Periodic Deliveries Reviews
As the director of your own space shipping company, design and optimize a galactic trade network to efficiently move goods to where they're needed. Start from nothing and expand your profits and technology until your influence reaches across the galaxy.
App ID | 1176580 |
App Type | GAME |
Developers | The Periodic Group |
Publishers | The Periodic Group |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Simulation |
Release Date | 17 Dec, 2019 |
Platforms | Windows |
Supported Languages | English |

18 Total Reviews
11 Positive Reviews
7 Negative Reviews
Mixed Score
Periodic Deliveries has garnered a total of 18 reviews, with 11 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Periodic Deliveries over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
27 minutes
I wanted to like this, but it's super simplistic with not much thought required. After about 25 minutes I was bored of it.
Only paid $3 for it in the sale though, so I can't complain too much. At that price it might be worth it if you're just looking for something relaxing.
👍 : 1 |
😃 : 0
Negative
Playtime:
25 minutes
Nice concept but sadly a bit to simple for it to be interesting. so i cannot recommend it.
👍 : 0 |
😃 : 0
Negative
Playtime:
450 minutes
If you like trading games, this game is pretty darn fun. I've played about 30 hours now and I'm still really enjoying connecting planets and working out trade routes. There's a few UI feeps I personally think could get better, and there's room for some more depth, but in general it's solid trading fun.
👍 : 1 |
😃 : 0
Positive
Playtime:
2363 minutes
Originally I thought this game was amusing and fun to play, the idea of connecting planetary systems together to form a transportation network, but as the number of planetary systems increased, it started to become apparent that newly added planetary systems while added "RNG-based", it turns out they're not - they're created to be the most *useless*, *unwanted* or generally *worst* locations for your current network... simply put, if you want to connect/use the new planets, you *must* delete every single route you've got just to use the new ones because 10 out of 10 times the routes are designed to allow only *one* route to be actually used since everything else blocks
there were suggestions by players for the addition of wormhole travel to allow crossing of routes, that materialised alright, but routes still can not cross each other even if you have the technology, so give up on the idea of it being useable (but stupidly, you need to research a completely useless technology to complete one achievement!)
incidentally, there's an amusing bug within the game; after a certain period of time, the game will revert the entire gameboard to a weirdly setup tutorial start; it will look like the tutorial but with all the planets and set up of the very *last* autosave of your very *first* game, while all the controls are locked so you can only hit the tutorial commands or 'alt-f4'
my suggestion, if you're going to buy this game, make sure you get it on a 90% sale, it's worth around 30 mins of entertainment before deletion and perhaps asking for a refund!
👍 : 1 |
😃 : 0
Negative
Playtime:
7 minutes
It's a great little management game, adequately priced, with some potential. After about 5 hours you've seen it all, however you'll probably play a few more games after that.
👍 : 5 |
😃 : 0
Positive
Playtime:
297 minutes
This game is a fun little puzzle about managing trade networks. It isn't a long game, and has minimal re-playability, but it is definitely worth the price.
👍 : 0 |
😃 : 0
Positive
Playtime:
399 minutes
Easy to pick up and learn, but once you get multiple solar systems and tech levels the game starts to get a puzzle-like quality. Fun and relaxing.
👍 : 3 |
😃 : 0
Positive
Playtime:
274 minutes
A logistics game from an indie, Periodic Deliveries provides about 5 hours of entertainment as you shuffle goods around from one world to another, upgrade your ships, discover new worlds, and squint at colorful icons to make sure you're taking the right goods to the right locations.
While initially money and ship limits play a role in pushing against the expansion of your trade network, these concerns soon fall away in pursuit of the real treasure of the game: technology. The tech tree is divided into 4 layers, each layer requiring its own tier of tech resource, as well as exponentially increasing amounts from previous tiers. Technologies include: better ships, better planets, larger fleets, and a couple economic upgrades that are quickly glossed over.
Tech resources are the only "manufactured" goods in this game, requiring two special inputs to create a tech resource output which must then be taken to a world that accepts that tech resource in order to be added to your research pool. This also becomes the only push back the game has beyond the first hour or so - planetary warehouses only store 30 of a good and all basic goods are consumed immediately. Tech inputs, however, take time to process into the tech output and an inattentive player can find they've created an imbalance of inputs that lock up a trade route completely as hundreds of archaeologists try to go to a planet with no strange artifacts for them to research.
Overall, I wish the game provided more manufacturing paths and a richer economic system. I would've liked to see tighter budgets that keep me caring about the development of my planets. I would've liked to see a use for the 5th-level resources. But once you've figured out the routes for the next tier of techs, you're just killing time waiting for enough resources to get a new technology.
👍 : 10 |
😃 : 0
Negative
Playtime:
125 minutes
It's really more a proof-of-concept than a game, but it's fun to play with and the price is right.
In this strange vision of future spacefaring, trade routes can't cross one another. Does this make any sense at all? No. But it does make for fairly interesting puzzles, at least until you start being able to store cargo on planets.
There's a lot more that I would like to see in the game. Production chains, for instance. Goods that actually did something other than helping a planet level up because its demand was filled. A story arc that was more than shipping more kinds of goods to more places. A tech tree that actually imposed choices on you, instead of just functioning as a series of things to unlock.
Fundamentally, the game doesn't really reward you for playing well or penalize you for playing badly. It's satisfying to watch planets level up because you've finally hooked them up correctly, and to start accumulating tech points because you've got all the precursors coming in, but that's as deep as the game's challenge goes. It's certainly _prettier_ than LOGistiCAL, and it's a lot easier to grasp how the tools work, but there's not enough here to be a game that logistics-obsessives will want to spend dozens of hours in.
On the other hand, six bucks? Sure. It's worth six bucks.
👍 : 11 |
😃 : 0
Positive
Playtime:
71 minutes
PROS[list]
[*]Novel gameplay based on logistics
[*]Sensible price
[*]Some in-game humour[/list]
CONS[list]
[*]It gets old very quickly. The things you are doing in the first 5 minutes, are the exact same things that you do for the rest of the game.
[*]Technology tree is bland. I'm not sure what else they could do to make it more interesting, but I didn't get any sense of excitement when unlocking new technologies. There was no sense of 'Wow, now I can do this'. Everything was just the same, only maybe your ships could move faster, or you get to upgrade to larger planets.
[*]Deleting unwanted trade routes is fiddly. There doesn't seem to be an option to delete it in one go. You have to delete each planet from the route manually. And you also have to delete any ships on the route manually. Annoyingly, they stay active, and gather up resources, which you lose when you eventually delete them. The ships are also very hard to click on, because they continually keep moving.[/list]
CONCLUSION
I've seen the game described more as a puzzle game, rather than a simulation game. The problem is that the puzzle aspect of the game is not enough, and the simulation aspect of the game doesn't have much depth.
There is almost a good game here, but not quite. I'd prefer to give it a neutral review, but since I intend to refund it, I have to be fair to my friends and go with a negative, as I can't see myself loading it up again.
👍 : 28 |
😃 : 0
Negative