Masteroid Reviews
Warp into a busy galaxy with nothing but your wits and a tiny ship. Explore sectors, mine asteroids, take on faction missions, sell resources and upgrade your loadout. Earn the respect of a faction to unlock new weapons and ships.
App ID | 1148320 |
App Type | GAME |
Developers | Narfox LLC |
Publishers | Narfox LLC |
Categories | Single-player |
Genres | Casual, Simulation |
Release Date | 14 Nov, 2019 |
Platforms | Windows |
Supported Languages | English |

28 Total Reviews
20 Positive Reviews
8 Negative Reviews
Mixed Score
Masteroid has garnered a total of 28 reviews, with 20 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Masteroid over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1216 minutes
I am really enjoying this game so far, the music and sound effects are great, along with the visuals. Its a little grindy at first but that makes it more enjoyable to play, I experienced a bit of a learning curve at the beginning but I caught on pretty quickly. Controls are good as well all you really need is a mouse. I have only encountered one bug which was one of the ships would not leave the dock and it rendered the one side useless but that was fixed via teleporting, also docks seem to have delay i'm not sure if that's to do with positioning or what but its a little frustrating when you're being attacked and trying to get a repair going. (I see you've updated that now!)
Other than that I say the game is pretty cool and I feel like my money was invested in a good cause.
Do you have plans to update later? I was thinking it would be cool to get your own little convoy going and what not :)
👍 : 3 |
😃 : 0
Positive
Playtime:
133 minutes
( version 1.2 at the time of writing ) i havent been playing this for long, but there is 1 thing i would like, and that is to be able to choose what color ure ship lights/thrusters are, for example right now they are green, but i would like to see it customizable, either with preset colors or with an rgb picker. i personally would go for red :-) other then that, im liking this game :-)
👍 : 0 |
😃 : 0
Positive
Playtime:
631 minutes
Game is very fun, simple. Only trouble I have is that docking is a bit of a frustration. Getting in the right spot before one ship starts shooting then they all start shooting and you take rounds from both sides. Make the docking ring a neutral zone?
👍 : 0 |
😃 : 0
Positive
Playtime:
64 minutes
Hmmmm.
Loved the screenshots, really took me back to Asteroids in the 80's, I havent played this game long, and I do unfortunately find the game a bit lacking,
Initially not even guidance given, who are friendly, who is an enemy, ie Who can I attack without losing rep. Would like to see further targets to head for as opposed to just the main docking station. Tutorial is lacking, more explanation would come in handy in finding and using warp and missions, also with equipment and ships.
I've enjoyed the short time I played, but it got stale quickly. But dont let that put you off, there may be more variety later on, I havent perhaps given it enough time.
A great idea, and while I said I wouldn't recommend, I would with a few improvements, expansion of ideas and an improved tutorial etc. A little more speed initially would be good too and more ships to attack without penalties.
👍 : 6 |
😃 : 0
Negative
Playtime:
68 minutes
It's a kinda neat tech demo I guess, with ships flying all about, doing stuff on their own and hardly interacting with each other or you. Occasionally members of opposing factions will pick fights with each other, and their allies will stay out of it. Space stations are gigantic and nothing you do has consequences on the fate of the galaxy as a whole. The actual gameplay consists of either: picking fights with rocks that sit there; picking fights with ships that you have a small and kinda nice chase battle with, but it's pretty much the same each time; or picking fights with ships that are too large and blow you up. Repeat 30 times in order to make enough money to get a stronger weapon that behaves basically the same but does a bit more damage.
👍 : 1 |
😃 : 0
Negative
Playtime:
86 minutes
Believe me, I would love to give this a thumbs up but I can't. It has the bare bones of a space sandbox but only the barest of bones. The only things you can do is mine / destroy other ships & take their cargo and get money painfully slowly or do missions (missions = mining 100+ ores for a station, destroying a ship or a few, or going from station to station) but that's not much faster either. There's not enough to justify really any price, It's a neat tech demo but it's got nothing at all going for it past that.
