TERMINAL VR
Charts
11 😀     5 😒
60,76%

Rating

Compare TERMINAL VR with other games
$14.99

TERMINAL VR Reviews

Experience Earth's final descent into Armageddon in Virtual Reality as extreme weather violently spreads destruction, death, and a twisted virus across most of the planet.
App ID1184550
App TypeGAME
Developers
Publishers REMANIC
Categories Single-player, Tracked Controller Support, VR Only
Genres Indie, Action, Early Access
Release Date17 Dec, 2019
Platforms Windows
Supported Languages English

TERMINAL VR
16 Total Reviews
11 Positive Reviews
5 Negative Reviews
Mixed Score

TERMINAL VR has garnered a total of 16 reviews, with 11 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for TERMINAL VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 50 minutes
In terms of replayability this game beats just about every vr game out there. It has a bunch of different game modes that you could easily sink an hour into. The fireworks one is definitely my favorite. Only thing this game needs is some polish with how things feel, like the atmosphere and add some depth to the game modes but other than that the polish with the weapons and ai is pretty solid and satisfying.
👍 : 4 | 😃 : 0
Positive
Playtime: 703 minutes
not the best VR game iv ever played but it is vary fun and iths still in E.A so its going to get beter!
👍 : 1 | 😃 : 0
Positive
Playtime: 27 minutes
very cheapy style almos tlike demo but thats not game breaking part there is no smooth turn only snap.. gosh this takes you out of vr experince brain wont sync on snap reloaading the gun is burden very akward collecting gun from holster can be issue and only 1 training map please fix basics before you can contrinue building game
👍 : 1 | 😃 : 1
Negative
Playtime: 41 minutes
Watch my video here https://youtu.be/JFDNSOS7UAU I played this on the Valve Index with any issue. Graphics looks good and it gives that horror immersion in spades. Guns physics and level are detail plus thought is very good. Gameplay full short, needing more content. Needs more than two wave shooting modes and two evacuation modes. But this is an early access game and they are coming. So patience is needed. Gun play is amazing. The guns feel as if the have wait. The sound in the game is one of the best I've heard and this includes 3D audio. I was blown away being the thunderstorm sounds. Personally the thought that went into the firework gun is damn cool.
👍 : 7 | 😃 : 0
Positive
Playtime: 17 minutes
I know this said it was early access, but I was hoping to be able to do just a little bit more than what this game currently allows you to do. Basically just some arcade style shooter in the games current state. I got the game on sale, but it still wasn't worth it in my opinion. I can't recommend this game in its current state, so until they throw some more updates into it and add some content this review will stay up. Would I recommend this game: No What do I rate this game: 2/5
👍 : 1 | 😃 : 0
Negative
Playtime: 54 minutes
Amazing Vr experience ! fan of any classic horror or adventure games, vr takes this game to a new level. Its a mixture of fun small vr mini games that will keep you on your feet solo or in a room of your friends. The game is in early access but has alot more content then most Vr games do. By doing a little bit of research this game is being produced by a one man team and its amazing what one person can do. so plz give him some support because im sure this is no easy task.
👍 : 6 | 😃 : 2
Positive
Playtime: 273 minutes
Update 27 Jan 2020 - Probably the biggest issue with this game is giving it enough of a chance to see where it shines through. Anybody trying to get through this under 2 hours (for refund purposes) may not enjoy the trip. - It is because of the responsiveness of the developer in both listening ,and trying to update the game based in part on feedback, is the reason why I stuck with the game. - The game itself has multiple game modes each grouped into their own category. It would not be difficult to see the possibilities of combining these modes into something resembling a campaign. -Most of my comments in my original review still largely hold, but playing the rest of the available levels,as well as the new 'Shooting Range' mode, is showing me more of the game's positive aspects I hadn't noticed before. - If you get the chance to try out the level with the Night Vision Goggles,that was a decently fun time, although I question some design decisions made (to be fair, the developer did a good job at least explaining the rationale for those decisions, which if nothing else, made me appreciate the design process) I know this doesn't give a lot of solid reasons as to why now you must buy it, but the responsiveness of the developer