Hexogin Reviews
Hexogin is a real-time strategy game played on hex tile maps. Build and expand your bases over unique landscapes and outwit your opponent. Play across a 25+ mission campaign, generate endless skirmish maps, or create your own in the map editor.
App ID | 1149690 |
App Type | GAME |
Developers | Infinite Loop Games |
Publishers | Infinite Loop Games |
Categories | Single-player, Includes level editor |
Genres | Strategy |
Release Date | 7 May, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

16 Total Reviews
13 Positive Reviews
3 Negative Reviews
Mixed Score
Hexogin has garnered a total of 16 reviews, with 13 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hexogin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
901 minutes
This game is bit rough around the edges but it's a nicely paced game.
Gameplay is basically just turret creep: the RTS but it's nicely slow-paced for someone like me who tends to lose normal rts games due to watching the units fight.
Concept is suspiciously similar to Radiis, but gameplay is different enough that it's clearly a different game. I like it.
👍 : 4 |
😃 : 1
Positive
Playtime:
1005 minutes
Loved it! Wasn't overly complicated, yet challenging in it's own right. Would love to see more worlds and maps.
👍 : 0 |
😃 : 0
Positive
Playtime:
6577 minutes
Seems like a nice little game, though I ran into a bug on Mission 9 that meant I couldn't complete the mission and continue the campaign. I used Cheat Engine to force the Events::IsTriggered check to always be true and that caused the mission to immediately fail _and_ complete instantly allowing me to continue however.
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
This game is unplayable. The controls do not work. The mouse is not captured to the screen the game is running on. Save your 99 cents for something else. Do not even think of paying full price for this game. I felt ripped off when it was 90% discounted.
👍 : 0 |
😃 : 0
Negative
Playtime:
1169 minutes
played this game for about 7 ish hours now
fully beat the game on normal i plan to go back and play again on a higher diff, how ever this game is so FAR SUPER BASIC there are some flaws but for the most part they are easy to counter this is a short story with a shorty game play
dated 12/25/2022
my second play and still i have to say its a good game i still enjoy this game even after i beating it already i played the harder diff this time and it was a pain but enjoyable soo yea i would love to see another game with more combat and Large maps
pros
cheap fun i guess? idk not really many pros
ahh easy to learn and know what the hell your doing
cons
the AI is dumb as hell easy to lock them into a spot and they lose
the maps for the "story" are SUPER SUPER SUPER SMALL making water really the only hard ship no long fights
replayable? very little
👍 : 0 |
😃 : 0
Positive
Playtime:
196 minutes
Very nice campaign. It gradually introduces you new tech by each mission. You have 4 difficulties to choose from. Completing a mission marks it completed for the easier difficulties also. Very few games implement the difficulties as perfectly. There are some annoying bugs. The texts were overlapping by default, until I managed to set the UI scale to minimum (0.5). Even with that the help/controls page is only partly visible. One mission I played with easy difficulty didn't register at all. Slightly buggy, but nice campaign.
👍 : 0 |
😃 : 0
Positive
Playtime:
41 minutes
Basic, ugly and boring. Simply didn't draw me in.
The fluff is pretty minimalist, but it is there, so bonus for that I guess, but the game play in the few levels I tried was lackluster, and uninspired.
It all seems to work just fine, so if you want to try iit for yourself I wouldn't say it was a bad move, but I can't recommend it.
👍 : 0 |
😃 : 0
Negative
Playtime:
842 minutes
I saw this recommended on the Creeper World discord and decided to give it a try. It took a little getting used to but once that was down it was plenty of fun. The Campaign only deals with one enemy 'player' at a time and is mostly there to introduce you to new turrets and concepts as it goes along, where in Skirmish you have everything unlocked at the start and can have multiple AI's on the field at once. There's no Teams, so it's a Free For All every time.
The game is fairly basic, but can be rather enjoyable as well. I think it's very much worth the current price and it'll be interesting to see if new features get added, being a newly released game and all that.
There doesn't seem to be much need for the Advanced Towers though, in most cases you can get by with spamming the basic Cannon and replacing them as needed. Sure you could invest a lot of resources into building a Wall/Shield/Healer network and creep forward like that, but only in a certain Campaign mission have I ever seen the need to do so.
I won't specify what mission, but it revealed a glaring flaw in the Siege Cannon: Once you build a Wall or a Shield and an enemy Siege Turret locks on to it, the Siege Turret will single-mindedly focus on that until it's blown up. Since it can't one-shot a Shield on its own, expect to see a Siege Turret fire away uselessly at your Shield even while you're creeping up on it with cannons and lasers or missiles. It'll not take its sights off of that initial wall/shield even as its being dismantled.
👍 : 4 |
😃 : 0
Positive
Playtime:
774 minutes
This game fall short of my recommendation without multi-player. The campaign is just too dull, the story is barely visible, and every mission feels exactly the same. I have played it for thirteen hours, but honestly I was mostly bored throughout. The game never challenged me to change my strategy. It never gave me a compelling reason to complete the mission or campaign. And, each additional unlocked building simply decreased the tempo, which made the gameplay slower.
This game is not bad. The mechanics are not poorly implemented. The graphics and sound are passable. And, you can certainly pass the time with this game, as I did. I played this on an ubuntu linux desktop computer, with a keyboard and mouse. This game does not let you re-bind keys (that is a real failing of the UI), and the game does not let you play with only the mouse. The game takes up 225 MBs of diskspace, and it uses the Unity Game Engine.
👍 : 9 |
😃 : 1
Negative
Playtime:
554 minutes
I almost didn't buy this game. I saw it and it looked interesting but the price was so low, I never heard of it... and what were the odds it would be any good? Well...I bought it and no regrets. It's a very fun and thoughtful game. The pace is not too fast. I will be coming back to this game. If you like strategy games do yourself a favor and pick this one up. It feels very much like an animated board game, the kind of game that would be too much of a pain to play in real life, but is perfect on a computer.
If you are looking for a game that makes time skip forward several hours before you have even noticed it...this is the game for you.
GOOD:
Engrossing.
Good looking.
Very fun.
Great music.
Solid game design so far. (I am not too far in.)
Fantastic price.
Amazing replay value.
BAD: Cannot use arrow keys to move. Only WASD, this does not work for all people. Hope they patch that. Or offer key-binding at some point.
EDIT: The Dev quickly responded that this issue will be addressed. So...that leaves my BAD list a bit shy of entries.
If you do buy this game (Smart move right there). Please leave a review, it helps the Dev more than you know. That's a good thing to keep in mind for any indie game one buys.
👍 : 10 |
😃 : 1
Positive