👍 : 1 |
😃 : 0
Negative
Playtime:
975 minutes
I like this genre of game a lot. I played this for about 8 hours. Not bad for a $5 purchase. I don't regret buying it. It only requires the mouse to play, which makes it an attractive choice for gamers with motor-control issues.
That said...
There are much better examples of this genre. If you're considering buying this, and haven't already played Endless Sky, stop now and go play that game. It's completely free (not F2P), and quite good.
This game has janky controls. Right click to move, left click to target. Simple. But targeting often fails unpredictably. If you accidentally double-left click while targeting your ship comes to a stop... this is stupid, and all too common. You can't target (left click) if you're actively guiding the ship (holding right-click). You stop shooting if your cursor moves over part of the HUD.
Weapon balance is poor. Weapons only get better (range, dps, efficiency) as they get more expensive so there is absolutely no trade-off. The best ship has six turrets, but you only need 3 filled with the best weapons to have the highest end-game DPS and range. This is disappointing, to say the least, but it would be easy to fix... just tweaking the numbers to improve the efficiency of cheaper weapons and the DPS of shorter-range weapons would make a huge difference in the viability of varying builds.
But harder to fix is the complete lack of different weapon types. There is only one type of weapon with tweaked numbers: projectile with auto-leading. No manual-aim weapons, no dumbfire or seeking missiles, no weapons locked to the ships orientation (forward firing), no beam weapons, no mining weapons that trade mining efficiency for poorer ship damage. All the variety usually seen in this genre is missing, and it eliminates most of the fun of ranking up with the two factions to unlock new weapons and trying out different ship builds.
The missions are very simplistic... Transport (go to a sector and dock, low profit courier), Supply (deliver ore, which essentially just improves the profit of mining), Assassinate (go to sector and follow mission arrow to kill target ship), and Rampage (not really called that, but it's just kill X ships of opposing faction). I don't mind this much , but it is a little repetitive.
Mining could be better. Blow up asteroids, fly near to gather ore. Ore is just sold, you can't use it for anything else, and there is only one type of ore. Asteroids blow up into smaller bits, and regardless of the bit-size, each destruction usually results in 1-3 bits, with occasional bursts of 5-15 ore instead. There is no skill or decision-making in mining... any bit (small or large) has the same drop rate, and all asteroids are the same. There is no regional or local variation... all areas are the same profitability.
This is a fine first attempt at a game. It would get good marks as a student project. But it's probably not worth your money yet. That said, the developer is actively engaging with the community and improving things (like the double-left click halting the ship), so this may change.
👍 : 6 |
😃 : 0
Negative
Playtime:
316 minutes
I don't normally bother leaving reviews but as I gambled and bought this at release, I thought why not?
I picked this up to kill an evening and it did exactly that and well. It's is priced just right for how much content is in it which for me is about £1 per hour of entertainment. I was a massive fan of Space Pirates and Zombies and while this game doesn't play quite the same it certainly feels inspired by it. I really like the art style, silhouetted ships/stations against colourful but not overpowering space, and while your original ship feels like its too small to see at first this gets better as you get bigger classes of ship.
After about 2 hours (of 5 1/2 in my case) you will start to see the limitations of the game, 2 factions only, 6 star systems, no new ship unlocks from faction rank up after 8 (I think from what I can tell?) but honestly that's all fine when you consider the price and that the core game play is so so satisfying, put some headphones on, chill out and blow up some asteroids.
I made it my goal to get the largest ship and outfit it with good enough weapons so that I could face off with any other ship and doing so meant I had "completed" the game in about 5 1/2 hours, if you then wanted to play through the other faction and try out the other ships/weapons, this could easily stretch to 10.
The game is not without issue as others have mentioned, I will list below:
[b] Resolution [/b] - 1920p only, while not an issue for me it's a surprising limitation.
