Louie
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$4.99

Louie Reviews

Old school platform puzzle action. Find all the ice cream in each level, and escape! Hunt for secrets. Use the in-game level editor to craft your own unique challenges!
App ID1172480
App TypeGAME
Developers
Publishers Chris Hanna
Categories Single-player, Steam Achievements, Full controller support, Remote Play Together, Remote Play on TV, Includes level editor
Genres Indie
Release Date3 Sep, 2020
Platforms Windows, Mac
Supported Languages English

Louie
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Louie has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 152 minutes
Controls are smooth. Love the vibe and the level editor is awesome.
👍 : 3 | 😃 : 0
Positive
Playtime: 39 minutes
I enjoy this game and recommend it to fans of proven platforming mechanics and challenging level design. As a game player born and raised on the platformers of the 80's and 90's this game feels at times nostalgic, given its low-fi creative style. However, the game's creators are lampooning the genre and challenging the common tropes. There is a sense of humor that pervades the game mechanics, story, and level design. The jazzy music and old-school sound effects are particularly noteworthy. The gameplay is a straight-up "collect-x-things-and-reach-the-exit". Along the way, there is an opportunity to reach optional challenges and discover hidden areas. "Hidden" areas are an integral part of the required player path as well. While there are no in-game instructions (or if they exist I skipped them), the controls are taught to the player through text bubbles. I scratched my head during the first hour or so of about 4-6 levels about exactly what button does what and specifically how to enter/unlock a hidden area. The game engine feels solid and I generally feel the mistakes I made were my fault and I understood why. I would have liked to see a more genre-standard ramping up of difficulty in the level design, level complexity, and introduction of game mechanics. As I player I felt like I was immediately dropped into level 10, instead of level 1. This may turn off some players, but this lack of a "textbook" game design philosophy can be felt across the game and more often than not is a positive and refreshing attribute of the game. Given its relatively high difficulty, the game's mainstream appeal or kid-friendly appeal may be limited. Technically, the game performs well on my Windows PC with a wired Nintendo Switch Pro controller. The collision detection, checkpoint progress system and enemy AI are all competently handled.
👍 : 2 | 😃 : 0
Positive
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