Ballistic Craft
Charts
65 😀     4 😒
81,90%

Rating

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$5.99

Ballistic Craft Reviews

A bullet hell of your own making! Play the game where strategy and creativity meet - duel rival wizards in real time battle arenas with custom shot crafting to win the League of Crafters!
App ID1137110
App TypeGAME
Developers
Publishers GameTomo Co., Ltd.
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Shared/Split Screen, Shared/Split Screen PvP, Steam Workshop
Genres Indie, Action
Release Date13 Feb, 2020
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese, Japanese

Ballistic Craft
69 Total Reviews
65 Positive Reviews
4 Negative Reviews
Very Positive Score

Ballistic Craft has garnered a total of 69 reviews, with 65 positive reviews and 4 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ballistic Craft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 105 minutes
Enjoyable. Like custom robo,
👍 : 0 | 😃 : 0
Positive
Playtime: 71 minutes
A fun game with unique mechanic of creating your own shot.
👍 : 1 | 😃 : 0
Positive
Playtime: 725 minutes
Waw, such a nice game ! Crafting spells is really fun and creativity is often rewarded because the strongest spells are sometimes the ones that can surprise the more and not the ones that do the most damage. PVP is going to be fun but for now I see no one to play with. I'd like to see an even better story mode with new environments and more story content ! I find the shot development asset very simple and fun to use.
👍 : 0 | 😃 : 0
Positive
Playtime: 388 minutes
10/10 An amazing game. Creating your own shots is fun and there's endless possibilities. Making your own shot kit has been very fun. The league mode offers a nice challenge. This is certainly a hidden gem on Steam, especially for the low price.
👍 : 3 | 😃 : 0
Positive
Playtime: 790 minutes
Finally! I've always wanted to have a game where you could create a custom bullet hell pattern in PvP. This is the closest I've gotten to that kind of game. I'm excited to see if this game gets a larger following/more coverage.
👍 : 1 | 😃 : 0
Positive
Playtime: 199 minutes
Not bad. Can be completed in less than an afternoon with 100% achievements if you... well, use some custom shots. Graphics per se are not bad. Effects are cool and do the trick, but nothing spectacular. Gameplay consist in dueling the same guy (gal?) over and over again, by throwing a bullet hell of luminescent balls at him (her?) in different forms, sizes and trajectories. There is a very complete editor where you can change a lot of settings for your balls. The energy balls. Not your character balls. She is a girl. Or a girl shaped boy. Or a boy with a ponytail and a skirt. I don't know, the game plot is not as complex as the editor. The story is about this main character that gets into this magic high-school full of white-haired clones and decides to fight them for sport... or fun... or because she wants to prove that in a closed society full of albino individuals with superiority complex there is hope for those that, while different, can get to the top with effort and work. She gets to the school because she won a lottery, though. Music is forgettable, unfortunately. Not the worst five bucks to spent. Game it's actually entertaining. Recommended. Very nice to play on the Steam Deck.
👍 : 0 | 😃 : 0
Positive
Playtime: 248 minutes
For the small price tag of 5.99 I think its a pretty fun game. Crafting the spells is pretty interesting and I don't think there are many games on the market that do things like this. It basically consists of choosing between one of four projectile types and changing their size on a scale as well as color, followed by adjusting the path the projectile can take and how much of a curve it has as well as the speed that it moves at. This works on a node system, so you attach a node to your trajectories line and manipulate these things where the node is placed. You can place dozens of nodes on one line (although this does increase the cost of the spell) and create some interesting things, like a flurry of projectiles that stop mid air then suddenly target the enemy all at once at max speed or several projectiles that instead of homing in zigzag or squiggle in a wide area. This is because there is also a timeline that you can place multiple projectiles across, or even set them to release at the same time, however it seems like the distance between bullets on the timeline has an affect on the strength of each bullets homing capabilities. One of my favorite parts of the game is the movement, its pretty fast paced and actually has a lot of mechanical depth to it from animation cancels to high jumps etc. It can be difficult to hit an opponent with good movement and coupled with the perfect block mechanic it can create some really drawn out and exciting fights. The biggest downside is the complete lack of a player base, in the U.S there are no custom games and my queue was endless on a Sunday night. To add to this the a.i isn't really all that great. Some times it will surprise you and land a really big stagger but from my experience they usually let you get up without attacking you for some reason if they do. This even happened fighting extreme difficulty. If you're just looking for something new to screw around with for a few hours I think this is great, I'll probably come back and complete the master arena just for fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 1064 minutes
とにかくショットを作って戦うのが楽しい。 プレイしていると、幼い頃カスタムロボを夢中で遊んだ経験を思い出した。 城の中を探索してバトル相手を探す部分も激闘編を彷彿とさせる。 当時は自分好みのガンがつくれたらなぁ、と夢想したものだ。 それを叶えてくれたこのゲームに感謝したい。 システムはかなり完成されているが、キャラクターデザインなど見た目にキャッチーさがあれば大化けする可能性があるのは惜しいところ。
👍 : 0 | 😃 : 0
Positive
Playtime: 840 minutes
