Heroes Of Avranche
14 😀     8 😒
58,33%

Rating

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Heroes Of Avranche Reviews

Enjoy the endless fun in endless dungeons! Uncover the truth about the destruction of the Guild and rebuild it from the ashes. Embark on epic, hand-crafted adventures as well as the random ones! Gather the best gear and defeat the toughest monsters and become the Hero of Avranche!
App ID1156550
App TypeGAME
Developers
Publishers Kumova Slama
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op
Genres Casual, Indie, Action, RPG, Adventure, Early Access
Release Date2 Dec, 2019
Platforms Windows, Linux
Supported Languages English

Heroes Of Avranche
22 Total Reviews
14 Positive Reviews
8 Negative Reviews
Mixed Score

Heroes Of Avranche has garnered a total of 22 reviews, with 14 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Heroes Of Avranche over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4230 minutes
Do you like diablo, sacred etc..Then give this dev a chance. I bought the game to support the dev and I've had great fun playing it. Nothing satisfies quite like bashing mobs for loot. Sure it's early access but the dev is Very vocal and takes on board whatever you mail him/her or post in the discussions. IT'S A GREAT little game so far. I'm looking forward to see where this leads. Give the dev a chance and support the game. You will struggle a little at the beginning but the dev has already made plans to make the tutorial more intuative as well as a host of other suggestions. Find a bug, let the Dev know and you'll get a response quickly unlike these AAA games where you may not even get a response EVER. So far I'm giving it a 7/10 & for this game & this is because it's in early access but I'm looking forward to see where it goes. Could be a great 9/10 soon. :-D
👍 : 2 | 😃 : 0
Positive
Playtime: 2053 minutes
Running smooth on Arch Linux so far~ Game is enjoyable in its current state if you can support bugs and like the mood of startup indie games. Note, it is still rough around the edges. Will continue playing and follow future development.
👍 : 1 | 😃 : 0
Positive
Playtime: 287 minutes
So, it's been almost 2 years and no updates or activity on the forums. Another game lost to the EA void...
👍 : 0 | 😃 : 0
Negative
Playtime: 200 minutes
DO NOT EXPECT DIABLO, TITAN QUAEST, GRIM DAWN or even VAN HELSING But this game is still from hack and slash family! Graphics are poor, game is kinda slow paced (for hack and slash), optimization is more than bad. Controlls have issues, balance is broken (2h waepon warrior who onehit ending boss and have that high health regen that no one have done any damage to me). but this is EARLY ACCESS Actually presented mechanics of building your own guild are nothing new (compare with Wolves of Midgar). But in the end, if devs will gie this game much much love,and dont kill it withj price tag, this would be a preety interresting stuff to play. Also Adventure tool seems to have great potential. DEVS, please dont waste your potential!
👍 : 4 | 😃 : 0
Positive
Playtime: 140 minutes
so nice , so far , a change for what i know about those kind of games , very reactive , nice graph , music is ok , the lore seems impressive , quite easy for now but i just started to play let"s see further . im eager to see how it goes and of course to continue to play . lot's to discover it seems . impressive work for one dev . Continue the good job and good luck .
👍 : 4 | 😃 : 0
Positive
Playtime: 46 minutes
After reading the other reviews, I really wanted to like this. But Diablo or Titan Quest, it ain't. It's too shallow in it's gameplay, the graphics are bland, the voice-acting is meh, just everything feels off. It's very much an alpha-quality product, and who knows, maybe I'll come back, but right now I'm refunding. A few things that jarred from the beginning: * Buying and selling at the shop needs a visual and audible cue that something has happened. * Minimap and map need to distinguish no-go areas vs fog-of-war. Both being black makes it hard to know if you've visited all of the map. * Ultra-wide support (eg. 3440x1440). * Grass! (the lack of vegetation makes the map incredibly bland) * Make loot stand out more on the ground. * NEEEED Hover-over tips for most UI elements. * Difficulty of fights is all over the place. Dodging endlessly to wait for potion to re-up is a pain. I wish the developer the best, I know it must have been a lot of work to get it this far. It's just not for me. Thanks!
👍 : 8 | 😃 : 0
Negative
Playtime: 1729 minutes
Overall I think this is a fairly decent game. It's also being developed by one person, which is quite an impressive feat. The dev is quick to respond so far, and seems to be actively working on improvements. [b]Pros Vs. Cons[/b] [u]Pros[/u] - It is an aesthetically pleasing game. The graphics are cartoony and vibrant, which is a nice change of pace from the dark and gruesome vibe that these types of games are known for. - The combat is fairly simplistic and easy to understand. Left/Right click, plus 1 & 2 to use abilities. Left click moves the character. The skills that I've used are satisfying to perform and defeating enemies doesn't feel dull. - Each ability tree isn't too loaded up with skills. It's generally enough skills per tree to fill up both of your stances action bars. - The stances offer strategic variety. In the Warrior's case, Destroyer stance utilizes single-target attacks, while the Berserker stance deals in AoE abilities. A simple push of a button swaps between them at any time. - You can specialize in all classes/damage types (melee, ranged, magic) on a single character! You can mix and match skill types to suit your playstyle. - The procedural dungeon crawling is easy to delve into with a click of the portal in the main hub. No traveling between zones required to jump into the action. - There are long, hand crafted campaigns you can embark on that seem to act as your story to the game. Also, there is a lot of lore to uncover and learn about. - You can make the game more difficult if it's too easy for you, which is always good. [u]Cons[/u] - There is currently no keybinding option. However, the dev did assure that they'll add it in as soon as possible. - There seem to be a few pathing issues-specifically in the Caves of Akko areas-where it clearly is a part of the path you can walk on, and yet you can't. I've missed out on a few items and enemies due to this. - The tutorial doesn't currently state that certain skills are for certin stances (Single-target for Destroyer, AoE for Berseker) so it can be a bit confusing when trying to figure out where your abilities went. - There seems to be a bug where my abilities were costing 5 times more mana than what was stated in the skill menu. I haven't played for very long, but from what I have played I can definitely recommend it if isometric ARPG dungeon crawly adventure games are your thing. I'm looking forward to the ongoing development!
👍 : 13 | 😃 : 0
Positive
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