Weed Shop 3
Charts
30

Players in Game

3 797 😀     234 😒
90,56%

Rating

Compare Weed Shop 3 with other games
$19.99

Weed Shop 3 Reviews

BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
App ID1182110
App TypeGAME
Developers
Publishers Weed Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards, Stats
Genres Casual, Indie, Strategy, Simulation
Release Date20 Apr, 2022
Platforms Windows
Supported Languages English

Weed Shop 3
4 031 Total Reviews
3 797 Positive Reviews
234 Negative Reviews
Very Positive Score

Weed Shop 3 has garnered a total of 4 031 reviews, with 3 797 positive reviews and 234 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Weed Shop 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2773 minutes
Fun game to not take serious
👍 : 0 | 😃 : 0
Positive
Playtime: 13250 minutes
Mind numbing fun. I enjoy playing this game for hours at a time.
👍 : 0 | 😃 : 0
Positive
Playtime: 2260 minutes
got second hand from just playing best strand ive ever had
👍 : 0 | 😃 : 0
Positive
Playtime: 1624 minutes
Weed Shop 3 is a chaotic, satirical business simulation that doesn’t pretend to be anything it’s not. Set in the fictional, sun-baked city of San Vespucci, the game throws players into the role of a broke stoner entrepreneur who inherits a failing adult novelty shop and decides to turn it into a thriving weed dispensary. From these humble, toilet-weed beginnings, the game builds itself around one central idea: grow your cannabis empire from the ground up using equal parts hustle, strategy, and sheer absurdity. What starts as a low-budget, crude operation quickly evolves into a surprisingly complex simulation with deeper systems than its humor might initially suggest. Gameplay begins with simple mechanics: plant seeds, wait for them to grow, dry the product, sell it to random passersby, and reinvest your profits. But as your reputation builds, the layers of depth begin to unfold. You’ll experiment with dozens of cannabis strains, unlock the ability to crossbreed hybrids, and eventually move into high-end operations involving dab presses, edibles, vape cartridges, and customer loyalty systems. The game’s economy is constantly in motion, with supply chains to manage, product lines to balance, and an increasingly demanding customer base expecting both quality and novelty. New items, equipment, and employees gradually unlock, each bringing new mechanics and potential optimizations. What makes this satisfying is that progression never feels handed to you—it’s earned through grind, reinvestment, and clever planning. The tone of the game leans heavily into parody. It’s laced with stoner humor, bizarre cutscenes, and surreal moments that break up the rhythm of traditional simulation gameplay. You’ll encounter everything from talking bongs to alien weed, wild hallucinations, and side quests that rarely take themselves seriously. There’s a tongue-in-cheek tone to everything—signs mock corporate culture, characters talk in slang-heavy gibberish, and even basic actions like packaging weed or furnishing your shop are often treated with a wink and a nod. While this comedic style won’t land for everyone, it does a good job of giving the game a unique voice in a genre that often feels sterile or overly serious. If you’re willing to embrace the irreverence, there’s a lot to enjoy. Beyond the humor, there’s a functional and often engaging management sim underneath. You’ll need to think like a real business owner: organizing your store layout for foot traffic, training employees to handle specific roles, optimizing grow room setups, and dealing with customer types ranging from tourists and influencers to junkies and gang members. Each type of customer has preferences and spending habits, and your reputation determines who shows up. Managing loyalty and addiction stats becomes crucial in the mid-to-late game, requiring more than just selling good product—you also have to market, cater, and evolve your offerings. The city itself, though not deeply interactive at first, opens up over time with delivery missions, scavenging runs, and access to high-value clients hidden throughout the map. Technically, the game has some rough edges. Crashes, memory leaks, and occasional performance issues can frustrate long play sessions, especially after extended runs with heavily decorated shops and lots of NPC activity. Load times can balloon, and bugs—though often harmless—still pop up frequently. That said, the developers have been consistently active in addressing community feedback, rolling out