SD GUNDAM G GENERATION CROSS RAYS SEASON PASS
Charts
43 😀     43 😒
50,00%

Rating

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS DLC

A Season Pass that gets you the upcoming paid DLC “Added Dispatch Missions”.
App ID1170814
App TypeDLC
Developers ,
Publishers Bandai Namco Entertainment, 株式会社バンダイナムコエンターテインメント
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Downloadable Content, Steam Leaderboards
Genres Strategy, RPG
Release Date27 Nov, 2019
Platforms Windows
Supported Languages English, Simplified Chinese, Korean, Japanese

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS
86 Total Reviews
43 Positive Reviews
43 Negative Reviews
Mixed Score

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS has garnered a total of 86 reviews, with 43 positive reviews and 43 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SD GUNDAM G GENERATION CROSS RAYS SEASON PASS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
The items you get in the season pass are good, but the method of obtaining them should have been changed. Since the music, characters, mobile suits, abilities and such are locked behind the new 15 dispatch missions, you'll be waiting more than a couple of days to get 100% progression in each mission to obtain all the DLC items if you wait the 3 real-time hours it takes to complete just one. Unless you have end-game units and characters, getting 100% for 1 dispatch mission will take multiple tries and take a lot longer to finish.
👍 : 15 | 😃 : 0
Negative
Playtime: 0 minutes
I paid for it so just give it to me. Why does it have to be a dispatch mission? C'mon guys...Still like the game but this was such a let down, truly.
👍 : 9 | 😃 : 2
Positive
Playtime: 0 minutes
25 € for more pilots & suits but no gameplay content whatsoever called "season pass" who doesn't even contain every patch/update the game received.
👍 : 4 | 😃 : 1
Negative
Playtime: 0 minutes
I like the base game so despite seeing the reviews I gave the season pass the benefit of the doubt. I was sorely disappointed. As the description says these are only pilots(voiced), soundtracks, mobile suits, modifications, and dispatch missions. However everything including the soundtracks is TIED to the completion of the dispatch missions and in the case of the mobile suits, once you unlock them you still have to finish the quests to be able to purchase them. It was that last straw that led to my review. You only get a handful of characters from each series, some of the soundtracks sound like covers, despite costing extra some of the mobile suit animations are rather plain, and ultimately unless you want to support the devs I would just skip this.
👍 : 13 | 😃 : 1
Negative
Playtime: 0 minutes
This is a great combat strategy game for the hardcore Gundam fans. It is not for everybody. The story mode is just a breif replaying of some of the main anime/manga series. There are a few game mechanics that take some getting use to and you will just have to fool around with things until you understand how things work. It would be nice if it had its own original story and more character creation options. All and all, after a few hours of playing I am hooked. You may want to wait for it to go on sale though.
👍 : 3 | 😃 : 0
Positive
Playtime: 0 minutes
All of unit you get from this DLC is can't developed unit. Example if you want Double x, you will only get from dispatch drop. Can't get from develop X or X divide. No story mission like base game, just Freaking DISPATCH. If you want see fight cutscene of new mech ,don't want to play the main game and just want to dispatch&out, you are the target of this DLC. If you are the fan game of this series, this is bullxxxx.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
A season pass with zero new levels. More AFK missions, Bravo Bandie!!!
👍 : 11 | 😃 : 0
Negative
Playtime: 0 minutes
Greedy practices for let's face it not even good content Gundam games deserve better than this
👍 : 14 | 😃 : 2
Negative
Playtime: 0 minutes
[b]TLDR?[/b] Wishlist it, wait for a good sale, and consider [i]that[/i] the "base price." There is nowhere near enough real content to justify the asking price but this is Steam: it [i]will[/i] go on sale and at a lower price, I'd say it's worth it—especially if you want to tackle the Inferno DLC. [b]The Good? [/b] > A few characters and abilities are insanely overpowered(detailed below). > Dispatch missions have better returns for experience/capital than the base game's and give you a major early-game boost in the form of about a dozen mobile suits that you can grab in a few minutes(also more below). >Burning Finger and all the silly lines everyone has for it. [b]The Bad? [/b] > No new playable missions or warships and nothing from the Universal Century. >> Seriously, these are [i]stuff packs[/i] not mission packs. The non-discounted price is a massive ripoff. > The Moonlight Butterfly isn't lore friendly{ie: it kind of sucks}. > No real integration with the base game at all—units can't be developed into other units, character abilities can only be dropped from the DLC dispatches, etc. [b]The Mixed? [/b] > The added Mobile Suits in general. Some are good, none are game breaking, and the rest is just personal taste. >> For my [i]own[/i] personal taste, the Gundam X mobile suits don't really impress me but the characters from there are more than overpowered enough to make up for it. > Quests to add the new units to the production list feel kind of pointless. [b]Breakdown[/b] Dispatches: Still a weird, vaguely stupid mobile game mechanic but the DLC ones are flat-out [i]better[/i] in most ways. They're objectively more efficient for money and capital and also give first time completion rewards that are great for the early game: By using the cooldown items you get from one to skip the next, you can end up with a dozen odd decent mid-tier mobile suits, which is a huge boost when you're first starting out, in just a few minutes. Even the worst team will still slowly crank up that completion meter towards stuff like the Turn X or Burning Gundam but it's slow enough that the initial boost has more impact. Quests: That