An extremely fun Bullet-Hell PvP. The default controls are a bit iffy, but they can be changed. The basics of the gameplay is that you play as a wizard and you get to equip 3 shots(spells) and one tome. The tome adjust the player's attributes and other things set to your character, like faster ground movement, invisibility when air dashing or faster shield recovery when health is low. Unlike most bullet-hells, this game is on a 3D plane, which effects combat quite a bit and is important when considering how you approach combat, utilize the platforms and what shots you use since some shots take advantage of the air. Something that's particularly interesting about this game is how health works due to the combat heavily involving a shield (guard) meter. The shield is more or less automatic, although it's strength improves based on if you move in the opposite direction of enemy fire. You still lose health while the guard is up, just not as much as you do when the guard breaks, in which case, you're a sitting duck for a few seconds The guard meter definitely adds a very interesting element to the gameplay. -Story In the story mode, the basics are that you're a mage from a poor village that won the lottery and got the chance to compete in the royal knights tournament, which involves a few gauntlets where you have to beat 10 opponents in a row, and if you lose, you have to fight those ten in order again. You can also duel various knights around the castle, which you will be able to access more of as you when the gauntlets I mentioned. You unlock shots and tomes as you win against various opponents that have them equipped, however, in order to unlock shots, you have to win the match with a certain rank that's determined by how you did in the match. If you lose the match, you get 0 points. Most shots seem to unlock at either A rank or S rank. This can get a bit annoying when going through gauntlets, because you can only fight an opponent once each time you go through, and if you don't get the minimum rank in the match, you won't unlock the shot, but others that you can fight without the gauntlet will have the shot, so you can get it from them if you miss it. Right now, I just beat the Veterans Cup and did a few battle is the training area, so I don't know much beyond that point. Beyond that, the game is just about what it advertises itself as, a game that allows you to make your own ballistics
👍 : 6 | 😃 : 0
Positive
Playtime: 459 minutes
1-The presentation is overally incredibly bland, the game is filled with recycled assets with minor changes, almost all of them being a variation of a small boy with blue hair; this also applies to the opponents you fight, so it'll always be that same kid. the main song is pretty good but the rest are forgettable, the moment you turn off the game they stop existing. The map textures also look like they were bought on an unity store at a discounted price, it doesn't really help the game look better 2-Looking at the trailer, the game you'd think that the ballistic craft aspect would be expansive and allow creative patterns that work well in game, but the bullet maker in itself is pretty underdeveloped. for appearance you can only change the color of the bullet the size, and assign one of 4 predetermined effects. nothing else. you don't get to use lasers, you don't get to use bigger bullets than 150cm or smaller bullets than 50cm, you don't get to change the shapes. mechanically speaking you're also really limited with things like laying traps, since you can only place 20 bullets at a time from what i've seen. but hey, at least you have a lot of mechanical variety and balanced gameplay right? 3-No. though you have many ways of homing in, in the end your character just has too much mobility, and stages have cover too.for the most part it's better to stick to simple and fast spells, like a spreader or a rapid fire straight spell, because i assure you that anything too complex is probably going to take too long and you'll be able to easily move out of the way, or it's going to get eaten by the arena walls. and even when you do get hit, the game is rather unbalanced about it. as long as you're not casting a spell and you're holding the opposite direction that the bullet is hitting you, you're absolutely fine, so essentially there's not really too much to fear if you get hit. one thing worth mentioning is the fact that bullets have hitpause, so if i were to use a spreader with a cheap cost the moment you're stuck with any kind of landing lag, i can pile the hitpause along with the landing lag, and obliterated their defenses. so in a nutshell you either don't hit them because they move too fast, you hit them but it doesn't do anything, or you use a strategy which wasn't balanced and obliterate anyone in your path instead of being creative with bullet patterns and problem solving 4-The singleplayer content is depressive. the writing is comparable to the 2010 free flash game writing, where they constantly attempt to be self aware, and the way they approach it is just grating and immersion breaking; if anything the whole dialogue is so generic that you feel completely disconnected. this is probably due to translation issues, but the source doesn't really help. just like i mentioned previously you always fight the same opponent, and mechanically speaking most of the bullets are the same or have irrelevant differences; the difficulty curve is as steep as a ramp for disabled people, you do have the zen spellbook but it's honestly artificial difficulty, where they tweaked numbers instead of actually making the AI smarter or have more patterns, though i suppose the latter is hard to work with because of the base game. 5-The Multiplayer community is dead. i checked the discord and no one is alive in the english channel. the last message has been a week ago, and the matchmaking channel is completely empty. to say that the community is completely dead in the west is an understatement, and considering that the singleplayer content is already compromised, this just completely kills the game I can only hope that people come in with this information, since i made the mistake of assuming this game would be more than it is.
👍 : 17 | 😃 : 0
Negative
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