patches, and expanding features based on suggestions. This ongoing support has turned Weed Shop 3 into a much more robust experience than it was at launch, and the game has gained a cult following that continues to praise its charm, depth, and addictive gameplay loop despite its flaws. What truly makes the game shine is how personal the journey feels. Your dispensary starts as a filthy, busted shell with a single plant in a toilet bowl, and slowly, it becomes a multi-floor operation with state-of-the-art equipment, slick marketing, a dedicated workforce, and a loyal customer base. You see the fruits of your labor everywhere—from your bank balance to the steady foot traffic on your sidewalk. Even if the systems aren’t groundbreaking, the way they’re layered and presented gives every milestone weight. You feel connected to the grind, and success feels earned—not handed to you by automated systems or idle rewards. Weed Shop 3 is not a polished or universally appealing title. It’s crass, weird, occasionally buggy, and filled with design decisions that could turn off players looking for a more professional or realistic sim. But beneath its immature surface is a surprisingly detailed and rewarding business management experience. It invites players to get creative, to hustle, to fail, and to grow—not just weed, but a full-blown empire. If you’re patient enough to deal with some jank and have a taste for games that don’t take themselves too seriously, it’s an experience that delivers far more than it initially lets on. It’s a rare case where a game full of jokes, memes, and madness hides a genuinely engaging and replayable simulation under the smoke and nonsense. Rating: 9/10
👍 : 0 | 😃 : 0
Positive
Playtime: 4207 minutes
Lots of stuff there, but boy is it tedious to get to it. Take the progress rate of Schedule 1 and extend it 70 times. What's worse is there really isn't a whole lot to do early on between waiting for flower to grow. You end up in a cycle of buying seeds, growing, waiting, selling, buying seeds, growing, more waiting, selling. Then, better hope you saved a third of your profits, because now you need to replace all your grow gear, except the table. The light goes bad, the pot goes bad, the water line goes bad. It's all super expensive compared to seeds, so you end up having to save a ton just to prevent a total collapse of your store. If you don't save, you have to scavenge for joints on the street until you get enough cash to buy atleast 1 set of replacement gear and a seed. Upgrades are super expensive, and money is a huge chore to build up. Overall, I spent a lot of time trying to like this game, trying to convince myself the grind will be worth it, later will be easier. No idea if that's true, since it takes so damn long to get there. The game is very ugly, which isn't a big issue, but when you spend so much time waiting around, it really digs at you. All in all, after playing Sched 1, I realized the pacing of this game is grossly extensive and tedious. If the grind was maybe 60% of it's current length, it'd be a homerun, but for now, it's just a tedious chore of waiting waiting and more waiting.
👍 : 1 | 😃 : 1
Negative
Playtime: 8202 minutes
That was silly fun. Consider waiting for a sale if you are not filthy rich.
👍 : 0 | 😃 : 0
Positive
Playtime: 3318 minutes
its a game you would think is shovelware but it actually is great and very addictive
👍 : 0 | 😃 : 0
Positive
Playtime: 2360 minutes
ye pretty fire game kinda trashy tho lol but still very enjoyable super drawn out progression system, but maybe i just suck at managing a store
👍 : 0 | 😃 : 0
Positive
Playtime: 18368 minutes
Peak weed gameplay. The gameplay loop is such a smooth progression, it always keeps you busy and wanting to grow. 10/10 highly recommend
👍 : 3 | 😃 : 0
Positive
Playtime: 64255 minutes
Loved this game, semi-finished 2 runs and working on a 3rd. The alien content is a little too much work after being able to AFK-run the shop for a while, only having to keep an eye on weed and merch stock. Vapes and hybrid strains was a sick level up, i kinda liked having to go somewhere else for a change to make stuff. However i couldn't really figure out how to automate the alien content, im sure it's there, but the grind to get to that point kinda turns me off a lil bit. 8.5/10 weed growing/selling game i can vibe to. extra points for the TVs being able to play youtube, twitch, discord, and also the twitch-chat interaction in game.
👍 : 3 | 😃 : 0
Positive
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