
19
Players in Game
674 😀
465 😒
58,07%
Rating
$2.49
Internet Cafe Simulator Reviews
Internet Cafe Simulator is an internet cafe business simulation game. Build the best internet café in the world!
App ID | 1136160 |
App Type | GAME |
Developers | Cheesecake Dev |
Publishers | Cheesecake Dev |
Categories | Single-player, Steam Achievements |
Genres | Indie, Simulation, Adventure |
Release Date | 25 Oct, 2019 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Simplified Chinese, Russian, Turkish, Polish, Portuguese - Portugal |
Age Restricted Content
This content is intended for mature audiences only.

1 139 Total Reviews
674 Positive Reviews
465 Negative Reviews
Mixed Score
Internet Cafe Simulator has garnered a total of 1 139 reviews, with 674 positive reviews and 465 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Internet Cafe Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
14 minutes
barethika
👍 : 0 |
😃 : 0
Negative
Playtime:
570 minutes
mantap
👍 : 0 |
😃 : 0
Positive
Playtime:
447 minutes
has case slots
- approved
👍 : 0 |
😃 : 0
Positive
Playtime:
482 minutes
Pretty Good game, I Love this!
👍 : 0 |
😃 : 0
Positive
Playtime:
259 minutes
such a cozy and comfy game, i love it
👍 : 0 |
😃 : 0
Positive
Playtime:
49 minutes
Couldnt make a game run this poorly if you tried...
Even with a 7950X3d and a 7900XT this game i pretty much unplayable with 1 % lows never reaching double digits
👍 : 1 |
😃 : 0
Negative
Playtime:
267 minutes
There's [b]NO[/b] reason to ever buy this over the 2nd game.
Now, I want to judge it individually rather than comparing it solely to the later game in the series, so I'll list what I consider to be the good and bad aspects, starting with the good.
[hr][/hr]
[h1]POSITIVES[/h1]
[h2]Concept:[/h2]
The concept itself is pretty nice. The idea has a lot to explore, and you really can do whatever you want, which is the main point of simulators like this.
[h2]Freedom:[/h2]
As briefly mentioned before, there's a lot to do, and a lot you can do. There are many things you can buy and customize. Even outside of your shop, there are activities that, while not necessary, make it feel more complete.
Sadly, the positive aspects are quite limited and often countered by the negatives. I would have mentioned more positives, but the negatives surrounding them simply overwhelm them.
[hr][/hr]
[h1]NEGATIVES[/h1]
[h2]Progression:[/h2]
The game’s progression is basically nonexistent. You can quite literally get the best equipment right away; you’re not at all limited in what you can acquire. While this may sound good at first, it also means that all the variety becomes pointless. If you can get the best from the start, [i]why would you ever bother with worse equipment?[/i]
[h2]Objects:[/h2]
Placing objects is an absolute mess. There's no proper clipping, rotation is super slow, and the biggest problem is that [u]anything can just randomly clip through walls and disappear[/u]. Items might randomly start bugging out, from destroying your setup to straight-up vanishing. It happens with every object. You can also overlap them to optimize space in absurd ways—it feels terrible.
[h2]NPCs:[/h2]
The way NPCs work is strange, particularly the thief and the homeless characters. You're supposed to hit them so they don’t get into your store. There’s even [spoiler]a bodyguard to do that for you[/spoiler]. Yet they still randomly get inside. Even worse, if you try to hit them while they’re inside, you might accidentally strike your own customers or, worse, damage your setups. It’s a mess. They end up on the floor being ragdolled; they just don’t work as intended.
[h2]Menus:[/h2]
There’s very little configuration available, and what does exist works poorly. For example, your settings (sensitivity, resolution, volume) aren’t saved, so you have to change them every time you start. You can’t rebind controls at all. It basically barely works, and the default sensitivity is extremely low—far too low for most personal preferences.
[hr][/hr]
[h3]Less relevant remarks:[/h3]
- The store can be way too big, and for what? There’s very little you can actually do in your store, so you will never need all that extra space (apart from the achievement).
- Talking about achievements, why is there no description of them on Steam? Sure, the title might be somewhat self‐explanatory for most of them, but still, why is there no official description?
- The computer menus are unnecessarily overloaded; it just looks bad.
- The food service is absurd. You always have to manually deliver products, if you even get them in time—you're locked to the computer’s animations. The profit quickly becomes negligible. If you’re going to hire a chef, why not hire someone to deliver the food? The chef seems pointless if he’s just your personal food store.
👍 : 6 |
😃 : 0
Negative