Causality
219 😀     17 😒
84,54%

Rating

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$1.04
$6.99

Causality Reviews

Causality is a survival horror game. You must rescue 3 students trapped in a school full of mysterious psychic phenomena, and uncover the secrets behind therein. The real story behind the school, and the causal relationship of the events, is all in your hands.
App ID1158720
App TypeGAME
Developers
Publishers PsychoFlux Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support
Genres Indie, Adventure
Release Date16 Apr, 2021
Platforms Windows
Supported Languages English, Japanese, Korean

Causality
236 Total Reviews
219 Positive Reviews
17 Negative Reviews
Very Positive Score

Causality has garnered a total of 236 reviews, with 219 positive reviews and 17 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Causality over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2200 minutes
i really liked this game, very original premise, scary monsters (annoying sometimes, specialy ones that you had to die to know a bit more on how to deal with them), but their desings were really good and they gave genuine fear i kind of liked the saving system, didn't like that you only had one place to save tho, it was very very shitty, but it made you feel fear of loosing your progress a lot of times lol the puzzles we're very cool, well crafted, but maybe a bit repetitive, but i liked them nonetheless the story at the end just got me a lil curious about the characters age lol, because he doesnt look old in his sprite, but it was a very standard rpg makes story, but the game made it different, its misao if it was on the show supernatural haha but it was a good game, very explorative also, i liked it and had fun with it, 9.5/10
👍 : 0 | 😃 : 0
Positive
Playtime: 281 minutes
Spooky game that will keep you entertained for a few hours. The sound design is the best, and, together with the "random events" really helps building up the creepy atmosphere. It also does a good job at sensibilizes youth about a pretty important topic. Recommended for a few hours of spookiness.
👍 : 0 | 😃 : 0
Positive
Playtime: 782 minutes
And at last we come to not only the last of the PsychoFlux games in my language with achievements, but one I did fully alone again. This game is solid, I may even call it great, but there are some issues I found with it. The game is a bit too long to have a "No Saving" achievement for one thing, it changes the horror and tension to fear of losing progress, which isn't ideal. The game also has some badly translated achievement descriptions, namely the one for escaping the Han-Am ghost without getting attacked, and the one for standing next to a blind enemy for 30 seconds. Both of those are misleading in one way or another. The former needs you to preform a very specific action, and that action is not conveyed at all in the English description. Similarly, they don't actually mean to stand next to a blind spirit for thirty seconds, they mean stay in the ROOM with one for that long. I also don't think it really makes sense that you have to get seen to get the no hit achievements, when enemies like the Spider are designed around NOT being seen. It's counter intuitive. Now let's talk bugs. I dealt with one of the worst bugs I've ever dealt with in a video game here. I think it was a memory leak issue, but there's one point right next to the very end of the entire game where you have to watch a vhs tape. That VHS tape froze. On one still. The game was still running, but I was essentially locked out of playing because I couldn't see anything. This was in a NO SAVE RUN. That bug cost me over two hours of my time, on a run I likely would have gone on to win seeing how little is left after that. I was devastated, and that alone docks like a full point from the game's score. Also on the topic of memory leak, for some reason I am positive you get chased more often on a no save run than one that saves frequently. That has to be a bug in runs that save more I feel like. The plot is fantastic though, well told, fairly well written, and with a true ending twist that, while dark, just elevates the story for me. Easy 8.5/10 for what it is. I love it aside from the few hiccups there. Oh, and the horror will be improved if you don't go for the achievements right away. It makes first encounters with monsters more annoying than scary, and I don't recommend playing it that way.
👍 : 0 | 😃 : 0
Positive
Playtime: 384 minutes
A very good horror game. The visuals and art are great and so is the story telling. It really kept me on edge and really liked playing it. The puzzles were fun and engaging and the chase mechanics were fair and fun. A really good horror game overall. A+
👍 : 0 | 😃 : 0
Positive
Playtime: 420 minutes
Good, but a bit frustrating. The music, as well as the animations, effects, and other graphics of the game, are all very nice. However, gameplay-wise, it has many faults that sucked the fun out of me very soon. [b]STORY[/b] Not very profound. It has a structure, but it's still very chaotic, and it wasn't that interesting or moving for me to get attached to it. There's a lot of useless information and elements of the story that don't really fit or just seem out of place, and most of it felt like it was being made on the spot. The translation is pretty good, but it's still unrefined enough to either ruin some moments or important puzzle clues. [b]HINTS[/b] Quantity over quality. Very important hints are easy to miss and sometimes lack, while the most basic ones are repeated multiple times. Most of the puzzle hints are either mistranslated, or they just blatantly don't make any sense, because I've been struggling with almost each one that required a numerical code. [b]GAMEPLAY[/b] The frustrating part. There's only one save area, and while it gets easier to attain by progressing through the story even from farther away, it's still a pain to get there. And since it's so far away, I usually didn't save that often, resulting in me dying and constantly replaying a large portion of the game and not having fun anymore. It makes replaying cutscenes and re-reading text a nuisance, because there's no skip button, and getting through it even when spamming or holding the interact button is still fairly slow. The bright side is the great enemy variety, some interesting "situations" and a large play area (which can be a two-sided coin when recalling the save-point problem). With some tweaks, polish, and a deeper story, this would have been a really impressive game.
👍 : 1 | 😃 : 0
Positive
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