is, bonus objectives. The new ones are basically just minor checks against the above. Before you can make a copy of something, you need to do a particular thing with the unit, its pilot, or both—depends on the exact mobile suit. Aside from punishing people who decide to just sell the things, gating production off like this is . . . kind of stupid and pointless, if you ask me. Almost all of them are trivial to pull off, though: and if you accidentally sell one before registering it(which I did), you can still get new copies by running the right dispatch with a good enough group. Mobile Suits: Gameplay-wise, they're not bad but not game breakers. A few of them are disappointing. For example, the Moonlight Butterfly has been nerfed to oblivion—relative to the show but I've also read that it was less pathetic in earlier games—and everything else on the Turn A comes off as underpowered to me. A few other units [i]are[/i] genuinely powerful but they're comparable to the base game top tiers and you can't get more of them through the development system. You can only build/buy them directly or throw a [i]very[/i] good team at the DLC dispatches. That's probably the biggest downside of these units. The first set you get is kind of a crutch because of it; they're a great help at first but unlike stuff like the Tornado, you can't use them to expand the gallery or get most of the best units in the game for a tiny fraction of the price. In terms of [i]fun[/i], it's obviously all subjective but there are a few iconic mobile suits here. You can throw the freaking Moonlight Butterfly around(it's still a good move; just not as apocalyptic as it should be); use the Burning finger and see all the silly lines everyone has for it; etc. I personally like the Gundam X stuff but if you want to go hunting for favorites, go check the individual DLC pages. I can't read minds. Modifications: Not flashy but still useful. The Season Pass mobility boosts, in particular, can be stacked with the base game ones to send mobile suits flying across the map. Characters & Abilities: In general? Someone else mentioned that the characters tend to be better overall than the base game ones—I'm guessing that's in terms of stats. Personally, I pay a bit less attention to those than I should and use both DLC and base game characters. Out of hundreds of characters, plenty of them have good stat scaling. That said, a few of the DLC [i]abilities[/i] are just ridiculous. One combination in particular is [i]insanely[/i] overpowered. Tiffa Adill and Jamil Neate, both from Gundam X, have abilities that increase the amount of Chance Steps they can do. Tiffa's can't be trained but you [i]can[/i] give her(and everyone else) Jamil's version. Compared to the base game's three, five kills per turn for her and four for everyone else is [i]incredible.[/i] The training is expensive, though—any character who doesn't have Awaken scaling needs both Jamil's Ability(60k capital) and up to ~190k capital to get the 500 Awaken it needs to work. Both characters also have good stat scaling on their own but they [i]are[/i] from different DLC pack; without the Season Pass(this), you'll need both to get the full, overpowered benefit of this combination. Side note: I personally stuck Tiffa into [spoiler]Hashmal[/spoiler] and have not once removed her since. Anyway, as I see it, that combo is by far the biggest gameplay boost in the Season Pass but it's not the only one. [i]Overall[/i], DLC-added character abilities vary a lot in value and uniqueness but there are a few more standouts. For example, Military Style Martial Arts is exactly the same as Melee Combat 2. The character who has it(Allenby Beardsley) has one of her ability slots blocked by useless trash that may as well be flavor text at higher levels. Support Crew, on the other hand, boosts all crew stats by twenty [i]percent[/i], making it by far the most powerful ability for warship crewmembers, especially since there aren't very many that do anything for them to begin with. Rain Mikamura, its original user, seems to scale up to a decent Ranged pilot but has one of her slots blocked by Mechanic 2. Super Pilot increases damage based on the number of kills its user has. According to a guide I've read, that goes up to 10,000. I haven't tried to figure out the exact scaling but I've confirmed that [i]everyone[/i] involved in a warship linkup, including crewmembers, gets credited for [i]all[/i] of the kills. So: not quite as hard as it sounds. It costs [i]300,000[/i] capital to give it to someone, though, and once again, its original user has another fixed ability that's pretty weak and worthless. There are other useful Abilities in the Season pass but none quite so unique as those and this review has gone on more than long enough.
👍 : 12 | 😃 : 0
Positive
Playtime: 0 minutes
Good if you want to support the game on pc and more content but dispatch is ♥♥♥♥♥♥♥ lazy, Its mobile game mechanics and for the price of it i'd expect some actual playable missions
👍 : 31 | 😃 : 3
Negative

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS DLC

ID Name Type Release Date
728530 SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS GAME 27 Nov, 2019

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
400463 SD GUNDAM G GENERATION CROSS RAYS - Season Pass Package 12.49 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


SD GUNDAM G GENERATION CROSS RAYS SEASON PASS Screenshots

View the gallery of screenshots from SD GUNDAM G GENERATION CROSS RAYS SEASON PASS. These images showcase key moments and graphics of the game.


SD GUNDAM G GENERATION CROSS RAYS SEASON PASS Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i5-650 or AMD Phenom II X4 965
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 730 or Radeon HD 7570

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS Recommended PC System Requirements

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 3470 or AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 750 or Radeon HD 7790

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


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