[b] Window not maximising [/b] - This cut off the lower display for me so I couldn't see system names, cargo capacity and energy usage. Fixed itself after a couple of restarts and worked flawlessly after that.
[b] Suicidal Assassin targets? [/b] - My assassination targets sometimes flew away and either got themselves killed by radiation or some larger ships, a bug or was I just lucky? Similarly later Assassination targets were comically weak for the 10.5k bounty on their head, as in scout/schoomer class vs my 2nd to largest ship.
---
The game seems like an excellent base to build off and I dearly hope the developer considers doing so, my wishlist would be this:
[b] Improved controls [/b] - Make left click move and right click target things only, when my weapons improved I popped too many poor scout class ships by mistake :(
[b] Mission tracking [/b] - This doesn't have to be anything big at all, the destination station could fit on the lower bar or better yet place a marker next to the station in the warp menu. Lots of times I forgot where I was going after just a bit of mining.
[b] Numbers! [/b] - I'd like to actually see the hp of my ship, cargo space, energy next to the bars, especially cargo as I could never quite tell if I was full yet. further one of the most important factors to me when buying a new ship was how much energy [b] regen [/b] it has and as far as I can tell it isn't displayed. finally an option for damage numbers in combat to help judge weapons would be nice.
[b] Autopilot [/b] - Nothing complex but I would like to be able to autopilot to targets (station, assassination) by clicking the HUD indicator arrows like buttons, a lot of time is spent travelling chasing ships and returning from runs especially as your ships get slower and bigger.
[b] More stuff to find [/b] - Essentially I would like to see more out in the asteroid fields like random events, derelict ships not fully destroyed and maybe in need of rescue, pirates that are free to kill for no rep loss, lost cargo etc. These events could be made special by rewarding the player with a weapon of relevant power for the task.
---
That's pretty much it and the developer should be proud of this, I studied game design for years and never made anything close to this good, I'd be damn proud.
PS, a combat style that helped me punch above my weight was to go with the fastest (but still larger) ships you can afford and use rockets from the Tertius faction. Out run the enemy and fire from superior range with missiles! Usually I lost very little Hull HP.
👍 : 9 |
😃 : 0
Positive
Playtime:
278 minutes
The game is a wonderful little gem. It's a small casual little space game that is exactly what it says on the proverbial tin. Great art style, relaxing gameplay, procedurally generated galaxy and missions. All around a nice little pick up and play space title for a reasonable price that I can definitely see myself jumping into whenever I want to just chill out for a bit.
👍 : 14 |
😃 : 0
Positive
Playtime:
766 minutes
Feels like Early Access.
Gameplay is super shallow and samey despite grand notions of ship upgrades and reputations and procedural levels so no two plays are the same, etc. The levels are procedurally generated in that the sector names are made by combining 3 random words, and I guess the nebulae & planets in the background are procedural too maybe...? Either way, none of this has any bearing on gameplay so it's irrelevant. The asteroids are, well, asteroids. If a game had a field of grass where every blade was precedurally generated, would you notice? And more importantly, would it matter? That's basically what's going on here.
The weapons are all pretty much the same just with bigger numbers. No drawbacks or benefits to any particular type, no strategic thought required. Costs more = better. The missions have about the same level of variety, very one dimensional. The UI feels unfinished, lacking information in places and generally being vague and unhelpful.
On top of all that, there's several technical gremlins with the game. Zooming in literally just makes everything bigger, showing some hilariously blurry sprites...and you'll see that a lot because it resets the zoom every time you warp for some reason. The tutorial resets after closing the game down. Weapon targeting seems completely random, doesn't respond half the time and occasionally locks on to stuff that was flying nearby instead of where the cursor actually is. The loading screen tips refer to game mechanics that don't appear to be implemented yet.
It's a shame, because the art style (ships and stations) have a cool dark pixel style. As a proper fleshed out game this could be something great, but I can't see the developer taking that route. As it stands it feels and plays like something that came out of a game jam weekend.
👍 : 13 |
😃 : 0
Negative