The War for the West
Charts
57 😀     13 😒
72,72%

Rating

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$7.99

The War for the West Reviews

Rule the land as you see fit, using alliances, intrigue or warfare to establish your House as a dominant force in the realm's politics.
App ID1137400
App TypeGAME
Developers
Publishers Hosted Games
Categories Single-player, Steam Achievements, Steam Cloud, Captions available
Genres Indie, RPG, Adventure
Release Date14 Nov, 2019
Platforms Windows, Mac, Linux
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

The War for the West
70 Total Reviews
57 Positive Reviews
13 Negative Reviews
Mostly Positive Score

The War for the West has garnered a total of 70 reviews, with 57 positive reviews and 13 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The War for the West over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 247 minutes
War for the West is a great simulation of a low-fantasy noble in a medieval setting, with many possible events and variations I've doubtlessly not even glimpsed of yet. I'd be surprised if a sequel comes out, due to the highly branching nature of the endings, but it'd be great to see!
👍 : 0 | 😃 : 0
Positive
Playtime: 2473 minutes
Reviewing (mostly) every game (or DLC) in my library, part 132: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) [i]The War for the West[/i] is a sprawling, text-based political fantasy RPG where you take on the role of a young noble navigating court intrigue, war, love, and betrayal. You make decisions that influence your people, army, treasury, and reputation—and ultimately the fate of your province and beyond. It’s one of the most impressively open-ended interactive fiction games out there. The sheer range of choices—from marrying into powerful dynasties to secretly joining death cults—is staggering. But it’s also a game that suffers from its ambition. The presentation is spartan, the mechanics are often opaque, and the pacing can feel disjointed or even arbitrary at times. 🪶 [b] Pros: [/b] [list] [*] Massive freedom of roleplay. You can shape your noble however you like: idealist reformer, ruthless tyrant, cunning manipulator, mystic cultist. Few games offer this much tonal and moral flexibility. Want to wage war and bathe the kingdom in blood? Fine. Want to play a peacekeeper who marries wisely and rules with grace? Also valid. You can even go full dark fantasy and summon eldritch horrors to destroy your enemies. [*] Consequences feel real. You’re constantly weighing the impact of your decisions. Do you marry for love, power, or wealth? Accept the visiting priest’s blessings or anger the gods? Risk going to war or try to negotiate? Every choice can shift alliances, lower morale, or trigger rebellion. And some events from early in the game come back much later, sometimes fatally. [*] Expansive worldbuilding through choices. There’s no codex or giant exposition dump, but you learn the setting through dialogue, rumors, and decisions. The region feels alive with politics, rival factions, and mythological undercurrents. Some lore is never explained outright; it’s just implied through context, which adds mystery and depth. [*] Hidden paths and secrets. There are multiple hidden events and rare storylines that only trigger under the right conditions. Replay value is high! You’ll rarely see the same story unfold twice. There are alternate marriages, rival nobles, mysterious ruins, cults, and side characters with entire arcs depending on your route. [*] A decent blend of kingdom management. You track your army size, treasury, public opinion, and personal stats like combat, lore, knowledge, and social skill. You also engage in minor management like hosting festivals, upgrading defenses, or choosing how to punish criminals. It’s light but it works. [/list] ⚠️ [b]Cons: [/b] [list] [*] Barebones interface. It’s just a wall of text with a couple of stats at the top. No art, images, and minimal visual feedback. For a game with so many dramatic events, the lack of presentation or flair really makes it feel drier than it should. It feels like reading an old forum RP at times. [*] Unclear mechanics and stats. Many decisions are based on stats you think you’re raising, but the game doesn’t show numbers until results hit. This makes it hard to plan. Sometimes a high Lore stat does nothing; other times, it saves your life. And some fail states seem random unless you meta the system across multiple runs. [*] Writing is competent, but not always captivating. The prose is serviceable but doesn’t quite soar. Some emotional beats feel flat or rushed. Dialogue can feel overly formal or vague, and major battles or dramatic moments lack the intensity and specificity that could elevate them. [*] Romance is undercooked. There are love interests, but most of them feel like plot tools—marriage alliances, power grabs, or side events. There’s not much dialogue or emotional connection, and a few romances (like with your mistress) end abruptly or without closure. [*] Some events feel disconnected or unfinished. Especially in the mid-to-late game, it starts to feel like the narrative loses steam. Huge events happen with little buildup. A powerful villain might be introduced and killed in the same screen. It gives the impression of a great first draft, not a polished final arc. [*] Randomness vs. planning. The game wants you to roleplay and make decisions, but it also throws in a lot of hidden stat checks and random rolls. This sometimes punishes you for playing "in character" and rewards weirdly optimal meta paths. It's frustrating when things fall apart not because of a mistake, but because of a dice roll behind the curtain. [/list]
👍 : 2 | 😃 : 0
Positive
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