gave me enough reason to stick it out, and so far there has no reason to regret the decision. ---------------------------------------------------------------------------------------------------------------------- Initial Impressions - Valve Index Controllers work okay. Just be careful that the thumbsticks and touchpads perform the same functions. Sometimes my thumb touched the touchpad as I'm moving to the A/B buttons, and I'll start moving in a direction I didn't want to go. - Even when my thumb is barely touching the thumbstick (for smooth locomotion), I'll start moving forward, almost like I'm drifting. This is noticeable when trying to take precision shots. - Smooth turning is difficult to properly configure, and the setting do not seem to save when playing the game on different days. I would much prefer a single button to turn smooth turning on/off, as well as a single slider bar to adjust the speed of the turn (different speeds for left and right do not make sense to myself). As is, I'm either smooth turning too fast, or doing some 'micro snap' turning. - I would like for the ability to hold the weapon in either hand (right hand seems to be the only choice for the levels I have played). - When holding a two-handed weapon, it seems like you have to squeeze the sensor bar to grip the weapon, but press the trigger on the other controller to grip the barrel of the gun. This feels weird. - Arcade mode is either: (i) a game of environmental dodgeball, or (ii) environmental dodgeball with shooting at enemies. That I'm basically confined to a small space is frustrating and limits the game play immensely for myself. If you could make it an open field you could move down on, with taking cover at selected waypoints, that would give a feeling of openess, and goal-orientation. To be fair, I was not using the abilities such as 'slow time' (I was interested in how the core mechanics played). - Holdout mode is better than Arcade mode, if only because you've got a little more room to move around in, but you are still waiting for the enemy to come to you. I really like the grenade/rocket launcher, but the reload time becomes the limiting factor once the enemy number start increasing. That there didn't seem to be a secondary weapon was a detriment to getting through this level. The level I played was wide open, but was limited to a relativelty small piece of the level. - Rush Mode was probably the most fun, because of the freedom to move around, and that you have a goal to accomplish. My biggest problem was that the belt-fed machine gun I was using seemed to jam a bit,and I didn't know how to clear it, so I wound up dying after a few minutes. The intiial impression this game gives me is one of a slightly 'enhanced' wave shooter, but still a wave shooter that I did not enjoy very much. There are some attractive features to this game,but the negative aspects are currently overwhelming the positive ones. The regular price of $20 is too high, in my opinion, for what it offers. A price of about $8 would have easier to handle. Unless there is a rapid turnaround of the game within the next week, I will definitely be requesting a refund. There is goodness in this game, but not enough for myself to give a thumbs up.
👍 : 6 | 😃 : 0
Positive
Playtime: 44 minutes
Another dead early access game. Started off good, but as of June, it hasn't been updated for 13 months.
👍 : 3 | 😃 : 0
Negative
Playtime: 13 minutes
I feel like I've been had. The graphics are actually ok but that's about it. It throws you into a level with no intro, no tutorial, no menu...then it turns night after about 30 seconds in and you're left wondering what you're supposed to be doing. The weapons do not have weight like another review claimed they feel like a feather and go through objects. You can't even drop your gun (very arcade) shooting has a very arcade feel, it doesn't feel terrible as far as arcade feel goes. Just not good.
👍 : 12 | 😃 : 1
Negative
Playtime: 260 minutes
I saw this game was on sale so I figured I'd give it a try, and I have to say after being pretty consistently disappointed with the quality/content of the VR games out there, this one is a hidden gem. It perfectly nails the arcade style shooter mechanics that you can use to show off your VR setup, while still layering in a handful of game-modes that will keep it from collecting dust in your steam library after a few hours of play like most other VR games. I had my dad give it a try and I've never heard a grown man scream the way he did after he got hit in the face by a boulder in the Avalanche gamemode haha 9/10 Definitely give this one a shot after you get tired of boneworks
👍 : 18 | 😃 : 4
Positive
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