 first bosses is way too difficult to beat because he spawns copies of himself every time you play two cards. The copies are very frail and will disappear as soon as they get hit, generally you can clear them all with a "mass strike", which is easy to do, but they still can hit you as hard as the main boss if you can't destroy them before the enemy's turn. We're talking 5 enemies dealing 25+ damage each (when your max health generally is in the 80s). You have to constantly remember if the card you're playing is even or odd, because the very card that destroys the clones could be the one that triggers him to spawn new clones just after your turn! This is way too much to deal with. Coupled with the fact that you need to play a bit more than one hour to reach each boss, I can't keep going.... [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
👍 : 2 | 😃 : 0
Negative
Playtime: 101 minutes
I'm really not impressed with Deep, In the Forest in its current implementation and I recommend people wait for some serious revisions before purchasing. I'm choosing not to refund because I feel like there's some promise here, and I'd like the developer to keep working on it. The core mechanics feel clunky and non-intuitive. Combos could use some better UI cues. Optional combo effects and things like discard are visually jarring and pull you out of the flow. The whole discard for energy system isn't terrible but also isn't great, and aside from one tiny tutorial screen at the beginning it's SUPER easy to miss the mechanic entirely. The inventory system is bad. I hate having some card rewards get put straight in my deck while others require me to move an item from one inventory box to another. At least give us an option to take an item reward and put it straight into our active inventory. The game balance isn't all that great. I HATE that the starting deck comes with two economy cards that are basically wounds in any challenging fights. Speaking of challenging fights, the fog of war is a terrible design choice. It makes about as much sense as putting it in Slay the Spire would. It's super easy to put yourself on a suicidal course and not even realize it until 10+ minutes later. That's not fun. I feel like a lot of the balance issues, at least for early-game, could be resolved by adding a single extra card to your base hand draw.
👍 : 7 | 😃 : 0
Negative
Playtime: 15 minutes
This game has one or more achievements, that could only unlock during Early Access. Refunded.
👍 : 21 | 😃 : 1
Negative
Playtime: 30 minutes
Deep, In the Forest is a card collecting rogue like in the same vein as "Slay the Spire". It uses very similar mechanics as Slay the Spire but makes enough changes that it feels different. It is rare that I feel like I can rate a game after playing it for less than an hour, but from other reviews it seems early impressions hold. There is a good concept here, with some solid ideas and a really charming art style (update: the art style changed completely sometime after I refunded... it seems pretty ugly now actyally) but the balance just feels way off. In the dozen or so battles I had in the game I had 3 I could basically not win (note these were "normal" battles not hard or anything) about 8 that I could basically not lose and only 1 where I actually had to think and make some plays. I don't have much advice on how to balance this game but it is clear to me there is some more play testing that needs to be done, as it is VERY easy to get into situations where there are no meaningful decisions (either instant win or instant lose). This game still feels early access to me (as of May 2020), and unless you are willing to just accept that you are at the mercy of RNG I cannot recommend. Note even the reviews that like this game say they look forward to more updates after what seems like not much play. Unless there are some major updates or a lot of tweaks, steer clear.
👍 : 6 | 😃 : 0
Negative
Playtime: 155 minutes
Genre - "deck builder, turn-based combat, roguelite." Lasted 2.5 hours. Abandoned because: Every run feels the same. The game lacks character. Progression feels non-existent. You can change your opening hand of 12 cards, one card at a time. It just simply fails. Everything that makes Slay the Spire great is missing here. And, in honesty, it's just boring. No reason to continue.
👍 : 16 | 😃 : 0
Negative
Playtime: 343 minutes
Not a fan of the "Danger Level" game mechanic. The more you run around and fight enemies, the more enemies gain damage Also the longer fights go, the more the danger level increases. (and increase dmg) There are lots of other ways to limit encounters (and battle length), without this mechanic. There seem to be a ton of cards that are "trash cards". Not finding the game all that fun... I should have refunded.
👍 : 19 | 😃 : 0
Negative
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