Phantom Path
9 😀     2 😒
66,76%

Rating

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$4.99

Phantom Path Reviews

Explore the ruins of a lost ancient city, uncover the mystery of its esoteric technology, and claim its incredible treasure as your own.
App ID1180970
App TypeGAME
Developers
Publishers KEYREAL
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Adventure
Release Date15 May, 2020
Platforms Windows
Supported Languages English, Russian

Phantom Path
11 Total Reviews
9 Positive Reviews
2 Negative Reviews
Mixed Score

Phantom Path has garnered a total of 11 reviews, with 9 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Phantom Path over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 57 minutes
The game has nice music and pretty graphics. The initial puzzles are pretty easy but enjoyable, until the possibility to die is introduced, which is quite annoying and appears to be quite unrelated to the puzzle aspects of the game.
👍 : 1 | 😃 : 0
Negative
Playtime: 539 minutes
Enjoyable puzzles centred around moving coloured flames to unlock gates, teleporters and other mechanics that unlock during the game. Lovely art style with lore and secrets to find.
👍 : 0 | 😃 : 0
Positive
Playtime: 514 minutes
Wonderful puzzle game. Beautiful minimalist graphics and clever puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 528 minutes
Nice puzzle game. If you're looking for something not too difficult that you can play while listening to a podcast or watching a stream, this is the game for you.
👍 : 0 | 😃 : 0
Positive
Playtime: 465 minutes
This is a very comfy puzzle game! The puzzles are interesting, the graphics are nice, and the soundtrack is great. Reminds me of The Talos Principle. Quick edit after full completion: I rather enjoyed the game. The story was pretty neat. It isn't the most difficult puzzle game to date, but it offered a fun experience that stimulated my PFC. It took a second to get used to the controls, but it ended up feeling great on a gamepad. I think I will find myself craving some more gameplay of this style. That isn't to say that the game was too short or anything, I just really liked the feel of this one and hope to see more someday.
👍 : 5 | 😃 : 0
Positive
Playtime: 694 minutes
I've recently started trying to make video games. As such, I can say that I get the impression that the developer is trying to convey to the player a condensed version of what it feels like to make the game. - You have a bunch of sometimes fiendish problems on your hands - It's somewhat of a dark storyline - You spend (or at least I spent) a lot of time running in circles, sometimes in a "grindy" way and other times in a "Jesus Christ wtf do I do?" way - You go to others for help when you need it (the developer is good about answering questions in the "discussions" section) - When you finish, you have a feeling of great satisfaction.
👍 : 6 | 😃 : 0
Positive
Playtime: 87 minutes
it's pretty good. The YUME engine is making lots of headway. The game just throws you right into the deep end as far as difficulty goes, and I like the environmental interactions. All I can say to the negative review is git gud.
👍 : 6 | 😃 : 0
Positive
Playtime: 576 minutes
A really enjoyable and clever puzzle game. It's not perfect, but the puzzles are very satisfying to solve, and it's longer than I expected for its price. I had a lot of fun playing it, which is why we play games in the end. There are a couple of bad things though. First of all, the puzzles can get very tedious, even when you have figured out the solution there will be a lot of running back and forth to do the necessary steps. A sprint button or something would help, maybe. And also there's the enemies. Most of the dangers you face are basically a way to slow you down, since they go away after a few seconds, but in the end you add that extra time to the already tedious way to solve the puzzles, and yeah it's detrimental to the experience, sadly. But if you're worried about enemies becoming a chore (I'm thinking of Aporia: Beyond the Valley), it's not that bad, some enemy types appear randomly and go away after a few seconds, other move along predetermined places in a very predictable pattern, and then there's the traps. Traps killed me a couple of times because the game surprises you with them. That was annoying because you have to start the whole puzzle from scratch... But those are the only things that annoyed me really. Other reviews I've read here say that the enemies are unnecessary but it is all explained if you reach the conclusion of the story. So there is a point for all that danger, which as I said, is scarce and easy to avoid for the most part. The real difficulty of the game lies where it should: figuring out the solution to the puzzles. TL;DR: if you enjoy clever puzzles and don't mind if they're a bit tedious to solve, this is a must-play. If you don't like puzzle games where you can die, skip this one.
👍 : 1 | 😃 : 0
Positive
Playtime: 621 minutes
Phantom Path is a neat little puzzle game. Having finished the game in about ten hours, there's a lot that I liked but also some stuff that took away from a very good experience. The game is separated into separate levels, each containing one and sometimes two puzzles to open the exit to the next level. Each exit requires yellow or blue fire in particular pillars around the level. In the beginning it is pretty straight forward to find a fire of the required color and bring it to specific pillars. The further you progress it becomes more challenging, especially with the introduction of more puzzle elements. There are teleporters and bridges which also require a source of power that you have to find and provide. Furthermore there are so-called arcane walls that only let you pass if you have transformed into a floaty phantom thingy. Problem is that you can only do that transformation in certain positions of the map and as long as you are transformed you cannot interact with anything or exit the level, so you have to transform back first. As with any game of this kind, it revolves mainly around reading the environment of each specific level, deducing which actions require what and prioritizing those actions by achievability. I'd say that the game does a pretty good job in readability. Only rarely did I find myself completely stumped as to what I'd have to do next. And each time I felt there was no way forward it was because I had overlooked something that in fact was not difficult see. So all in all I had a pretty great puzzling experience! However, there were some downsides for me: the camera angle is fixed which sometimes made it quite difficult to see elements further away. I'm assuming the developer did this on purpose but I fail to see the logic. In my opinion the puzzles would be difficult enough without that artificial restraint. And then there are those dark phantoms that pop up every now and then. They can kill you if you come to close. But since they are introduced (and escorted off) the level with particular sounds they are not difficult to stay away from (if they are even close to your position), So in effect all they do is force you to wait a couple of seconds until they are gone and, thus, interupt puzzle flow. The same is true (and even worse) with black floaty phantoms that oscilate between certain pillars in some levels. They are a total nuisance because with every step you take you have to make sure that they do not swing by a pillar near you sometime soon. Fortunately they are only in a handful of levels if my memory serves me right. Another thing that has to be noted is that there is a lot of running back and forth. However, that is not a bad thing per se. It rather is an integral part of the particular kind of puzzle game that Phantom Path is where you need a to get b but in order to get a you first need c etc. Some players may be turned off by this feature of such particular puzzles. Finally, there's also some exploration as to finding loot and treasure which I found to be a nice side to the puzzling. There is a back story being toldd through books and letters you can find. The visuals are pleasing while the music sounded a bit cheap in my ears. Thankfully, the latter managed not to get annoying so I was fine with that. To sum it all up, Phantom Path certainly is an enjoyable game for players who like this kind of puzzle even if it has some minor flaws. At the time of this review pricing was 8.19€ which I deem appropriate for the amount of gameplay. With all of that being written, I can definitively recommend it.
👍 : 8 | 😃 : 0
Positive
Playtime: 76 minutes
Was really enjoying the atmosphere and the puzzles until I got to the part where turrets start one shotting you 10 minutes into a puzzle and you have to redo the whole level, most of which have lots of backtracking and running in circles where the solution is clear but the execution takes a lot of time running back and forth and waiting for gates to open. The hazards add absolutely nothing but irritation, if they were nerfed or removed I would pick the game back up in a heartbeat because everything else was great but as long as they're in the game I can't recommend it
👍 : 4 | 😃 : 0
Negative
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